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C# IRenderContext.DrawRectangleAsPolygon方法代码示例

本文整理汇总了C#中IRenderContext.DrawRectangleAsPolygon方法的典型用法代码示例。如果您正苦于以下问题:C# IRenderContext.DrawRectangleAsPolygon方法的具体用法?C# IRenderContext.DrawRectangleAsPolygon怎么用?C# IRenderContext.DrawRectangleAsPolygon使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IRenderContext的用法示例。


在下文中一共展示了IRenderContext.DrawRectangleAsPolygon方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RenderOrMeasureLegends

        /// <summary>
        /// Renders or measures the legends.
        /// </summary>
        /// <param name="rc">The render context.</param>
        /// <param name="rect">Provides the available size if measuring, otherwise it provides the position and size of the legend.</param>
        /// <param name="measureOnly">Specify if the size of the legend box should be measured only (not rendered).</param>
        /// <returns>The size of the legend box.</returns>
        private OxySize RenderOrMeasureLegends(IRenderContext rc, OxyRect rect, bool measureOnly = false)
        {
            // Render background and border around legend
            if (!measureOnly && rect.Width > 0 && rect.Height > 0)
            {
                rc.DrawRectangleAsPolygon(rect, this.LegendBackground, this.LegendBorder, this.LegendBorderThickness);
            }

            double availableWidth = rect.Width;
            double availableHeight = rect.Height;

            double x = this.LegendPadding;
            double top = this.LegendPadding;

            var size = new OxySize();

            // Render/measure the legend title
            if (!string.IsNullOrEmpty(this.LegendTitle))
            {
                OxySize titleSize;
                if (measureOnly)
                {
                    titleSize = rc.MeasureMathText(
                        this.LegendTitle,
                        this.LegendTitleFont ?? this.DefaultFont,
                        this.LegendTitleFontSize,
                        this.LegendTitleFontWeight);
                }
                else
                {
                    titleSize = rc.DrawMathText(
                        new ScreenPoint(rect.Left + x, rect.Top + top),
                        this.LegendTitle,
                        this.LegendTitleColor.GetActualColor(this.TextColor),
                        this.LegendTitleFont ?? this.DefaultFont,
                        this.LegendTitleFontSize,
                        this.LegendTitleFontWeight,
                        0,
                        HorizontalAlignment.Left,
                        VerticalAlignment.Top,
                        null,
                        true);
                }

                top += titleSize.Height;
                size.Width = x + titleSize.Width + this.LegendPadding;
                size.Height = top + titleSize.Height;
            }

            double y = top;

            double lineHeight = 0;

            // tolerance for floating-point number comparisons
            const double Epsilon = 1e-3;

            // the maximum item with in the column being rendered (only used for vertical orientation)
            double maxItemWidth = 0;

            var items = this.LegendItemOrder == LegendItemOrder.Reverse
                ? this.Series.Reverse().Where(s => s.IsVisible)
                : this.Series.Where(s => s.IsVisible);

            // When orientation is vertical and alignment is center or right, the items cannot be rendered before
            // the max item width has been calculated. Render the items for each column, and at the end.
            var seriesToRender = new Dictionary<Series.Series, OxyRect>();
            Action renderItems = () =>
                {
                    foreach (var sr in seriesToRender)
                    {
                        var itemRect = sr.Value;
                        var itemSeries = sr.Key;

                        double rwidth = availableWidth;
                        if (itemRect.Left + rwidth + this.LegendPadding > rect.Left + availableWidth)
                        {
                            rwidth = rect.Left + availableWidth - itemRect.Left - this.LegendPadding;
                        }

                        double rheight = itemRect.Height;
                        if (rect.Top + rheight + this.LegendPadding > rect.Top + availableHeight)
                        {
                            rheight = rect.Top + availableHeight - rect.Top - this.LegendPadding;
                        }

                        var r = new OxyRect(itemRect.Left, itemRect.Top, Math.Max(rwidth, 0), Math.Max(rheight, 0));
                        this.RenderLegend(rc, itemSeries, r);
                    }

                    seriesToRender.Clear();
                };

            foreach (var s in items)
//.........这里部分代码省略.........
开发者ID:Keyabob,项目名称:MMG,代码行数:101,代码来源:PlotModel.Legends.cs

