本文整理汇总了C#中IMinecraftDataReader.ReadFloat方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftDataReader.ReadFloat方法的具体用法?C# IMinecraftDataReader.ReadFloat怎么用?C# IMinecraftDataReader.ReadFloat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IMinecraftDataReader
的用法示例。
在下文中一共展示了IMinecraftDataReader.ReadFloat方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: FromReader
public override void FromReader(IMinecraftDataReader reader)
{
Rotation = new Rotation(
reader.ReadFloat(),
reader.ReadFloat(),
reader.ReadFloat());
}
示例2: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
Yaw = reader.ReadFloat();
Pitch = reader.ReadFloat();
OnGround = reader.ReadBoolean();
return this;
}
示例3: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
Flags = reader.ReadByte();
FlyingSpeed = reader.ReadFloat();
WalkingSpeed = reader.ReadFloat();
return this;
}
示例4: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
Sideways = reader.ReadFloat();
Forward = reader.ReadFloat();
Flags = (SteerVehicle) reader.ReadByte();
return this;
}
示例5: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
Vector3 = Vector3.FromReaderDouble(reader);
Yaw = reader.ReadFloat();
Pitch = reader.ReadFloat();
Flags = (PlayerPositionAndLookFlags) reader.ReadSByte();
return this;
}
示例6: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
X = reader.ReadDouble();
FeetY = reader.ReadDouble();
Z = reader.ReadDouble();
Yaw = reader.ReadFloat();
Pitch = reader.ReadFloat();
OnGround = reader.ReadBoolean();
return this;
}
示例7: ReadPacket
public IPacketWithSize ReadPacket(IMinecraftDataReader reader)
{
LevelSeed = reader.ReadInt();
Unknown = reader.ReadInt();
Gamemode = reader.ReadInt();
EntityID = reader.ReadInt();
X = reader.ReadFloat();
Y = reader.ReadFloat();
Z = reader.ReadFloat();
return this;
}
示例8: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
Target = reader.ReadVarInt();
Type = (UseEntity) reader.ReadVarInt();
if (Type == UseEntity.INTERACT_AT)
{
TargetX = reader.ReadFloat();
TargetY = reader.ReadFloat();
TargetZ = reader.ReadFloat();
}
return this;
}
示例9: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
Reason = (GameStateReason) reader.ReadByte();
Value = reader.ReadFloat();
return this;
}
示例10: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
ExperienceBar = reader.ReadFloat();
Level = reader.ReadVarInt();
TotalExperience = reader.ReadVarInt();
return this;
}
示例11: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
ParticleID = (Particle) reader.ReadInt();
LongDistance = reader.ReadBoolean();
X = reader.ReadFloat();
Y = reader.ReadFloat();
Z = reader.ReadFloat();
OffsetX = reader.ReadFloat();
OffsetY = reader.ReadFloat();
OffsetZ = reader.ReadFloat();
ParticleData = reader.ReadFloat();
NumberOfParticles = reader.ReadInt();
switch (ParticleID)
{
case Particle.ITEM_CRACK:
case Particle.BLOCK_CRACK:
//case Particle.BLOCK_DUST:
Data = reader.ReadVarIntArray(2);
break;
default:
Data = reader.ReadVarIntArray(0);
break;
}
return this;
}
示例12: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
SoundName = reader.ReadString();
Coordinates = Position.FromReaderInt(reader);
Volume = reader.ReadFloat();
Pitch = reader.ReadByte();
return this;
}
示例13: ReadPacket
public IPacket ReadPacket(IMinecraftDataReader reader)
{
X = reader.ReadFloat();
Y = reader.ReadFloat();
Z = reader.ReadFloat();
Radius = reader.ReadFloat();
RecordCount = reader.ReadInt();
Records = reader.ReadByteArray(3 * RecordCount);
PlayerMotionX = reader.ReadFloat();
PlayerMotionY = reader.ReadFloat();
PlayerMotionZ = reader.ReadFloat();
return this;
}
示例14: FromReader
public override void FromReader(IMinecraftDataReader reader)
{
Value = reader.ReadFloat();
}