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C# IRenderContext.DrawLine方法代码示例

本文整理汇总了C#中IRenderContext.DrawLine方法的典型用法代码示例。如果您正苦于以下问题:C# IRenderContext.DrawLine方法的具体用法?C# IRenderContext.DrawLine怎么用?C# IRenderContext.DrawLine使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IRenderContext的用法示例。


在下文中一共展示了IRenderContext.DrawLine方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RenderLegend

 /// <summary>
 /// Renders the legend symbol for the series on the specified rendering context.
 /// </summary>
 /// <param name="rc">
 /// The rendering context.
 /// </param>
 /// <param name="legendBox">
 /// The bounding rectangle of the legend box.
 /// </param>
 public override void RenderLegend(IRenderContext rc, OxyRect legendBox)
 {
     double xmid = (legendBox.Left + legendBox.Right) / 2;
     double yopen = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.7);
     double yclose = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.3);
     double[] dashArray = LineStyleHelper.GetDashArray(this.LineStyle);
     var color = this.GetSelectableColor(this.ActualColor);
     rc.DrawLine(
         new[] { new ScreenPoint(xmid, legendBox.Top), new ScreenPoint(xmid, legendBox.Bottom) },
         color,
         this.StrokeThickness,
         dashArray,
         OxyPenLineJoin.Miter,
         true);
     rc.DrawLine(
         new[] { new ScreenPoint(xmid - this.TickLength, yopen), new ScreenPoint(xmid, yopen) },
         color,
         this.StrokeThickness,
         dashArray,
         OxyPenLineJoin.Miter,
         true);
     rc.DrawLine(
         new[] { new ScreenPoint(xmid + this.TickLength, yclose), new ScreenPoint(xmid, yclose) },
         color,
         this.StrokeThickness,
         dashArray,
         OxyPenLineJoin.Miter,
         true);
 }
开发者ID:jgodinez,项目名称:OxyPlot.2DGraphLib.MonoTouch,代码行数:38,代码来源:HighLowSeries.cs

示例2: RenderLegend

 /// <summary>
 /// Renders the legend symbol for the line series on the
 /// specified rendering context.
 /// </summary>
 /// <param name="rc">
 /// The rendering context.
 /// </param>
 /// <param name="legendBox">
 /// The bounding rectangle of the legend box.
 /// </param>
 public override void RenderLegend(IRenderContext rc, OxyRect legendBox)
 {
     double xmid = (legendBox.Left + legendBox.Right) / 2;
     double ymid = (legendBox.Top + legendBox.Bottom) / 2;
     var pts = new[] { new ScreenPoint(legendBox.Left, ymid), new ScreenPoint(legendBox.Right, ymid) };
     rc.DrawLine(pts, this.GetSelectableColor(this.ActualColor), this.StrokeThickness, LineStyleHelper.GetDashArray(this.ActualLineStyle));
     var midpt = new ScreenPoint(xmid, ymid);
     rc.DrawMarker(
         midpt,
         legendBox,
         this.MarkerType,
         this.MarkerOutline,
         this.MarkerSize,
         this.MarkerFill,
         this.MarkerStroke,
         this.MarkerStrokeThickness);
 }
开发者ID:jgodinez,项目名称:OxyPlot.2DGraphLib.MonoTouch,代码行数:27,代码来源:LineSeries.cs

示例3: RenderFromXml

        public static bool RenderFromXml(Stream xmlStream, IRenderContext renderContext, out Size imageSize)
        {
            XmlDocument doc = new XmlDocument();
            doc.Load(xmlStream);

            XmlNamespaceManager namespaceManager = new XmlNamespaceManager(doc.NameTable);
            namespaceManager.AddNamespace("p", PreviewNamespace);

            XmlNode previewNode = doc.SelectSingleNode("/p:preview", namespaceManager);
            imageSize = new Size(double.Parse(previewNode.Attributes["width"].InnerText), double.Parse(previewNode.Attributes["height"].InnerText));