示例2: RenderLegend

 /// <summary>
 /// Renders the legend symbol on the specified rendering context.
 /// </summary>
 /// <param name="rc">The rendering context.</param>
 /// <param name="legendBox">The legend rectangle.</param>
 public override void RenderLegend(IRenderContext rc, OxyRect legendBox)
 {
     double xmid = (legendBox.Left + legendBox.Right) / 2;
     double ymid = (legendBox.Top + legendBox.Bottom) / 2;
     double height = (legendBox.Bottom - legendBox.Top) * 0.8;
     double width = height;
     rc.DrawRectangleAsPolygon(
         new OxyRect(xmid - (0.5 * width), ymid - (0.5 * height), width, height),
         this.GetSelectableFillColor(this.ActualFillColor),
         this.StrokeColor,
         this.StrokeThickness);
 }
开发者ID:Cheesebaron,项目名称:oxyplot,代码行数:17,代码来源:IntervalBarSeries.cs

示例3: RenderLegend

        /// <summary>
        /// Renders the legend symbol on the specified rendering context.
        /// </summary>
        /// <param name="rc">The rendering context.</param>
        /// <param name="legendBox">The legend rectangle.</param>
        public override void RenderLegend(IRenderContext rc, OxyRect legendBox)
        {
            double xmid = (legendBox.Left + legendBox.Right) / 2;
            double ybottom = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.7);
            double ytop = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.3);
            double ymid = (ybottom + ytop) * 0.5;

            var halfBoxWidth = legendBox.Width * 0.24;
            var halfWhiskerWidth = halfBoxWidth * this.WhiskerWidth;
            const double LegendStrokeThickness = 1;
            var strokeColor = this.GetSelectableColor(this.Stroke);
            var fillColor = this.GetSelectableFillColor(this.Fill);

            rc.DrawLine(
                new[] { new ScreenPoint(xmid, legendBox.Top), new ScreenPoint(xmid, ytop) },
                strokeColor,
                LegendStrokeThickness,
                LineStyle.Solid.GetDashArray(),
                OxyPenLineJoin.Miter,
                true);

            rc.DrawLine(
                new[] { new ScreenPoint(xmid, ybottom), new ScreenPoint(xmid, legendBox.Bottom) },
                strokeColor,
                LegendStrokeThickness,
                LineStyle.Solid.GetDashArray(),
                OxyPenLineJoin.Miter,
                true);

            if (this.WhiskerWidth > 0)
            {
                // top whisker
                rc.DrawLine(
                    new[]
                        {
                            new ScreenPoint(xmid - halfWhiskerWidth - 1, legendBox.Bottom),
                            new ScreenPoint(xmid + halfWhiskerWidth, legendBox.Bottom)
                        },
                    strokeColor,
                    LegendStrokeThickness,
                    LineStyle.Solid.GetDashArray(),
                    OxyPenLineJoin.Miter,
                    true);

                // bottom whisker
                rc.DrawLine(
                    new[]
                        {
                            new ScreenPoint(xmid - halfWhiskerWidth - 1, legendBox.Top),
                            new ScreenPoint(xmid + halfWhiskerWidth, legendBox.Top)
                        },
                    strokeColor,
                    LegendStrokeThickness,
                    LineStyle.Solid.GetDashArray(),
                    OxyPenLineJoin.Miter,
                    true);
            }

            if (this.ShowBox)
            {
                // box
                rc.DrawRectangleAsPolygon(
                    new OxyRect(xmid - halfBoxWidth, ytop, 2 * halfBoxWidth, ybottom - ytop),
                    fillColor,
                    strokeColor,
                    LegendStrokeThickness);
            }

            // median
            if (!this.ShowMedianAsDot)
            {
                rc.DrawLine(
                    new[] { new ScreenPoint(xmid - halfBoxWidth, ymid), new ScreenPoint(xmid + halfBoxWidth, ymid) },
                    strokeColor,
                    LegendStrokeThickness * this.MedianThickness,
                    LineStyle.Solid.GetDashArray(),
                    OxyPenLineJoin.Miter,
                    true);
            }
            else
            {
                var ellipseRect = new OxyRect(
                    xmid - this.MedianPointSize,
                    ymid - this.MedianPointSize,
                    this.MedianPointSize * 2,
                    this.MedianPointSize * 2);
                rc.DrawEllipse(ellipseRect, fillColor, OxyColors.Undefined);
            }
        }
开发者ID:Cheesebaron,项目名称:oxyplot,代码行数:94,代码来源:BoxPlotSeries.cs

