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C# IMinecraftDataReader.ReadBoolean方法代码示例

本文整理汇总了C#中IMinecraftDataReader.ReadBoolean方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftDataReader.ReadBoolean方法的具体用法?C# IMinecraftDataReader.ReadBoolean怎么用?C# IMinecraftDataReader.ReadBoolean使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IMinecraftDataReader的用法示例。


在下文中一共展示了IMinecraftDataReader.ReadBoolean方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            ParticleID = (Particle) reader.ReadInt();
            LongDistance = reader.ReadBoolean();
            X = reader.ReadFloat();
            Y = reader.ReadFloat();
            Z = reader.ReadFloat();
            OffsetX = reader.ReadFloat();
            OffsetY = reader.ReadFloat();
            OffsetZ = reader.ReadFloat();
            ParticleData = reader.ReadFloat();
            NumberOfParticles = reader.ReadInt();

            switch (ParticleID)
            {
                case Particle.ITEM_CRACK:
                case Particle.BLOCK_CRACK:
                //case Particle.BLOCK_DUST:
                    Data = reader.ReadVarIntArray(2);
                    break;

                default:
                    Data = reader.ReadVarIntArray(0);
                    break;
            }

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:28,代码来源:ParticlePacket.cs

示例2: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            WindowID = reader.ReadByte();
            Slot = reader.ReadShort();
            Accepted = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:ConfirmTransactionPacket.cs

示例3: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadVarInt();
            DeltaVector3 = Vector3.FromReaderSByteFixedPoint(reader);
            OnGround = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:EntityRelativeMovePacket.cs

示例4: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            Text = reader.ReadString();
            HasPosition = reader.ReadBoolean();
            LookedAtBlock = Position.FromReaderLong(reader);

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:TabCompletePacket.cs

示例5: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            Yaw = reader.ReadFloat();
            Pitch = reader.ReadFloat();
            OnGround = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:PlayerLookPacket.cs

示例6: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadInt();
            VehicleID = reader.ReadInt();
            Leash = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:AttachEntityPacket.cs

示例7: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            X = reader.ReadDouble();
            FeetY = reader.ReadDouble();
            Z = reader.ReadDouble();
            OnGround = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:PlayerPositionPacket.cs

示例8: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EffectID = (EffectID) reader.ReadInt();
            Location = Position.FromReaderLong(reader);
            Data = reader.ReadInt();
            DisableRelativeVolume = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:EffectPacket.cs

示例9: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadVarInt();
            Yaw = reader.ReadSByte();
            Pitch = reader.ReadSByte();
            OnGround = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:EntityLookPacket.cs

示例10: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadVarInt();
            EffectID = (EffectID) reader.ReadSByte();
            Amplifier = reader.ReadSByte();
            Duration = reader.ReadVarInt();
            HideParticles = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:EntityEffectPacket.cs

示例11: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadVarInt();
            Vector3 = Vector3.FromReaderIntFixedPoint(reader);
            Yaw = reader.ReadSByte();
            Pitch = reader.ReadSByte();
            OnGround = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:EntityTeleportPacket.cs

示例12: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            Locale = reader.ReadString();
            ViewDistance = reader.ReadByte();
            ChatFlags = (ChatFlags) reader.ReadByte();
            ChatColours = reader.ReadBoolean();
            DisplayedSkinParts = DisplayedSkinParts.FromReader(reader);

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:ClientSettingsPacket.cs

示例13: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            ScoreName = reader.ReadString();
            RemoveItem = reader.ReadBoolean();
            if (RemoveItem)
            {
                ObjectiveName = reader.ReadString();
                Value = reader.ReadInt();
            }

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:12,代码来源:UpdateScorePacket.cs

示例14: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            EntityID = reader.ReadInt();
            GameMode = (GameMode) reader.ReadByte();
            Dimension = (Dimension) reader.ReadSByte();
            Difficulty = (Difficulty) reader.ReadByte();
            MaxPlayers = reader.ReadByte();
            LevelType = reader.ReadString();
            ReducedDebugInfo = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:12,代码来源:JoinGamePacket.cs

示例15: FromReader

        public static PlayerListActionProperties FromReader(IMinecraftDataReader reader)
        {
            var count = reader.ReadVarInt();

            var value = new PlayerListActionProperties();
            for (var i = 0; i < count; i++)
            {
                var property = new Properties();

                property.Name = reader.ReadString();
                property.Value = reader.ReadString();
                property.IsSigned = reader.ReadBoolean();

                if (property.IsSigned)
                    property.Signature = reader.ReadString();

                value[i] = property;
            }

            return value;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:21,代码来源:PlayerListItemPacket.cs


注:本文中的IMinecraftDataReader.ReadBoolean方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。