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C# IMinecraftDataReader.ReadInt方法代码示例

本文整理汇总了C#中IMinecraftDataReader.ReadInt方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftDataReader.ReadInt方法的具体用法?C# IMinecraftDataReader.ReadInt怎么用?C# IMinecraftDataReader.ReadInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IMinecraftDataReader的用法示例。


在下文中一共展示了IMinecraftDataReader.ReadInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FromReader

 public override void FromReader(IMinecraftDataReader reader)
 {
     Coordinates = new Position(
         reader.ReadInt(),
         reader.ReadInt(),
         reader.ReadInt());
 }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:7,代码来源:EntityMetadataVector.cs

示例2: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            ParticleID = (Particle) reader.ReadInt();
            LongDistance = reader.ReadBoolean();
            X = reader.ReadFloat();
            Y = reader.ReadFloat();
            Z = reader.ReadFloat();
            OffsetX = reader.ReadFloat();
            OffsetY = reader.ReadFloat();
            OffsetZ = reader.ReadFloat();
            ParticleData = reader.ReadFloat();
            NumberOfParticles = reader.ReadInt();

            switch (ParticleID)
            {
                case Particle.ITEM_CRACK:
                case Particle.BLOCK_CRACK:
                //case Particle.BLOCK_DUST:
                    Data = reader.ReadVarIntArray(2);
                    break;

                default:
                    Data = reader.ReadVarIntArray(0);
                    break;
            }

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:28,代码来源:ParticlePacket.cs

示例3: FromReader

        public ITitle FromReader(IMinecraftDataReader reader)
        {
            FadeIn = reader.ReadInt();
            Stay = reader.ReadInt();
            FadeOut = reader.ReadInt();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:TitlePacket.cs

示例4: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadInt();
            VehicleID = reader.ReadInt();
            Leash = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:AttachEntityPacket.cs

示例5: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EffectID = (EffectID) reader.ReadInt();
            Location = Position.FromReaderLong(reader);
            Data = reader.ReadInt();
            DisableRelativeVolume = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:EffectPacket.cs

示例6: ReadPacket

        public IPacketWithSize ReadPacket(IMinecraftDataReader reader)
        {
            Username = reader.ReadString();
            Protocol1 = reader.ReadInt();
            Protocol2 = reader.ReadInt();
            ClientID = reader.ReadInt();
            RealmsData = reader.ReadString();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:LoginPacket.cs

示例7: ReadPacket

        public IPacketWithSize ReadPacket(IMinecraftDataReader reader)
        {
            LevelSeed = reader.ReadInt();
            Unknown = reader.ReadInt();
            Gamemode = reader.ReadInt();
            EntityID = reader.ReadInt();
            X = reader.ReadFloat();
            Y = reader.ReadFloat();
            Z = reader.ReadFloat();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:12,代码来源:StartGamePacket.cs

示例8: FromReader

        public ICombatEvent FromReader(IMinecraftDataReader reader)
        {
            Duration = reader.ReadVarInt();
            EntityID = reader.ReadInt();

            return this; // Hope works
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:7,代码来源:CombatEventPacket.cs

示例9: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadInt();
            Status = (EntityStatus) reader.ReadSByte();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:7,代码来源:EntityStatusPacket.cs

示例10: ReadPacket

        public IPacketWithSize ReadPacket(IMinecraftDataReader reader)
        {
            Label = reader.ReadString();
            Action = reader.ReadString();
            KeyCode = reader.ReadInt();
            KeyMods = (KeyMods) reader.ReadByte();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:SetTextHotKeyPacket.cs

示例11: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadVarInt();
            Title = reader.ReadString();
            Location = Position.FromReaderLong(reader);
            Direction = reader.ReadInt();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:SpawnPaintingPacket.cs

示例12: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            Dimension = (Dimension) reader.ReadInt();
            Difficulty = (Difficulty) reader.ReadByte();
            GameMode = (GameMode) reader.ReadByte();
            LevelType = reader.ReadString();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:RespawnPacket.cs

示例13: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            WindowID = reader.ReadByte();
            InventoryType = reader.ReadString();
            WindowTitle = reader.ReadString();
            NumberOfSlots = reader.ReadByte();
            if (InventoryType == "EntityHorse")
                EntityID = reader.ReadInt();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:OpenWindowPacket.cs

示例14: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            ScoreName = reader.ReadString();
            RemoveItem = reader.ReadBoolean();
            if (RemoveItem)
            {
                ObjectiveName = reader.ReadString();
                Value = reader.ReadInt();
            }

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:12,代码来源:UpdateScorePacket.cs

示例15: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadInt();
            GameMode = (GameMode) reader.ReadByte();
            Dimension = (Dimension) reader.ReadSByte();
            Difficulty = (Difficulty) reader.ReadByte();
            MaxPlayers = reader.ReadByte();
            LevelType = reader.ReadString();
            ReducedDebugInfo = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:12,代码来源:JoinGamePacket.cs


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