示例4: RenderLegend

        /// <summary>
        /// Renders the legend symbol for the series on the specified rendering context.
        /// </summary>
        /// <param name="rc">The rendering context.</param>
        /// <param name="legendBox">The bounding rectangle of the legend box.</param>
        public override void RenderLegend(IRenderContext rc, OxyRect legendBox)
        {
            double xmid = (legendBox.Left + legendBox.Right) / 2;
            double yopen = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.7);
            double yclose = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.3);
            double[] dashArray = this.LineStyle.GetDashArray();
            rc.DrawLine(
                new[] { new ScreenPoint(xmid, legendBox.Top), new ScreenPoint(xmid, legendBox.Bottom) },
                this.GetSelectableColor(this.ActualColor),
                this.StrokeThickness,
                dashArray,
                OxyPenLineJoin.Miter,
                true);

            // Shadow ends
            if (this.ShadowEndColor.IsVisible() && this.ShadowEndLength > 0)
            {
                var highLeft = new ScreenPoint(xmid - (this.CandleWidth * 0.5 * this.ShadowEndLength) - 1, legendBox.Top);
                var highRight = new ScreenPoint(xmid + (this.CandleWidth * 0.5 * this.ShadowEndLength), legendBox.Top);
                rc.DrawLine(
                     new[] { highLeft, highRight },
                     this.GetSelectableColor(this.ShadowEndColor),
                     this.StrokeThickness,
                     dashArray,
                     this.LineJoin,
                     true);

                var lowLeft = new ScreenPoint(xmid - (this.CandleWidth * 0.5 * this.ShadowEndLength) - 1, legendBox.Bottom);
                var lowRight = new ScreenPoint(xmid + (this.CandleWidth * 0.5 * this.ShadowEndLength), legendBox.Bottom);
                rc.DrawLine(
                    new[] { lowLeft, lowRight },
                    this.GetSelectableColor(this.ShadowEndColor),
                    this.StrokeThickness,
                    dashArray,
                    this.LineJoin,
                    true);
            }

            rc.DrawRectangleAsPolygon(
                new OxyRect(xmid - (this.CandleWidth * 0.5), yclose, this.CandleWidth, yopen - yclose),
                this.GetSelectableFillColor(this.ActualIncreasingFill),
                this.GetSelectableColor(this.ActualColor),
                this.StrokeThickness);
        }
开发者ID:Cheesebaron,项目名称:oxyplot,代码行数:49,代码来源:CandleStickSeries.cs

示例5: RenderBox

 /// <summary>
 /// Renders the border around the plot area.
 /// </summary>
 /// <param name="rc">The render context.</param>
 /// <remarks>The border will only by rendered if there are axes in the plot.</remarks>
 private void RenderBox(IRenderContext rc)
 {
     // The border is rendered by DrawRectangleAsPolygon to ensure that it is pixel aligned with the tick marks (cannot use DrawRectangle here).
     if (this.Axes.Count > 0)
     {
         rc.DrawRectangleAsPolygon(this.PlotArea, OxyColors.Undefined, this.PlotAreaBorderColor, this.PlotAreaBorderThickness);
     }
 }
开发者ID:Keyabob,项目名称:MMG,代码行数:13,代码来源:PlotModel.Rendering.cs

示例6: RenderLegend

        /// <summary>
        /// Renders the legend symbol for the series on the specified rendering context.
        /// </summary>
        /// <param name="rc">The rendering context.</param>
        /// <param name="legendBox">The bounding rectangle of the legend box.</param>
        public override void RenderLegend(IRenderContext rc, OxyRect legendBox)
        {
            double xmid = (legendBox.Left + legendBox.Right) / 2;
            double yopen = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.7);
            double yclose = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.3);
            double[] dashArray = LineStyle.Solid.GetDashArray();

            var datacandlewidth = (this.CandleWidth > 0) ? this.CandleWidth : this.minDx * 0.80;

            var fillUp = this.GetSelectableFillColor(this.PositiveColor);
            var lineUp = this.GetSelectableColor(this.PositiveColor.ChangeIntensity(0.70));

            var candlewidth = Math.Min(
                legendBox.Width,
                this.XAxis.Transform(this.data[0].X + datacandlewidth) - this.XAxis.Transform(this.data[0].X));

