本文整理汇总了C#中IMinecraftDataReader.ReadInt方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftDataReader.ReadInt方法的具体用法?C# IMinecraftDataReader.ReadInt怎么用?C# IMinecraftDataReader.ReadInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IMinecraftDataReader
的用法示例。
在下文中一共展示了IMinecraftDataReader.ReadInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: FromReader
public override void FromReader(IMinecraftDataReader reader)
{
Coordinates = new Position(
reader.ReadInt(),
reader.ReadInt(),
reader.ReadInt());
}
示例2: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
ParticleID = (Particle) reader.ReadInt();
LongDistance = reader.ReadBoolean();
X = reader.ReadFloat();
Y = reader.ReadFloat();
Z = reader.ReadFloat();
OffsetX = reader.ReadFloat();
OffsetY = reader.ReadFloat();
OffsetZ = reader.ReadFloat();
ParticleData = reader.ReadFloat();
NumberOfParticles = reader.ReadInt();
switch (ParticleID)
{
case Particle.ITEM_CRACK:
case Particle.BLOCK_CRACK:
//case Particle.BLOCK_DUST:
Data = reader.ReadVarIntArray(2);
break;
default:
Data = reader.ReadVarIntArray(0);
break;
}
return this;
}
示例3: FromReader
public ITitle FromReader(IMinecraftDataReader reader)
{
FadeIn = reader.ReadInt();
Stay = reader.ReadInt();
FadeOut = reader.ReadInt();
return this;
}
示例4: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
EntityID = reader.ReadInt();
VehicleID = reader.ReadInt();
Leash = reader.ReadBoolean();
return this;
}
示例5: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
EffectID = (EffectID) reader.ReadInt();
Location = Position.FromReaderLong(reader);
Data = reader.ReadInt();
DisableRelativeVolume = reader.ReadBoolean();
return this;
}
示例6: ReadPacket
public IPacketWithSize ReadPacket(IMinecraftDataReader reader)
{
Username = reader.ReadString();
Protocol1 = reader.ReadInt();
Protocol2 = reader.ReadInt();
ClientID = reader.ReadInt();
RealmsData = reader.ReadString();
return this;
}
示例7: ReadPacket
public IPacketWithSize ReadPacket(IMinecraftDataReader reader)
{
LevelSeed = reader.ReadInt();
Unknown = reader.ReadInt();
Gamemode = reader.ReadInt();
EntityID = reader.ReadInt();
X = reader.ReadFloat();
Y = reader.ReadFloat();
Z = reader.ReadFloat();
return this;
}
示例8: FromReader
public ICombatEvent FromReader(IMinecraftDataReader reader)
{
Duration = reader.ReadVarInt();
EntityID = reader.ReadInt();
return this; // Hope works
}
示例9: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
EntityID = reader.ReadInt();
Status = (EntityStatus) reader.ReadSByte();
return this;
}
示例10: ReadPacket
public IPacketWithSize ReadPacket(IMinecraftDataReader reader)
{
Label = reader.ReadString();
Action = reader.ReadString();
KeyCode = reader.ReadInt();
KeyMods = (KeyMods) reader.ReadByte();
return this;
}
示例11: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
EntityID = reader.ReadVarInt();
Title = reader.ReadString();
Location = Position.FromReaderLong(reader);
Direction = reader.ReadInt();
return this;
}
示例12: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
Dimension = (Dimension) reader.ReadInt();
Difficulty = (Difficulty) reader.ReadByte();
GameMode = (GameMode) reader.ReadByte();
LevelType = reader.ReadString();
return this;
}
示例13: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
WindowID = reader.ReadByte();
InventoryType = reader.ReadString();
WindowTitle = reader.ReadString();
NumberOfSlots = reader.ReadByte();
if (InventoryType == "EntityHorse")
EntityID = reader.ReadInt();
return this;
}
示例14: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
ScoreName = reader.ReadString();
RemoveItem = reader.ReadBoolean();
if (RemoveItem)
{
ObjectiveName = reader.ReadString();
Value = reader.ReadInt();
}
return this;
}
示例15: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
EntityID = reader.ReadInt();
GameMode = (GameMode) reader.ReadByte();
Dimension = (Dimension) reader.ReadSByte();
Difficulty = (Difficulty) reader.ReadByte();
MaxPlayers = reader.ReadByte();
LevelType = reader.ReadString();
ReducedDebugInfo = reader.ReadBoolean();
return this;
}