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C# IRenderContext.MeasureMathText方法代码示例

本文整理汇总了C#中IRenderContext.MeasureMathText方法的典型用法代码示例。如果您正苦于以下问题:C# IRenderContext.MeasureMathText方法的具体用法?C# IRenderContext.MeasureMathText怎么用?C# IRenderContext.MeasureMathText使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IRenderContext的用法示例。


在下文中一共展示了IRenderContext.MeasureMathText方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RenderOrMeasureLegends

        /// <summary>
        /// Renders or measures the legends.
        /// </summary>
        /// <param name="rc">The render context.</param>
        /// <param name="rect">Provides the available size if measuring, otherwise it provides the position and size of the legend.</param>
        /// <param name="measureOnly">Specify if the size of the legend box should be measured only (not rendered).</param>
        /// <returns>The size of the legend box.</returns>
        private OxySize RenderOrMeasureLegends(IRenderContext rc, OxyRect rect, bool measureOnly = false)
        {
            // Render background and border around legend
            if (!measureOnly && rect.Width > 0 && rect.Height > 0)
            {
                rc.DrawRectangleAsPolygon(rect, this.LegendBackground, this.LegendBorder, this.LegendBorderThickness);
            }

            double availableWidth = rect.Width;
            double availableHeight = rect.Height;

            double x = this.LegendPadding;
            double top = this.LegendPadding;

            var size = new OxySize();

            // Render/measure the legend title
            if (!string.IsNullOrEmpty(this.LegendTitle))
            {
                OxySize titleSize;
                if (measureOnly)
                {
                    titleSize = rc.MeasureMathText(
                        this.LegendTitle,
                        this.LegendTitleFont ?? this.DefaultFont,
                        this.LegendTitleFontSize,
                        this.LegendTitleFontWeight);
                }
                else
                {
                    titleSize = rc.DrawMathText(
                        new ScreenPoint(rect.Left + x, rect.Top + top),
                        this.LegendTitle,
                        this.LegendTitleColor.GetActualColor(this.TextColor),
                        this.LegendTitleFont ?? this.DefaultFont,
                        this.LegendTitleFontSize,
                        this.LegendTitleFontWeight,
                        0,
                        HorizontalAlignment.Left,
                        VerticalAlignment.Top,
                        null,
                        true);
                }

                top += titleSize.Height;
                size.Width = x + titleSize.Width + this.LegendPadding;
                size.Height = top + titleSize.Height;
            }

            double y = top;

            double lineHeight = 0;

            // tolerance for floating-point number comparisons
            const double Epsilon = 1e-3;

            // the maximum item with in the column being rendered (only used for vertical orientation)
            double maxItemWidth = 0;

            var items = this.LegendItemOrder == LegendItemOrder.Reverse
                ? this.Series.Reverse().Where(s => s.IsVisible)
                : this.Series.Where(s => s.IsVisible);

            // When orientation is vertical and alignment is center or right, the items cannot be rendered before
            // the max item width has been calculated. Render the items for each column, and at the end.
            var seriesToRender = new Dictionary<Series.Series, OxyRect>();
            Action renderItems = () =>
                {
                    foreach (var sr in seriesToRender)
                    {
                        var itemRect = sr.Value;
                        var itemSeries = sr.Key;

                        double rwidth = availableWidth;
                        if (itemRect.Left + rwidth + this.LegendPadding > rect.Left + availableWidth)
                        {
                            rwidth = rect.Left + availableWidth - itemRect.Left - this.LegendPadding;
                        }

                        double rheight = itemRect.Height;
                        if (rect.Top + rheight + this.LegendPadding > rect.Top + availableHeight)
                        {
                            rheight = rect.Top + availableHeight - rect.Top - this.LegendPadding;
                        }

                        var r = new OxyRect(itemRect.Left, itemRect.Top, Math.Max(rwidth, 0), Math.Max(rheight, 0));
                        this.RenderLegend(rc, itemSeries, r);
                    }

                    seriesToRender.Clear();
                };

            foreach (var s in items)
//.........这里部分代码省略.........
开发者ID:Keyabob,项目名称:MMG,代码行数:101,代码来源:PlotModel.Legends.cs


注:本文中的IRenderContext.MeasureMathText方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。