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C# HkdBreakableShape.IsFixed方法代码示例

本文整理汇总了C#中HkdBreakableShape.IsFixed方法的典型用法代码示例。如果您正苦于以下问题:C# HkdBreakableShape.IsFixed方法的具体用法?C# HkdBreakableShape.IsFixed怎么用?C# HkdBreakableShape.IsFixed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HkdBreakableShape的用法示例。


在下文中一共展示了HkdBreakableShape.IsFixed方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawBreakableShape

        private void DrawBreakableShape(HkdBreakableShape breakableShape, MatrixD worldMatrix, float alpha, ref int shapeIndex, string customText = null, bool isPhantom = false)
        {
            //VRageRender.MyRenderProxy.DebugDrawText3D(worldMatrix.Translation, , Color.White, 1, false);
            DrawCollisionShape(breakableShape.GetShape(), worldMatrix, alpha, ref shapeIndex, breakableShape.Name + " Strength: " + breakableShape.GetStrenght() + " Static:" + breakableShape.IsFixed());

            if (!string.IsNullOrEmpty(breakableShape.Name) && breakableShape.Name != "PineTree175m_v2_001" && breakableShape.IsFixed())
            {
            }

            DebugShapesPositions[breakableShape.Name] = worldMatrix.Translation;

            List<HkdShapeInstanceInfo> children = new List<HkdShapeInstanceInfo>();
            breakableShape.GetChildren(children);

            Vector3 parentCom =  breakableShape.CoM;

            foreach (var shapeInst in children)
            {
                Matrix transform = shapeInst.GetTransform();
              //  transform.Translation += (shapeInst.Shape.CoM - parentCom);
                Matrix trWorld = transform * worldMatrix * Matrix.CreateTranslation(Vector3.Right * 2);
                DrawBreakableShape(shapeInst.Shape, trWorld, alpha, ref shapeIndex);
            }
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:24,代码来源:MyPhysicsBody.cs

示例2: GetCurrentFracturedShapeList

        private static bool GetCurrentFracturedShapeList(HkdBreakableShape breakableShape, List<MyObjectBuilder_FractureComponentBase.FracturedShape> shapeList, string[] excludeShapeNames = null)
        {
            Debug.Assert(breakableShape.IsValid());
            if (!breakableShape.IsValid())
                return false;

            var shapeName = breakableShape.Name;
            bool shapeNameEmpty = string.IsNullOrEmpty(shapeName);

            if (excludeShapeNames != null && !shapeNameEmpty)
            {
                foreach (var shapeNameToRemove in excludeShapeNames)
                {
                    if (shapeName == shapeNameToRemove)
                        return false;
                }
            }

            if (breakableShape.GetChildrenCount() > 0)
            {
                List<HkdShapeInstanceInfo> shapeInst = new List<HkdShapeInstanceInfo>();
                breakableShape.GetChildren(shapeInst);

                bool allChildrenAdded = true;
                foreach (var inst in shapeInst)
                {
                    allChildrenAdded &= GetCurrentFracturedShapeList(inst.Shape, shapeList, excludeShapeNames: excludeShapeNames);
                }

                if (!shapeNameEmpty && allChildrenAdded)
                {
                    foreach (var inst in shapeInst)
                    {
                        if (inst.Shape.IsValid())
                            shapeList.RemoveAll(s => s.Name == inst.ShapeName);
                    }

                    shapeList.Add(new MyObjectBuilder_FractureComponentBase.FracturedShape() { Name = shapeName, Fixed = breakableShape.IsFixed() });
                }

                return allChildrenAdded;
            }
            else
            {
                if (!shapeNameEmpty)
                {
                    shapeList.Add(new MyObjectBuilder_FractureComponentBase.FracturedShape() { Name = shapeName, Fixed = breakableShape.IsFixed() });
                    return true;
                }
            }

            return false;
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:53,代码来源:MyFractureComponentBase.cs


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