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C# IRenderContext.DrawMathText方法代码示例

本文整理汇总了C#中IRenderContext.DrawMathText方法的典型用法代码示例。如果您正苦于以下问题:C# IRenderContext.DrawMathText方法的具体用法?C# IRenderContext.DrawMathText怎么用?C# IRenderContext.DrawMathText使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IRenderContext的用法示例。


在下文中一共展示了IRenderContext.DrawMathText方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RenderOrMeasureLegends

        /// <summary>
        /// Renders or measures the legends.
        /// </summary>
        /// <param name="rc">The render context.</param>
        /// <param name="rect">Provides the available size if measuring, otherwise it provides the position and size of the legend.</param>
        /// <param name="measureOnly">Specify if the size of the legend box should be measured only (not rendered).</param>
        /// <returns>The size of the legend box.</returns>
        private OxySize RenderOrMeasureLegends(IRenderContext rc, OxyRect rect, bool measureOnly = false)
        {
            // Render background and border around legend
            if (!measureOnly && rect.Width > 0 && rect.Height > 0)
            {
                rc.DrawRectangleAsPolygon(rect, this.LegendBackground, this.LegendBorder, this.LegendBorderThickness);
            }

            double availableWidth = rect.Width;
            double availableHeight = rect.Height;

            double x = this.LegendPadding;
            double top = this.LegendPadding;

            var size = new OxySize();

            // Render/measure the legend title
            if (!string.IsNullOrEmpty(this.LegendTitle))
            {
                OxySize titleSize;
                if (measureOnly)
                {
                    titleSize = rc.MeasureMathText(
                        this.LegendTitle,
                        this.LegendTitleFont ?? this.DefaultFont,
                        this.LegendTitleFontSize,
                        this.LegendTitleFontWeight);
                }
                else
                {
                    titleSize = rc.DrawMathText(
                        new ScreenPoint(rect.Left + x, rect.Top + top),
                        this.LegendTitle,
                        this.LegendTitleColor.GetActualColor(this.TextColor),
                        this.LegendTitleFont ?? this.DefaultFont,
                        this.LegendTitleFontSize,
                        this.LegendTitleFontWeight,
                        0,
                        HorizontalAlignment.Left,
                        VerticalAlignment.Top,
                        null,
                        true);
                }

                top += titleSize.Height;
                size.Width = x + titleSize.Width + this.LegendPadding;
                size.Height = top + titleSize.Height;
            }

            double y = top;

            double lineHeight = 0;

            // tolerance for floating-point number comparisons
            const double Epsilon = 1e-3;

            // the maximum item with in the column being rendered (only used for vertical orientation)
            double maxItemWidth = 0;

            var items = this.LegendItemOrder == LegendItemOrder.Reverse
                ? this.Series.Reverse().Where(s => s.IsVisible)
                : this.Series.Where(s => s.IsVisible);

            // When orientation is vertical and alignment is center or right, the items cannot be rendered before
            // the max item width has been calculated. Render the items for each column, and at the end.
            var seriesToRender = new Dictionary<Series.Series, OxyRect>();
            Action renderItems = () =>
                {
                    foreach (var sr in seriesToRender)
                    {
                        var itemRect = sr.Value;
                        var itemSeries = sr.Key;

                        double rwidth = availableWidth;
                        if (itemRect.Left + rwidth + this.LegendPadding > rect.Left + availableWidth)
                        {
                            rwidth = rect.Left + availableWidth - itemRect.Left - this.LegendPadding;
                        }

                        double rheight = itemRect.Height;
                        if (rect.Top + rheight + this.LegendPadding > rect.Top + availableHeight)
                        {
                            rheight = rect.Top + availableHeight - rect.Top - this.LegendPadding;
                        }

                        var r = new OxyRect(itemRect.Left, itemRect.Top, Math.Max(rwidth, 0), Math.Max(rheight, 0));
                        this.RenderLegend(rc, itemSeries, r);
                    }

                    seriesToRender.Clear();
                };

            foreach (var s in items)
//.........这里部分代码省略.........
开发者ID:Keyabob,项目名称:MMG,代码行数:101,代码来源:PlotModel.Legends.cs

示例2: RenderLegend

        /// <summary>
        /// Renders the legend for the specified series.
        /// </summary>
        /// <param name="rc">The render context.</param>
        /// <param name="s">The series.</param>
        /// <param name="rect">The position and size of the legend.</param>
        private void RenderLegend(IRenderContext rc, Series.Series s, OxyRect rect)
        {
            var actualItemAlignment = this.LegendItemAlignment;
            if (this.LegendOrientation == LegendOrientation.Horizontal)
            {
                // center/right alignment is not supported for horizontal orientation
                actualItemAlignment = HorizontalAlignment.Left;
            }

            double x = rect.Left;
            switch (actualItemAlignment)
            {
                case HorizontalAlignment.Center:
                    x = (rect.Left + rect.Right) / 2;
                    if (this.LegendSymbolPlacement == LegendSymbolPlacement.Left)
                    {
                        x -= (this.LegendSymbolLength + this.LegendSymbolMargin) / 2;
                    }
                    else
                    {
                        x -= (this.LegendSymbolLength + this.LegendSymbolMargin) / 2;
                    }

                    break;
                case HorizontalAlignment.Right:
                    x = rect.Right;

