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C# IMinecraftDataReader.ReadFloat方法代码示例

本文整理汇总了C#中IMinecraftDataReader.ReadFloat方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftDataReader.ReadFloat方法的具体用法?C# IMinecraftDataReader.ReadFloat怎么用?C# IMinecraftDataReader.ReadFloat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IMinecraftDataReader的用法示例。


在下文中一共展示了IMinecraftDataReader.ReadFloat方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FromReader

 public override void FromReader(IMinecraftDataReader reader)
 {
     Rotation = new Rotation(
         reader.ReadFloat(), 
         reader.ReadFloat(), 
         reader.ReadFloat());
 }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:7,代码来源:EntityMetadataRotation.cs

示例2: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            Yaw = reader.ReadFloat();
            Pitch = reader.ReadFloat();
            OnGround = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:PlayerLookPacket.cs

示例3: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            Flags = reader.ReadByte();
            FlyingSpeed = reader.ReadFloat();
            WalkingSpeed = reader.ReadFloat();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:PlayerAbilitiesPacket.cs

示例4: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            Sideways = reader.ReadFloat();
            Forward = reader.ReadFloat();
            Flags = (SteerVehicle) reader.ReadByte();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:SteerVehiclePacket.cs

示例5: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            Vector3 = Vector3.FromReaderDouble(reader);
            Yaw = reader.ReadFloat();
            Pitch = reader.ReadFloat();
            Flags = (PlayerPositionAndLookFlags) reader.ReadSByte();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:PlayerPositionAndLookServerPacket.cs

示例6: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            X = reader.ReadDouble();
            FeetY = reader.ReadDouble();
            Z = reader.ReadDouble();
            Yaw = reader.ReadFloat();
            Pitch = reader.ReadFloat();
            OnGround = reader.ReadBoolean();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:PlayerPositionAndLookPacket.cs

示例7: ReadPacket

        public IPacketWithSize ReadPacket(IMinecraftDataReader reader)
        {
            LevelSeed = reader.ReadInt();
            Unknown = reader.ReadInt();
            Gamemode = reader.ReadInt();
            EntityID = reader.ReadInt();
            X = reader.ReadFloat();
            Y = reader.ReadFloat();
            Z = reader.ReadFloat();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:12,代码来源:StartGamePacket.cs

示例8: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            Target = reader.ReadVarInt();
            Type = (UseEntity) reader.ReadVarInt();

            if (Type == UseEntity.INTERACT_AT)
            {
                TargetX = reader.ReadFloat();
                TargetY = reader.ReadFloat();
                TargetZ = reader.ReadFloat();
            }

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:14,代码来源:UseEntityPacket.cs

示例9: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            Reason = (GameStateReason) reader.ReadByte();
            Value = reader.ReadFloat();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:7,代码来源:ChangeGameStatePacket.cs

示例10: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            ExperienceBar = reader.ReadFloat();
            Level = reader.ReadVarInt();
            TotalExperience = reader.ReadVarInt();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:SetExperiencePacket.cs

示例11: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            ParticleID = (Particle) reader.ReadInt();
            LongDistance = reader.ReadBoolean();
            X = reader.ReadFloat();
            Y = reader.ReadFloat();
            Z = reader.ReadFloat();
            OffsetX = reader.ReadFloat();
            OffsetY = reader.ReadFloat();
            OffsetZ = reader.ReadFloat();
            ParticleData = reader.ReadFloat();
            NumberOfParticles = reader.ReadInt();

            switch (ParticleID)
            {
                case Particle.ITEM_CRACK:
                case Particle.BLOCK_CRACK:
                //case Particle.BLOCK_DUST:
                    Data = reader.ReadVarIntArray(2);
                    break;

                default:
                    Data = reader.ReadVarIntArray(0);
                    break;
            }

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:28,代码来源:ParticlePacket.cs

示例12: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            SoundName = reader.ReadString();
            Coordinates = Position.FromReaderInt(reader);
            Volume = reader.ReadFloat();
            Pitch = reader.ReadByte();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:SoundEffectPacket.cs

示例13: ReadPacket

        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            X = reader.ReadFloat();
            Y = reader.ReadFloat();
            Z = reader.ReadFloat();
            Radius = reader.ReadFloat();
            RecordCount = reader.ReadInt();
            Records = reader.ReadByteArray(3 * RecordCount);
            PlayerMotionX = reader.ReadFloat();
            PlayerMotionY = reader.ReadFloat();
            PlayerMotionZ = reader.ReadFloat();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:14,代码来源:ExplosionPacket.cs

示例14: FromReader

 public override void FromReader(IMinecraftDataReader reader)
 {
     Value = reader.ReadFloat();
 }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:4,代码来源:EntityMetadataFloat.cs


注:本文中的IMinecraftDataReader.ReadFloat方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。