            rc.DrawLine(
                new[] { new ScreenPoint(xmid, legendBox.Top), new ScreenPoint(xmid, legendBox.Bottom) },
                lineUp,
                this.StrokeThickness,
                dashArray,
                LineJoin.Miter,
                true);

            rc.DrawRectangleAsPolygon(
                new OxyRect(xmid - (candlewidth * 0.5), yclose, candlewidth, yopen - yclose),
                fillUp,
                lineUp,
                this.StrokeThickness);
        }
开发者ID:huoxudong125,项目名称:oxyplot,代码行数:35,代码来源:CandleStickAndVolumeSeries.cs

示例7: RenderBackgrounds

        /// <summary>
        /// Renders the series backgrounds.
        /// </summary>
        /// <param name="rc">The render context.</param>
        private void RenderBackgrounds(IRenderContext rc)
        {
            // Render the main background of the plot area (only if there are axes)
            // The border is rendered by DrawRectangleAsPolygon to ensure that it is pixel aligned with the tick marks.
            if (this.Axes.Count > 0 && this.PlotAreaBackground.IsVisible())
            {
                rc.DrawRectangleAsPolygon(this.PlotArea, this.PlotAreaBackground, OxyColors.Undefined, 0);
            }

            foreach (var s in this.Series.Where(s => s.IsVisible && s is XYAxisSeries && s.Background.IsVisible()).Cast<XYAxisSeries>())
            {
                rc.DrawRectangle(s.GetScreenRectangle(), s.Background, OxyColors.Undefined, 0);
            }
        }
开发者ID:Keyabob,项目名称:MMG,代码行数:18,代码来源:PlotModel.Rendering.cs

示例8: RenderBackgrounds

        /// <summary>
        /// Renders the series backgrounds.
        /// </summary>
        /// <param name="rc">
        /// The render context.
        /// </param>
        private void RenderBackgrounds(IRenderContext rc)
        {
            // Render the main background of the plot area (only if there are axes)
            // The border is rendered by DrawRectangleAsPolygon to ensure that it is pixel aligned with the tick marks.
            if (this.Axes.Count > 0 && this.PlotAreaBackground != null)
            {
                rc.DrawRectangleAsPolygon(this.PlotArea, this.PlotAreaBackground, null, 0);
            }

            foreach (var s in this.VisibleSeries)
            {
                var s2 = s as XYAxisSeries;
                if (s2 == null || s2.Background == null)
                {
                    continue;
                }

                rc.DrawRectangle(s2.GetScreenRectangle(), s2.Background, null, 0);
            }
        }
开发者ID:aleksanderkobylak,项目名称:oxyplot,代码行数:26,代码来源:PlotModel.Rendering.cs

示例9: RenderLegend

 /// <summary>
 /// Renders the legend symbol for the series on the specified rendering context.
 /// </summary>
 /// <param name="rc">
 /// The rendering context.
 /// </param>
 /// <param name="legendBox">
 /// The bounding rectangle of the legend box.
 /// </param>
 public override void RenderLegend(IRenderContext rc, OxyRect legendBox)
 {
     double xmid = (legendBox.Left + legendBox.Right) / 2;
     double yopen = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.7);
     double yclose = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.3);
     double[] dashArray = LineStyleHelper.GetDashArray(this.LineStyle);
     rc.DrawLine(
         new[] { new ScreenPoint(xmid, legendBox.Top), new ScreenPoint(xmid, legendBox.Bottom) },
         this.GetSelectableColor(this.ActualColor),
         this.StrokeThickness,
         dashArray,
         OxyPenLineJoin.Miter,
         true);
     rc.DrawRectangleAsPolygon(
         new OxyRect(xmid - (this.CandleWidth * 0.5), yclose, this.CandleWidth, yopen - yclose),
         this.GetSelectableFillColor(this.ActualColor),
         this.GetSelectableColor(this.ActualColor),
         this.StrokeThickness);
 }
开发者ID:AndrewTPohlmann,项目名称:open-hardware-monitor,代码行数:28,代码来源:CandleStickSeries.cs