                    // if (LegendSymbolPlacement == LegendSymbolPlacement.Right)
                    x -= this.LegendSymbolLength + this.LegendSymbolMargin;
                    break;
            }

            if (this.LegendSymbolPlacement == LegendSymbolPlacement.Left)
            {
                x += this.LegendSymbolLength + this.LegendSymbolMargin;
            }

            double y = rect.Top;
            var maxsize = new OxySize(Math.Max(rect.Width - this.LegendSymbolLength - this.LegendSymbolMargin, 0), rect.Height);

            rc.SetToolTip(s.ToolTip);
            var textSize = rc.DrawMathText(
                new ScreenPoint(x, y),
                s.Title,
                this.LegendTextColor.GetActualColor(this.TextColor),
                this.LegendFont ?? this.DefaultFont,
                this.LegendFontSize,
                this.LegendFontWeight,
                0,
                actualItemAlignment,
                VerticalAlignment.Top,
                maxsize,
                true);
            double x0 = x;
            switch (actualItemAlignment)
            {
                case HorizontalAlignment.Center:
                    x0 = x - (textSize.Width * 0.5);
                    break;
                case HorizontalAlignment.Right:
                    x0 = x - textSize.Width;
                    break;
            }

            var symbolRect =
                new OxyRect(
                    this.LegendSymbolPlacement == LegendSymbolPlacement.Right
                        ? x0 + textSize.Width + this.LegendSymbolMargin
                        : x0 - this.LegendSymbolMargin - this.LegendSymbolLength,
                    rect.Top,
                    this.LegendSymbolLength,
                    textSize.Height);

            s.RenderLegend(rc, symbolRect);
            rc.SetToolTip(null);
        }
开发者ID:Keyabob,项目名称:MMG,代码行数:82,代码来源:PlotModel.Legends.cs

示例3: RenderLegend

        /// <summary>
        /// Renders the legend for the specified series.
        /// </summary>
        /// <param name="rc">
        /// The render context.
        /// </param>
        /// <param name="s">
        /// The series.
        /// </param>
        /// <param name="rect">
        /// The position and size of the legend.
        /// </param>
        private void RenderLegend(IRenderContext rc, Series.Series s, OxyRect rect)
        {
            double x = rect.Left;
            switch (this.LegendItemAlignment)
            {
                case HorizontalAlignment.Center:
                    x = (rect.Left + rect.Right) / 2;
                    if (this.LegendSymbolPlacement == LegendSymbolPlacement.Left)
                    {
                        x -= (this.LegendSymbolLength + this.LegendSymbolMargin) / 2;
                    }
                    else
                    {
                        x -= (this.LegendSymbolLength + this.LegendSymbolMargin) / 2;
                    }

                    break;
                case HorizontalAlignment.Right:
                    x = rect.Right;

                    // if (LegendSymbolPlacement == LegendSymbolPlacement.Right)
                    x -= this.LegendSymbolLength + this.LegendSymbolMargin;
                    break;
            }

            if (this.LegendSymbolPlacement == LegendSymbolPlacement.Left)
            {
                x += this.LegendSymbolLength + this.LegendSymbolMargin;
            }

            double y = rect.Top;
            var maxsize = new OxySize(Math.Max(rect.Right - x, 0), Math.Max(rect.Bottom - y, 0));

            var textSize = rc.DrawMathText(
                new ScreenPoint(x, y),
                s.Title,
                this.LegendTextColor ?? this.TextColor,
                this.LegendFont ?? this.DefaultFont,
                this.LegendFontSize,
                this.LegendFontWeight,
                0,
                this.LegendItemAlignment,
                VerticalAlignment.Top,
                maxsize,
                true);
            double x0 = x;
            switch (this.LegendItemAlignment)
            {
                case HorizontalAlignment.Center:
                    x0 = x - (textSize.Width * 0.5);
                    break;
                case HorizontalAlignment.Right:
                    x0 = x - textSize.Width;
                    break;
            }

            var symbolRect =
                new OxyRect(
                    this.LegendSymbolPlacement == LegendSymbolPlacement.Right
                        ? x0 + textSize.Width + this.LegendSymbolMargin
                        : x0 - this.LegendSymbolMargin - this.LegendSymbolLength,
                    rect.Top,
                    this.LegendSymbolLength,
                    textSize.Height);

            s.RenderLegend(rc, symbolRect);
        }
开发者ID:jwolfm98,项目名称:HardwareMonitor,代码行数:79,代码来源:PlotModel.Legends.cs