            XmlNodeList renderNodes = previewNode.ChildNodes;
            foreach (XmlNode renderNode in renderNodes)
            {
                XmlElement renderElement = renderNode as XmlElement;

                if (renderElement == null)
                    continue;

                if (renderElement.Name == "line")
                {
                    Point start = Point.Parse(renderElement.Attributes["start"].InnerText);
                    Point end = Point.Parse(renderElement.Attributes["end"].InnerText);
                    double thickness = double.Parse(renderElement.Attributes["thickness"].InnerText);
                    renderContext.DrawLine(start, end, thickness);
                }
                else if (renderElement.Name == "rect")
                {
                    Point start = Point.Parse(renderElement.Attributes["start"].InnerText);
                    Size size = Size.Parse(renderElement.Attributes["size"].InnerText);
                    double thickness = double.Parse(renderElement.Attributes["thickness"].InnerText);
                    bool fill = bool.Parse(renderElement.Attributes["fill"].InnerText);
                    renderContext.DrawRectangle(start, size, thickness, fill);
                }
                else if (renderElement.Name == "ellipse")
                {
                    Point centre = Point.Parse(renderElement.Attributes["centre"].InnerText);
                    double radiusx = double.Parse(renderElement.Attributes["rx"].InnerText);
                    double radiusy = double.Parse(renderElement.Attributes["ry"].InnerText);
                    double thickness = double.Parse(renderElement.Attributes["thickness"].InnerText);
                    bool fill = bool.Parse(renderElement.Attributes["fill"].InnerText);
                    renderContext.DrawEllipse(centre, radiusx, radiusy, thickness, fill);
                }
                else if (renderElement.Name == "path")
                {
                    Point start = Point.Parse(renderElement.Attributes["start"].InnerText);
                    double thickness = double.Parse(renderElement.Attributes["thickness"].InnerText);
                    bool fill = bool.Parse(renderElement.Attributes["fill"].InnerText);
                    string data = renderElement.InnerText;
                    List<IPathCommand> pathCommands = new List<IPathCommand>();
                    using (MemoryStream dataStream = new MemoryStream(Convert.FromBase64String(data)))
                    {
                        BinaryReader reader = new BinaryReader(dataStream);

                        int numCommands = reader.ReadInt32();

                        for (int l = 0; l < numCommands; l++)
                        {
                            CommandType pType = (CommandType)reader.ReadInt32();
                            IPathCommand theCommand = null;
                            switch (pType)
                            {
                                case CommandType.MoveTo:
                                    theCommand = new MoveTo();
                                    break;
                                case CommandType.LineTo:
                                    theCommand = new LineTo();
                                    break;
                                case CommandType.CurveTo:
                                    theCommand = new CurveTo();
                                    break;
                                case CommandType.EllipticalArcTo:
                                    theCommand = new EllipticalArcTo();
                                    break;
                                case CommandType.QuadraticBeizerCurveTo:
                                    theCommand = new QuadraticBeizerCurveTo();
                                    break;
                                case CommandType.SmoothCurveTo:
                                    theCommand = new SmoothCurveTo();
                                    break;
                                case CommandType.SmoothQuadraticBeizerCurveTo:
                                    theCommand = new SmoothQuadraticBeizerCurveTo();
                                    break;
                                default:
                                    theCommand = new ClosePath();
                                    break;
                            }
                            theCommand.Read(reader);
                            pathCommands.Add(theCommand);
                        }
                    }
                    renderContext.DrawPath(start, pathCommands, thickness, fill);
                }
                else if (renderElement.Name == "text")
                {
                    Point anchor = Point.Parse(renderElement.Attributes["anchor"].InnerText);
                    TextAlignment alignment = (TextAlignment)Enum.Parse(typeof(TextAlignment), renderElement.Attributes["alignment"].InnerText);
                    List<TextRun> runs = new List<TextRun>();
                    foreach (XmlNode runNode in renderElement.ChildNodes)
                    {
//.........这里部分代码省略.........
开发者ID:csuffyy,项目名称:circuitdiagram,代码行数:101,代码来源:XmlRenderer.cs

