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C# IMinecraftDataReader.ReadSByte方法代码示例

本文整理汇总了C#中IMinecraftDataReader.ReadSByte方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftDataReader.ReadSByte方法的具体用法?C# IMinecraftDataReader.ReadSByte怎么用?C# IMinecraftDataReader.ReadSByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IMinecraftDataReader的用法示例。


在下文中一共展示了IMinecraftDataReader.ReadSByte方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadVarInt();
            Yaw = reader.ReadSByte();
            Pitch = reader.ReadSByte();
            OnGround = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:EntityLookPacket.cs

示例2: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadVarInt();
            Vector3 = Vector3.FromReaderIntFixedPoint(reader);
            Yaw = reader.ReadSByte();
            Pitch = reader.ReadSByte();
            OnGround = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:EntityTeleportPacket.cs

示例3: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadVarInt();
            EffectID = (EffectID) reader.ReadSByte();
            Amplifier = reader.ReadSByte();
            Duration = reader.ReadVarInt();
            HideParticles = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:EntityEffectPacket.cs

示例4: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadVarInt();
            PlayerUUID = reader.ReadBigInteger();
            Vector3 = Vector3.FromReaderIntFixedPoint(reader);
            Yaw = reader.ReadSByte();
            Pitch = reader.ReadSByte();
            CurrentItem = reader.ReadShort();
            EntityMetadata = EntityMetadataList.FromReader(reader);

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:12,代码来源:SpawnPlayerPacket.cs

示例5: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadVarInt();
            Type = (Mobs) reader.ReadByte();
            Vector3 = Vector3.FromReaderIntFixedPoint(reader);
            Yaw = reader.ReadSByte();
            Pitch = reader.ReadSByte();
            HeadPitch = reader.ReadSByte();
            VelocityX = reader.ReadShort();
            VelocityY = reader.ReadShort();
            VelocityZ = reader.ReadShort();
            EntityMetadata = EntityMetadataList.FromReader(reader);

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:15,代码来源:SpawnMobPacket.cs

示例6: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            Position = (ScoreboardPosition) reader.ReadSByte();
            ScoreName = reader.ReadString();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:7,代码来源:DisplayScoreboardPacket.cs

示例7: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadVarInt();
            HeadYaw = reader.ReadSByte();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:7,代码来源:EntityHeadLookPacket.cs

示例8: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadInt();
            Status = (EntityStatus) reader.ReadSByte();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:7,代码来源:EntityStatusPacket.cs

示例9: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadVarInt();
            EffectID = (EffectID) reader.ReadSByte();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:7,代码来源:RemoveEntityEffectPacket.cs

示例10: ReadPacket

        public IPacketWithSize ReadPacket(IMinecraftDataReader reader)
        {
            PlayerID = reader.ReadSByte();
            Message = reader.ReadString();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:7,代码来源:Message.cs

示例11: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            Flags = reader.ReadSByte();
            FlyingSpeed = reader.ReadFloat();
            WalkingSpeed = reader.ReadFloat();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:PlayerAbilitiesPacket.cs

示例12: ReadPacket

        public IPacketWithSize ReadPacket(IMinecraftDataReader reader)
        {
            PlayerID = reader.ReadSByte();
            Yaw = reader.ReadByte();
            Pitch = reader.ReadByte();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:OrientationUpdate.cs

示例13: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadVarInt();
            Location = Position.FromReaderLong(reader);
            DestroyStage = reader.ReadSByte();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:BlockBreakAnimationPacket.cs

示例14: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadVarInt();
            Type = reader.ReadSByte();
            Vector3 = Vector3.FromReaderIntFixedPoint(reader);

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:SpawnGlobalEntityPacket.cs

示例15: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            WindowId = reader.ReadSByte();
            Slot = reader.ReadShort();
            SlotData = ItemStack.FromReader(reader);

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:SetSlotPacket.cs


注:本文中的IMinecraftDataReader.ReadSByte方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。