示例10: RenderBox

        /// <summary>
        /// Renders the border around the plot area.
        /// </summary>
        /// <remarks>
        /// The border will only by rendered if there are axes in the plot.
        /// </remarks>
        /// <param name="rc">
        /// The render context.
        /// </param>
        private void RenderBox(IRenderContext rc)
        {
            // The border is rendered by DrawBox to ensure that it is pixel aligned with the tick marks (cannot use DrawRectangle here).
            if (this.Axes.Count > 0)
            {
                rc.DrawRectangleAsPolygon(this.PlotArea, null, this.PlotAreaBorderColor, this.PlotAreaBorderThickness);

                foreach (var axis in this.Axes) 
                {
                    if (!axis.IsAxisVisible)
                        continue;

                    if (axis.IsHorizontal()) 
                    {
                        var start = this.PlotArea.Left + 
                            this.PlotArea.Width * axis.StartPosition;
                        if (axis.StartPosition < 1 && axis.StartPosition > 0)
                            rc.DrawLine(new[] {
                                new ScreenPoint(start, this.PlotArea.Top),
                                new ScreenPoint(start, this.PlotArea.Bottom) },
                                    this.PlotAreaBorderColor, this.PlotAreaBorderThickness,
                                null, OxyPenLineJoin.Miter, true);

                        var end = this.PlotArea.Left +
                            this.PlotArea.Width * axis.EndPosition;
                        if (axis.EndPosition < 1 && axis.EndPosition > 0)
                            rc.DrawLine(new[] {
                                new ScreenPoint(end, this.PlotArea.Top),
                                new ScreenPoint(end, this.PlotArea.Bottom) },
                                    this.PlotAreaBorderColor, this.PlotAreaBorderThickness,
                                null, OxyPenLineJoin.Miter, true);
                    } 
                    else 
                    {
                        var start = this.PlotArea.Bottom - 
                            this.PlotArea.Height * axis.StartPosition;
                        if (axis.StartPosition < 1 && axis.StartPosition > 0)
                            rc.DrawLine(new[] { 
                                new ScreenPoint(this.PlotArea.Left, start),
                                new ScreenPoint(this.PlotArea.Right, start) },
                                    this.PlotAreaBorderColor, this.PlotAreaBorderThickness,
                                null, OxyPenLineJoin.Miter, true);

                        var end = this.PlotArea.Bottom -
                            this.PlotArea.Height * axis.EndPosition;
                        if (axis.EndPosition < 1 && axis.EndPosition > 0)
                            rc.DrawLine(new[] { 
                                new ScreenPoint(this.PlotArea.Left, end),
                                new ScreenPoint(this.PlotArea.Right, end) },
                                    this.PlotAreaBorderColor, this.PlotAreaBorderThickness,
                                null, OxyPenLineJoin.Miter, true);
                    }
                }

            }
        }
开发者ID:jwolfm98,项目名称:HardwareMonitor,代码行数:65,代码来源:PlotModel.Rendering.cs

示例11: RenderLegend

        /// <summary>
        /// Renders the legend symbol for the series on the specified rendering context.
        /// </summary>
        /// <param name="rc">The rendering context.</param>
        /// <param name="legendBox">The bounding rectangle of the legend box.</param>
        public override void RenderLegend(IRenderContext rc, OxyRect legendBox)
        {
            double xmid = (legendBox.Left + legendBox.Right) / 2;
            double yopen = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.7);
            double yclose = legendBox.Top + ((legendBox.Bottom - legendBox.Top) * 0.3);
            double[] dashArray = this.LineStyle.GetDashArray();

            var datacandlewidth = (this.CandleWidth > 0) ? this.CandleWidth : this.minDx * 0.80;

            var candlewidth =
                this.XAxis.Transform(this.Items[0].X + datacandlewidth) -
                this.XAxis.Transform(this.Items[0].X);

            rc.DrawLine(
                new[] { new ScreenPoint(xmid, legendBox.Top), new ScreenPoint(xmid, legendBox.Bottom) },
                this.GetSelectableColor(this.ActualColor),
                this.StrokeThickness,
                dashArray,
                LineJoin.Miter,
                true);

            rc.DrawRectangleAsPolygon(
                new OxyRect(xmid - (candlewidth * 0.5), yclose, candlewidth, yopen - yclose),
                this.GetSelectableFillColor(this.IncreasingColor),
                this.GetSelectableColor(this.ActualColor),
                this.StrokeThickness);
        }
开发者ID:Keyabob,项目名称:MMG,代码行数:32,代码来源:CandleStickSeries.cs


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