示例4: RenderLegend

        /// <summary>
        /// Renders the legend symbol for the series on the specified rendering context.
        /// </summary>
        /// <param name="rc">The rendering context.</param>
        /// <param name="legendBox">The bounding rectangle of the legend box.</param>
        public override void RenderLegend(IRenderContext rc, OxyRect legendBox)
        {
            double xmid = (legendBox.Left + legendBox.Right) / 2;
            double yopen = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.7);
            double yclose = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.3);
            double[] dashArray = this.LineStyle.GetDashArray();
            rc.DrawLine(
                new[] { new ScreenPoint(xmid, legendBox.Top), new ScreenPoint(xmid, legendBox.Bottom) },
                this.GetSelectableColor(this.ActualColor),
                this.StrokeThickness,
                dashArray,
                OxyPenLineJoin.Miter,
                true);

            // Shadow ends
            if (this.ShadowEndColor.IsVisible() && this.ShadowEndLength > 0)
            {
                var highLeft = new ScreenPoint(xmid - (this.CandleWidth * 0.5 * this.ShadowEndLength) - 1, legendBox.Top);
                var highRight = new ScreenPoint(xmid + (this.CandleWidth * 0.5 * this.ShadowEndLength), legendBox.Top);
                rc.DrawLine(
                     new[] { highLeft, highRight },
                     this.GetSelectableColor(this.ShadowEndColor),
                     this.StrokeThickness,
                     dashArray,
                     this.LineJoin,
                     true);

                var lowLeft = new ScreenPoint(xmid - (this.CandleWidth * 0.5 * this.ShadowEndLength) - 1, legendBox.Bottom);
                var lowRight = new ScreenPoint(xmid + (this.CandleWidth * 0.5 * this.ShadowEndLength), legendBox.Bottom);
                rc.DrawLine(
                    new[] { lowLeft, lowRight },
                    this.GetSelectableColor(this.ShadowEndColor),
                    this.StrokeThickness,
                    dashArray,
                    this.LineJoin,
                    true);
            }

            rc.DrawRectangleAsPolygon(
                new OxyRect(xmid - (this.CandleWidth * 0.5), yclose, this.CandleWidth, yopen - yclose),
                this.GetSelectableFillColor(this.ActualIncreasingFill),
                this.GetSelectableColor(this.ActualColor),
                this.StrokeThickness);
        }
开发者ID:Cheesebaron,项目名称:oxyplot,代码行数:49,代码来源:CandleStickSeries.cs

示例5: RenderLegend

        /// <summary>
        /// Renders the legend symbol on the specified rendering context.
        /// </summary>
        /// <param name="rc">The rendering context.</param>
        /// <param name="legendBox">The legend rectangle.</param>
        public override void RenderLegend(IRenderContext rc, OxyRect legendBox)
        {
            double xmid = (legendBox.Left + legendBox.Right) / 2;
            double ybottom = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.7);
            double ytop = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.3);
            double ymid = (ybottom + ytop) * 0.5;

            var halfBoxWidth = legendBox.Width * 0.24;
            var halfWhiskerWidth = halfBoxWidth * this.WhiskerWidth;
            const double LegendStrokeThickness = 1;
            var strokeColor = this.GetSelectableColor(this.Stroke);
            var fillColor = this.GetSelectableFillColor(this.Fill);

            rc.DrawLine(
                new[] { new ScreenPoint(xmid, legendBox.Top), new ScreenPoint(xmid, ytop) },
                strokeColor,
                LegendStrokeThickness,
                LineStyle.Solid.GetDashArray(),
                OxyPenLineJoin.Miter,
                true);

