本文整理汇总了C#中IMinecraftDataReader.ReadBoolean方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftDataReader.ReadBoolean方法的具体用法?C# IMinecraftDataReader.ReadBoolean怎么用?C# IMinecraftDataReader.ReadBoolean使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IMinecraftDataReader
的用法示例。
在下文中一共展示了IMinecraftDataReader.ReadBoolean方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
ParticleID = (Particle) reader.ReadInt();
LongDistance = reader.ReadBoolean();
X = reader.ReadFloat();
Y = reader.ReadFloat();
Z = reader.ReadFloat();
OffsetX = reader.ReadFloat();
OffsetY = reader.ReadFloat();
OffsetZ = reader.ReadFloat();
ParticleData = reader.ReadFloat();
NumberOfParticles = reader.ReadInt();
switch (ParticleID)
{
case Particle.ITEM_CRACK:
case Particle.BLOCK_CRACK:
//case Particle.BLOCK_DUST:
Data = reader.ReadVarIntArray(2);
break;
default:
Data = reader.ReadVarIntArray(0);
break;
}
return this;
}
示例2: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
WindowID = reader.ReadByte();
Slot = reader.ReadShort();
Accepted = reader.ReadBoolean();
return this;
}
示例3: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
EntityID = reader.ReadVarInt();
DeltaVector3 = Vector3.FromReaderSByteFixedPoint(reader);
OnGround = reader.ReadBoolean();
return this;
}
示例4: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
Text = reader.ReadString();
HasPosition = reader.ReadBoolean();
LookedAtBlock = Position.FromReaderLong(reader);
return this;
}
示例5: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
Yaw = reader.ReadFloat();
Pitch = reader.ReadFloat();
OnGround = reader.ReadBoolean();
return this;
}
示例6: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
EntityID = reader.ReadInt();
VehicleID = reader.ReadInt();
Leash = reader.ReadBoolean();
return this;
}
示例7: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
X = reader.ReadDouble();
FeetY = reader.ReadDouble();
Z = reader.ReadDouble();
OnGround = reader.ReadBoolean();
return this;
}
示例8: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
EffectID = (EffectID) reader.ReadInt();
Location = Position.FromReaderLong(reader);
Data = reader.ReadInt();
DisableRelativeVolume = reader.ReadBoolean();
return this;
}
示例9: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
EntityID = reader.ReadVarInt();
Yaw = reader.ReadSByte();
Pitch = reader.ReadSByte();
OnGround = reader.ReadBoolean();
return this;
}
示例10: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
EntityID = reader.ReadVarInt();
EffectID = (EffectID) reader.ReadSByte();
Amplifier = reader.ReadSByte();
Duration = reader.ReadVarInt();
HideParticles = reader.ReadBoolean();
return this;
}
示例11: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
EntityID = reader.ReadVarInt();
Vector3 = Vector3.FromReaderIntFixedPoint(reader);
Yaw = reader.ReadSByte();
Pitch = reader.ReadSByte();
OnGround = reader.ReadBoolean();
return this;
}
示例12: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
Locale = reader.ReadString();
ViewDistance = reader.ReadByte();
ChatFlags = (ChatFlags) reader.ReadByte();
ChatColours = reader.ReadBoolean();
DisplayedSkinParts = DisplayedSkinParts.FromReader(reader);
return this;
}
示例13: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
ScoreName = reader.ReadString();
RemoveItem = reader.ReadBoolean();
if (RemoveItem)
{
ObjectiveName = reader.ReadString();
Value = reader.ReadInt();
}
return this;
}
示例14: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
EntityID = reader.ReadInt();
GameMode = (GameMode) reader.ReadByte();
Dimension = (Dimension) reader.ReadSByte();
Difficulty = (Difficulty) reader.ReadByte();
MaxPlayers = reader.ReadByte();
LevelType = reader.ReadString();
ReducedDebugInfo = reader.ReadBoolean();
return this;
}
示例15: FromReader
public static PlayerListActionProperties FromReader(IMinecraftDataReader reader)
{
var count = reader.ReadVarInt();
var value = new PlayerListActionProperties();
for (var i = 0; i < count; i++)
{
var property = new Properties();
property.Name = reader.ReadString();
property.Value = reader.ReadString();
property.IsSigned = reader.ReadBoolean();
if (property.IsSigned)
property.Signature = reader.ReadString();
value[i] = property;
}
return value;
}