示例4: RenderTitle

        /// <summary>
        /// Renders the title and subtitle.
        /// </summary>
        /// <param name="rc">The render context.</param>
        private void RenderTitle(IRenderContext rc)
        {
            var titleSize = rc.MeasureText(this.Title, this.ActualTitleFont, this.TitleFontSize, this.TitleFontWeight);

            double x = (this.TitleArea.Left + this.TitleArea.Right) * 0.5;
            double y = this.TitleArea.Top;

            if (!string.IsNullOrEmpty(this.Title))
            {
                rc.DrawMathText(
                    new ScreenPoint(x, y),
                    this.Title,
                    this.TitleColor.GetActualColor(this.TextColor),
                    this.ActualTitleFont,
                    this.TitleFontSize,
                    this.TitleFontWeight,
                    0,
                    HorizontalAlignment.Center,
                    VerticalAlignment.Top);
                y += titleSize.Height;
            }

            if (!string.IsNullOrEmpty(this.Subtitle))
            {
                rc.DrawMathText(
                    new ScreenPoint(x, y),
                    this.Subtitle,
                    this.SubtitleColor.GetActualColor(this.TextColor),
                    this.ActualSubtitleFont,
                    this.SubtitleFontSize,
                    this.SubtitleFontWeight,
                    0,
                    HorizontalAlignment.Center,
                    VerticalAlignment.Top);
            }
        }
开发者ID:Keyabob,项目名称:MMG,代码行数:40,代码来源:PlotModel.Rendering.cs

示例5: RenderTitle

        /// <summary>
        /// Renders the title and subtitle.
        /// </summary>
        /// <param name="rc">
        /// The render context.
        /// </param>
        private void RenderTitle(IRenderContext rc)
        {
            OxySize size1 = rc.MeasureText(this.Title, this.ActualTitleFont, this.TitleFontSize, this.TitleFontWeight);
            rc.MeasureText(
                this.Subtitle, this.SubtitleFont ?? this.ActualSubtitleFont, this.SubtitleFontSize, this.SubtitleFontWeight);

            // double height = size1.Height + size2.Height;
            // double dy = (TitleArea.Top+TitleArea.Bottom-height)*0.5;
            double dy = this.TitleArea.Top;
            double dx = (this.TitleArea.Left + this.TitleArea.Right) * 0.5;

            if (!string.IsNullOrEmpty(this.Title))
            {
                rc.DrawMathText(
                    new ScreenPoint(dx, dy),
                    this.Title,
                    this.TitleColor ?? this.TextColor,
                    this.ActualTitleFont,
                    this.TitleFontSize,
                    this.TitleFontWeight,
                    0,
                    HorizontalAlignment.Center,
                    VerticalAlignment.Top);
                dy += size1.Height;
            }

            if (!string.IsNullOrEmpty(this.Subtitle))
            {
                rc.DrawMathText(
                    new ScreenPoint(dx, dy),
                    this.Subtitle,
                    this.SubtitleColor ?? this.TextColor,
                    this.ActualSubtitleFont,
                    this.SubtitleFontSize,
                    this.SubtitleFontWeight,
                    0,
                    HorizontalAlignment.Center,
                    VerticalAlignment.Top);
            }
        }
开发者ID:aleksanderkobylak,项目名称:oxyplot,代码行数:46,代码来源:PlotModel.Rendering.cs

示例6: Render

        /// <summary>
        /// Renders the text annotation.
        /// </summary>
        /// <param name="rc">The render context.</param>
        public override void Render(IRenderContext rc)
        {
            base.Render(rc);

            var position = this.Transform(this.TextPosition) + this.Offset;

            var clippingRectangle = this.GetClippingRect();

            var textSize = rc.MeasureText(this.Text, this.ActualFont, this.ActualFontSize, this.ActualFontWeight);

            rc.SetClip(clippingRectangle);
            this.actualBounds = GetTextBounds(
                position, textSize, this.Padding, this.TextRotation, this.TextHorizontalAlignment, this.TextVerticalAlignment);

            if ((this.TextRotation % 90).Equals(0))
            {
                var actualRect = new OxyRect(this.actualBounds[0], this.actualBounds[2]);
                rc.DrawRectangle(actualRect, this.Background, this.Stroke, this.StrokeThickness);
            }
            else
            {
                rc.DrawPolygon(this.actualBounds, this.Background, this.Stroke, this.StrokeThickness);
            }

            rc.DrawMathText(
                position,
                this.Text,
                this.GetSelectableFillColor(this.ActualTextColor),
                this.ActualFont,
                this.ActualFontSize,
                this.ActualFontWeight,
                this.TextRotation,
                this.TextHorizontalAlignment,
                this.TextVerticalAlignment);

            rc.ResetClip();
        }
开发者ID:Keyabob,项目名称:MMG,代码行数:41,代码来源:TextAnnotation.cs


注:本文中的IRenderContext.DrawMathText方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。