            rc.DrawLine(
                new[] { new ScreenPoint(xmid, ybottom), new ScreenPoint(xmid, legendBox.Bottom) },
                strokeColor,
                LegendStrokeThickness,
                LineStyle.Solid.GetDashArray(),
                OxyPenLineJoin.Miter,
                true);

            if (this.WhiskerWidth > 0)
            {
                // top whisker
                rc.DrawLine(
                    new[]
                        {
                            new ScreenPoint(xmid - halfWhiskerWidth - 1, legendBox.Bottom),
                            new ScreenPoint(xmid + halfWhiskerWidth, legendBox.Bottom)
                        },
                    strokeColor,
                    LegendStrokeThickness,
                    LineStyle.Solid.GetDashArray(),
                    OxyPenLineJoin.Miter,
                    true);

                // bottom whisker
                rc.DrawLine(
                    new[]
                        {
                            new ScreenPoint(xmid - halfWhiskerWidth - 1, legendBox.Top),
                            new ScreenPoint(xmid + halfWhiskerWidth, legendBox.Top)
                        },
                    strokeColor,
                    LegendStrokeThickness,
                    LineStyle.Solid.GetDashArray(),
                    OxyPenLineJoin.Miter,
                    true);
            }

            if (this.ShowBox)
            {
                // box
                rc.DrawRectangleAsPolygon(
                    new OxyRect(xmid - halfBoxWidth, ytop, 2 * halfBoxWidth, ybottom - ytop),
                    fillColor,
                    strokeColor,
                    LegendStrokeThickness);
            }

            // median
            if (!this.ShowMedianAsDot)
            {
                rc.DrawLine(
                    new[] { new ScreenPoint(xmid - halfBoxWidth, ymid), new ScreenPoint(xmid + halfBoxWidth, ymid) },
                    strokeColor,
                    LegendStrokeThickness * this.MedianThickness,
                    LineStyle.Solid.GetDashArray(),
                    OxyPenLineJoin.Miter,
                    true);
            }
            else
            {
                var ellipseRect = new OxyRect(
                    xmid - this.MedianPointSize,
                    ymid - this.MedianPointSize,
                    this.MedianPointSize * 2,
                    this.MedianPointSize * 2);
                rc.DrawEllipse(ellipseRect, fillColor, OxyColors.Undefined);
            }
        }
开发者ID:Cheesebaron,项目名称:oxyplot,代码行数:94,代码来源:BoxPlotSeries.cs

示例6: RenderLegend

        /// <summary>
        /// Renders the legend symbol for the line series on the
        /// specified rendering context.
        /// </summary>
        /// <param name="rc">The rendering context.</param>
        /// <param name="legendBox">The bounding rectangle of the legend box.</param>
        public override void RenderLegend(IRenderContext rc, OxyRect legendBox)
        {
            double y0 = (legendBox.Top * 0.2) + (legendBox.Bottom * 0.8);
            double y1 = (legendBox.Top * 0.4) + (legendBox.Bottom * 0.6);
            double y2 = (legendBox.Top * 0.8) + (legendBox.Bottom * 0.2);

            var pts0 = new[] { new ScreenPoint(legendBox.Left, y0), new ScreenPoint(legendBox.Right, y0) };
            var pts1 = new[] { new ScreenPoint(legendBox.Right, y2), new ScreenPoint(legendBox.Left, y1) };
            var pts = new List<ScreenPoint>();
            pts.AddRange(pts0);
            pts.AddRange(pts1);
            rc.DrawLine(pts0, this.GetSelectableColor(this.ActualColor), this.StrokeThickness, this.ActualLineStyle.GetDashArray());
            rc.DrawLine(pts1, this.GetSelectableColor(this.ActualColor2), this.StrokeThickness, this.ActualLineStyle.GetDashArray());
            rc.DrawPolygon(pts, this.GetSelectableFillColor(this.ActualFill), OxyColors.Undefined);
        }
开发者ID:apmKrauser,项目名称:RCUModulTest,代码行数:21,代码来源:AreaSeries.cs

