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C# HkdBreakableShape.SetMassProperties方法代码示例

本文整理汇总了C#中HkdBreakableShape.SetMassProperties方法的典型用法代码示例。如果您正苦于以下问题:C# HkdBreakableShape.SetMassProperties方法的具体用法?C# HkdBreakableShape.SetMassProperties怎么用?C# HkdBreakableShape.SetMassProperties使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HkdBreakableShape的用法示例。


在下文中一共展示了HkdBreakableShape.SetMassProperties方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateBreakableBody

        private HkShape CreateBreakableBody(HkShape shape, HkMassProperties? massProperties)
        {
            ProfilerShort.Begin("CreateGridBody");

            HkdBreakableShape breakable;
            HkMassProperties massProps = massProperties.HasValue ? massProperties.Value : new HkMassProperties();

            if (!Shape.BreakableShape.IsValid())
                Shape.CreateBreakableShape();

            breakable = Shape.BreakableShape;

            if (!breakable.IsValid())
            {
                breakable = new HkdBreakableShape(shape);
                if (massProperties.HasValue)
                {
                    var mp = massProperties.Value;
                    breakable.SetMassProperties(ref mp);
                }
                else
                    breakable.SetMassRecursively(50);
            }
            else
                breakable.BuildMassProperties(ref massProps);

            shape = breakable.GetShape(); //doesnt add reference
            HkRigidBodyCinfo rbInfo = new HkRigidBodyCinfo();
            rbInfo.AngularDamping = m_angularDamping;
            rbInfo.LinearDamping = m_linearDamping;
            rbInfo.SolverDeactivation = m_grid.IsStatic ? InitialSolverDeactivation : HkSolverDeactivation.Low;
            rbInfo.ContactPointCallbackDelay = ContactPointDelay;
            rbInfo.Shape = shape;
            rbInfo.SetMassProperties(massProps);
            //rbInfo.Position = Entity.PositionComp.GetPosition(); //obsolete with large worlds?
            GetInfoFromFlags(rbInfo, Flags);
            if (m_grid.IsStatic)
            {
                rbInfo.MotionType = HkMotionType.Dynamic;
                rbInfo.QualityType = HkCollidableQualityType.Moving;
            }
            HkRigidBody rb = new HkRigidBody(rbInfo);
            if (m_grid.IsStatic)
            {
                rb.UpdateMotionType(HkMotionType.Fixed);
            }
            rb.EnableDeactivation = true;
            BreakableBody = new HkdBreakableBody(breakable, rb, null, Matrix.Identity);
            //DestructionBody.ConnectToWorld(HavokWorld, 0.05f);

            BreakableBody.AfterReplaceBody += FracturedBody_AfterReplaceBody;

            //RigidBody.SetWorldMatrix(Entity.PositionComp.WorldMatrix);
            //breakable.Dispose();

            ProfilerShort.End();
            return shape;
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:58,代码来源:MyGridPhysics.Destruction.cs

示例2: CreateBody

        protected override void CreateBody(ref HkShape shape, HkMassProperties? massProperties)
        {
            if (MyPerGameSettings.Destruction)// && shape.ShapeType == HkShapeType.StaticCompound)
            {
                ProfilerShort.Begin("CreateGridBody");

                HkdBreakableShape breakable;
                HkMassProperties massProps = massProperties.HasValue ? massProperties.Value : new HkMassProperties();

                if (!Shape.BreakableShape.IsValid())
                    Shape.CreateBreakableShape();

                breakable = Shape.BreakableShape;

                if (!breakable.IsValid())
                {
                    breakable = new HkdBreakableShape(shape);
                    if (massProperties.HasValue)
                    {
                        var mp = massProperties.Value;
                        breakable.SetMassProperties(ref mp);
                    }
                    else
                        breakable.SetMassRecursively(50);
                }
                else
                    breakable.BuildMassProperties(ref massProps);

                shape = breakable.GetShape(); //doesnt add reference
                HkRigidBodyCinfo rbInfo = new HkRigidBodyCinfo();
                rbInfo.AngularDamping = m_angularDamping;
                rbInfo.LinearDamping = m_linearDamping;
                rbInfo.SolverDeactivation = m_grid.IsStatic ? InitialSolverDeactivation : HkSolverDeactivation.Low;
                rbInfo.ContactPointCallbackDelay = ContactPointDelay;
                rbInfo.Shape = shape;
                rbInfo.SetMassProperties(massProps);
                //rbInfo.Position = Entity.PositionComp.GetPosition(); //obsolete with large worlds?
                GetInfoFromFlags(rbInfo, Flags);
                HkRigidBody rb = new HkRigidBody(rbInfo);
                rb.EnableDeactivation = true;
                BreakableBody = new HkdBreakableBody(breakable, rb, MyPhysics.SingleWorld.DestructionWorld, Matrix.Identity);
                //DestructionBody.ConnectToWorld(HavokWorld, 0.05f);

                BreakableBody.AfterReplaceBody += FracturedBody_AfterReplaceBody;

                //RigidBody.SetWorldMatrix(Entity.PositionComp.WorldMatrix);
                //breakable.Dispose();

                ProfilerShort.End();
            }
            else
            {
                base.CreateBody(ref shape, massProperties);            
            }
        }
开发者ID:austusross,项目名称:SpaceEngineers,代码行数:55,代码来源:MyGridPhysics.cs


注:本文中的HkdBreakableShape.SetMassProperties方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。