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C# IRenderContext.DrawMarker方法代码示例

本文整理汇总了C#中IRenderContext.DrawMarker方法的典型用法代码示例。如果您正苦于以下问题:C# IRenderContext.DrawMarker方法的具体用法?C# IRenderContext.DrawMarker怎么用?C# IRenderContext.DrawMarker使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IRenderContext的用法示例。


在下文中一共展示了IRenderContext.DrawMarker方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Render

        /// <summary>
        /// Renders the polygon annotation.
        /// </summary>
        /// <param name="rc">The render context.</param>
        /// <param name="model">The plot model.</param>
        public override void Render(IRenderContext rc, PlotModel model)
        {
            base.Render(rc, model);

            this.screenPosition = this.Transform(this.X, this.Y);

            // clip to the area defined by the axes
            var clippingRectangle = this.GetClippingRect();

            rc.DrawMarker(clippingRectangle, this.screenPosition, this.Shape, this.CustomOutline, this.Size, this.Fill, this.Stroke, this.StrokeThickness);

            if (!string.IsNullOrEmpty(this.Text))
            {
                var dx = -(int)this.TextHorizontalAlignment * (this.Size + this.TextMargin);
                var dy = -(int)this.TextVerticalAlignment * (this.Size + this.TextMargin);
                var textPosition = this.screenPosition + new ScreenVector(dx, dy);
                rc.DrawClippedText(
                    clippingRectangle,
                    textPosition,
                    this.Text,
                    this.ActualTextColor,
                    this.ActualFont,
                    this.ActualFontSize,
                    this.ActualFontWeight,
                    this.TextRotation,
                    this.TextHorizontalAlignment,
                    this.TextVerticalAlignment);
            }
        }
开发者ID:Celderon,项目名称:oxyplot,代码行数:34,代码来源:PointAnnotation.cs

示例2: RenderLegend

 /// <summary>
 /// Renders the legend symbol for the line series on the
 /// specified rendering context.
 /// </summary>
 /// <param name="rc">
 /// The rendering context.
 /// </param>
 /// <param name="legendBox">
 /// The bounding rectangle of the legend box.
 /// </param>
 public override void RenderLegend(IRenderContext rc, OxyRect legendBox)
 {
     double xmid = (legendBox.Left + legendBox.Right) / 2;
     double ymid = (legendBox.Top + legendBox.Bottom) / 2;
     var pts = new[] { new ScreenPoint(legendBox.Left, ymid), new ScreenPoint(legendBox.Right, ymid) };
     rc.DrawLine(pts, this.GetSelectableColor(this.ActualColor), this.StrokeThickness, LineStyleHelper.GetDashArray(this.ActualLineStyle));
     var midpt = new ScreenPoint(xmid, ymid);
     rc.DrawMarker(
         midpt,
         legendBox,
         this.MarkerType,
         this.MarkerOutline,
         this.MarkerSize,
         this.MarkerFill,
         this.MarkerStroke,
         this.MarkerStrokeThickness);
 }
开发者ID:jgodinez,项目名称:OxyPlot.2DGraphLib.MonoTouch,代码行数:27,代码来源:LineSeries.cs

示例3: RenderLegend

        /// <summary>
        /// Renders the legend symbol for the line series on the specified rendering context.
        /// </summary>
        /// <param name="rc">
        /// The rendering context.
        /// </param>
        /// <param name="legendBox">
        /// The bounding rectangle of the legend box.
        /// </param>
        public override void RenderLegend(IRenderContext rc, OxyRect legendBox)
        {
            double xmid = (legendBox.Left + legendBox.Right) / 2;
            double ymid = (legendBox.Top + legendBox.Bottom) / 2;

            var midpt = new ScreenPoint(xmid, ymid);
            rc.DrawMarker(
                midpt,
                legendBox,
                this.MarkerType,
                this.MarkerOutline,
                this.MarkerSize,
                this.ActualMarkerFillColor,
                this.MarkerStroke,
                this.MarkerStrokeThickness);
        }
开发者ID:jwolfm98,项目名称:HardwareMonitor,代码行数:25,代码来源:ScatterSeries.cs


注:本文中的IRenderContext.DrawMarker方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。