示例7: Render


//.........这里部分代码省略.........
                        angle = endAngle;
                        stop = true;
                    }

                    double a = angle * Math.PI / 180;
                    var op = new ScreenPoint(mp.X + (outerRadius * Math.Cos(a)), mp.Y + (outerRadius * Math.Sin(a)));
                    outerPoints.Add(op);
                    var ip = new ScreenPoint(mp.X + (innerRadius * Math.Cos(a)), mp.Y + (innerRadius * Math.Sin(a)));
                    if (innerRadius + explodedRadius > 0)
                    {
                        innerPoints.Add(ip);
                    }

                    if (stop)
                    {
                        break;
                    }

                    angle += this.AngleIncrement;
                }

                innerPoints.Reverse();
                if (innerPoints.Count == 0)
                {
                    innerPoints.Add(mp);
                }

                innerPoints.Add(outerPoints[0]);

                var points = outerPoints;
                points.AddRange(innerPoints);

                rc.DrawPolygon(points, slice.ActualFillColor, this.Stroke, this.StrokeThickness, null, OxyPenLineJoin.Bevel);

                // Render label outside the slice
                if (this.OutsideLabelFormat != null)
                {
                    string label = string.Format(
                        this.OutsideLabelFormat, slice.Value, slice.Label, slice.Value / total * 100);
                    int sign = Math.Sign(Math.Cos(midAngleRadians));

                    // tick points
                    var tp0 = new ScreenPoint(
                        mp.X + ((outerRadius + this.TickDistance) * Math.Cos(midAngleRadians)),
                        mp.Y + ((outerRadius + this.TickDistance) * Math.Sin(midAngleRadians)));
                    var tp1 = new ScreenPoint(
                        tp0.X + (this.TickRadialLength * Math.Cos(midAngleRadians)),
                        tp0.Y + (this.TickRadialLength * Math.Sin(midAngleRadians)));
                    var tp2 = new ScreenPoint(tp1.X + (this.TickHorizontalLength * sign), tp1.Y);

                    // draw the tick line with the same color as the text
                    rc.DrawLine(new[] { tp0, tp1, tp2 }, this.ActualTextColor, 1, null, OxyPenLineJoin.Bevel);

                    // label
                    var labelPosition = new ScreenPoint(tp2.X + (this.TickLabelDistance * sign), tp2.Y);
                    rc.DrawText(
                        labelPosition,
                        label,
                        this.ActualTextColor,
                        this.ActualFont,
                        this.ActualFontSize,
                        this.ActualFontWeight,
                        0,
                        sign > 0 ? HorizontalAlignment.Left : HorizontalAlignment.Right,
                        VerticalAlignment.Middle);
                }

                // Render a label inside the slice
                if (this.InsideLabelFormat != null && !this.InsideLabelColor.IsUndefined())
                {
                    string label = string.Format(
                        this.InsideLabelFormat, slice.Value, slice.Label, slice.Value / total * 100);
                    double r = (innerRadius * (1 - this.InsideLabelPosition)) + (outerRadius * this.InsideLabelPosition);
                    var labelPosition = new ScreenPoint(
                        mp.X + (r * Math.Cos(midAngleRadians)), mp.Y + (r * Math.Sin(midAngleRadians)));
                    double textAngle = 0;
                    if (this.AreInsideLabelsAngled)
                    {
                        textAngle = midAngle;
                        if (Math.Cos(midAngleRadians) < 0)
                        {
                            textAngle += 180;
                        }
                    }

                    var actualInsideLabelColor = this.InsideLabelColor.IsAutomatic() ? this.ActualTextColor : this.InsideLabelColor;

                    rc.DrawText(
                        labelPosition,
                        label,
                        actualInsideLabelColor,
                        this.ActualFont,
                        this.ActualFontSize,
                        this.ActualFontWeight,
                        textAngle,
                        HorizontalAlignment.Center,
                        VerticalAlignment.Middle);
                }
            }
        }
开发者ID:Cheesebaron,项目名称:oxyplot,代码行数:101,代码来源:PieSeries.cs

示例8: RenderLegend

        /// <summary>
        /// Renders the legend symbol for the series on the specified rendering context.
        /// </summary>
        /// <param name="rc">The rendering context.</param>
        /// <param name="legendBox">The bounding rectangle of the legend box.</param>
        public override void RenderLegend(IRenderContext rc, OxyRect legendBox)
        {
            double xmid = (legendBox.Left + legendBox.Right) / 2;
            double yopen = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.7);
            double yclose = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.3);
            double[] dashArray = LineStyle.Solid.GetDashArray();

            var datacandlewidth = (this.CandleWidth > 0) ? this.CandleWidth : this.minDx * 0.80;

            var fillUp = this.GetSelectableFillColor(this.PositiveColor);
            var lineUp = this.GetSelectableColor(this.PositiveColor.ChangeIntensity(0.70));

            var candlewidth = Math.Min(
                legendBox.Width,
                this.XAxis.Transform(this.data[0].X + datacandlewidth) - this.XAxis.Transform(this.data[0].X));

            rc.DrawLine(
                new[] { new ScreenPoint(xmid, legendBox.Top), new ScreenPoint(xmid, legendBox.Bottom) },
                lineUp,
                this.StrokeThickness,
                dashArray,
                LineJoin.Miter,
                true);

            rc.DrawRectangleAsPolygon(
                new OxyRect(xmid - (candlewidth * 0.5), yclose, candlewidth, yopen - yclose),
                fillUp,
                lineUp,
                this.StrokeThickness);
        }
开发者ID:huoxudong125,项目名称:oxyplot,代码行数:35,代码来源:CandleStickAndVolumeSeries.cs

示例9: RenderLegend

 /// <summary>
 /// Renders the legend symbol for the series on the specified rendering context.
 /// </summary>
 /// <param name="rc">
 /// The rendering context.
 /// </param>
 /// <param name="legendBox">
 /// The bounding rectangle of the legend box.
 /// </param>
 public override void RenderLegend(IRenderContext rc, OxyRect legendBox)
 {
     double xmid = (legendBox.Left + legendBox.Right) / 2;
     double yopen = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.7);
     double yclose = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.3);
     double[] dashArray = LineStyleHelper.GetDashArray(this.LineStyle);
     rc.DrawLine(
         new[] { new ScreenPoint(xmid, legendBox.Top), new ScreenPoint(xmid, legendBox.Bottom) },
         this.GetSelectableColor(this.ActualColor),
         this.StrokeThickness,
         dashArray,
         OxyPenLineJoin.Miter,
         true);
     rc.DrawRectangleAsPolygon(
         new OxyRect(xmid - (this.CandleWidth * 0.5), yclose, this.CandleWidth, yopen - yclose),
         this.GetSelectableFillColor(this.ActualColor),
         this.GetSelectableColor(this.ActualColor),
         this.StrokeThickness);
 }
开发者ID:AndrewTPohlmann,项目名称:open-hardware-monitor,代码行数:28,代码来源:CandleStickSeries.cs

示例10: RenderBox

        /// <summary>
        /// Renders the border around the plot area.
        /// </summary>
        /// <remarks>
        /// The border will only by rendered if there are axes in the plot.
        /// </remarks>
        /// <param name="rc">
        /// The render context.
        /// </param>
        private void RenderBox(IRenderContext rc)
        {
            // The border is rendered by DrawBox to ensure that it is pixel aligned with the tick marks (cannot use DrawRectangle here).
            if (this.Axes.Count > 0)
            {
                rc.DrawRectangleAsPolygon(this.PlotArea, null, this.PlotAreaBorderColor, this.PlotAreaBorderThickness);

                foreach (var axis in this.Axes) 
                {
                    if (!axis.IsAxisVisible)
                        continue;

                    if (axis.IsHorizontal()) 
                    {
                        var start = this.PlotArea.Left + 
                            this.PlotArea.Width * axis.StartPosition;
                        if (axis.StartPosition < 1 && axis.StartPosition > 0)
                            rc.DrawLine(new[] {
                                new ScreenPoint(start, this.PlotArea.Top),
                                new ScreenPoint(start, this.PlotArea.Bottom) },
                                    this.PlotAreaBorderColor, this.PlotAreaBorderThickness,
                                null, OxyPenLineJoin.Miter, true);

                        var end = this.PlotArea.Left +
                            this.PlotArea.Width * axis.EndPosition;
                        if (axis.EndPosition < 1 && axis.EndPosition > 0)
                            rc.DrawLine(new[] {
                                new ScreenPoint(end, this.PlotArea.Top),
                                new ScreenPoint(end, this.PlotArea.Bottom) },
                                    this.PlotAreaBorderColor, this.PlotAreaBorderThickness,
                                null, OxyPenLineJoin.Miter, true);
                    } 
                    else 
                    {
                        var start = this.PlotArea.Bottom - 
                            this.PlotArea.Height * axis.StartPosition;
                        if (axis.StartPosition < 1 && axis.StartPosition > 0)
                            rc.DrawLine(new[] { 
                                new ScreenPoint(this.PlotArea.Left, start),
                                new ScreenPoint(this.PlotArea.Right, start) },
                                    this.PlotAreaBorderColor, this.PlotAreaBorderThickness,
                                null, OxyPenLineJoin.Miter, true);

                        var end = this.PlotArea.Bottom -
                            this.PlotArea.Height * axis.EndPosition;
                        if (axis.EndPosition < 1 && axis.EndPosition > 0)
                            rc.DrawLine(new[] { 
                                new ScreenPoint(this.PlotArea.Left, end),
                                new ScreenPoint(this.PlotArea.Right, end) },
                                    this.PlotAreaBorderColor, this.PlotAreaBorderThickness,
                                null, OxyPenLineJoin.Miter, true);
                    }
                }

            }
        }
开发者ID:jwolfm98,项目名称:HardwareMonitor,代码行数:65,代码来源:PlotModel.Rendering.cs

示例11: RenderLegend

        /// <summary>
        /// Renders the legend symbol for the series on the specified rendering context.
        /// </summary>
        /// <param name="rc">The rendering context.</param>
        /// <param name="legendBox">The bounding rectangle of the legend box.</param>
        public override void RenderLegend(IRenderContext rc, OxyRect legendBox)
        {
            double xmid = (legendBox.Left + legendBox.Right) / 2;
            double yopen = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.7);
            double yclose = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.3);
            double[] dashArray = this.LineStyle.GetDashArray();

            var datacandlewidth = (this.CandleWidth > 0) ? this.CandleWidth : this.minDx * 0.80;

            var candlewidth =
                this.XAxis.Transform(this.Items[0].X + datacandlewidth) -
                this.XAxis.Transform(this.Items[0].X);

            rc.DrawLine(
                new[] { new ScreenPoint(xmid, legendBox.Top), new ScreenPoint(xmid, legendBox.Bottom) },
                this.GetSelectableColor(this.ActualColor),
                this.StrokeThickness,
                dashArray,
                LineJoin.Miter,
                true);

            rc.DrawRectangleAsPolygon(
                new OxyRect(xmid - (candlewidth * 0.5), yclose, candlewidth, yopen - yclose),
                this.GetSelectableFillColor(this.IncreasingColor),
                this.GetSelectableColor(this.ActualColor),
                this.StrokeThickness);
        }
开发者ID:Keyabob,项目名称:MMG,代码行数:32,代码来源:CandleStickSeries.cs


注:本文中的IRenderContext.DrawLine方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。