本文整理汇总了C#中HkdBreakableShape.AddShape方法的典型用法代码示例。如果您正苦于以下问题:C# HkdBreakableShape.AddShape方法的具体用法?C# HkdBreakableShape.AddShape怎么用?C# HkdBreakableShape.AddShape使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HkdBreakableShape
的用法示例。
在下文中一共展示了HkdBreakableShape.AddShape方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: FindFractureComponentBlocks
/// <summary>
/// Searches for blocks which will create fracture components from cached m_fracturedSlimBlocksShapes
/// </summary>
private void FindFractureComponentBlocks()
{
Debug.Assert(MyFakes.ENABLE_FRACTURE_COMPONENT);
foreach (var pair in m_fracturedSlimBlocksShapes)
{
var slimBlock = pair.Key;
var shapeList = pair.Value;
if (slimBlock.FatBlock.Components.Has<MyFractureComponentBase>())
{
// Block has fracture component - ignore
continue;
}
else
{
int totalBreakableShapesCountForModel = slimBlock.GetTotalBreakableShapeChildrenCount();
Debug.Assert(shapeList.Count <= totalBreakableShapesCountForModel);
// No removed pieces? Then ignore.
if (slimBlock.BlockDefinition.CreateFracturedPieces && totalBreakableShapesCountForModel == shapeList.Count)
continue;
foreach (var s in shapeList)
{
s.SetTransform(ref Matrix.Identity);
}
ProfilerShort.Begin("CreateShapeComponent");
HkdBreakableShape compound = new HkdCompoundBreakableShape(null, shapeList);
((HkdCompoundBreakableShape)compound).RecalcMassPropsFromChildren();
var mp = new HkMassProperties();
compound.BuildMassProperties(ref mp);
HkdBreakableShape shape = compound;
var sh = compound.GetShape();
shape = new HkdBreakableShape(sh, ref mp);
//shape.SetMassProperties(mp); //important! pass mp to constructor
foreach (var si in shapeList)
{
var siRef = si;
shape.AddShape(ref siRef);
}
compound.RemoveReference();
ProfilerShort.BeginNextBlock("Connect");
//shape.SetChildrenParent(shape);
ConnectPiecesInBlock(shape, shapeList);
MyFractureComponentBase.Info info = new MyFractureComponentBase.Info()
{
Entity = slimBlock.FatBlock,
Shape = shape,
Compound = true
};
m_fractureBlockComponentsCache.Add(info);
ProfilerShort.End();
}
}
m_fracturedSlimBlocksShapes.Clear();
}
示例2: FindFracturedBlocks
private void FindFracturedBlocks(HkdBreakableBodyInfo b)
{
ProfilerShort.Begin("DBHelper");
var dbHelper = new HkdBreakableBodyHelper(b);
ProfilerShort.BeginNextBlock("GetRBMatrix");
var bodyMatrix = dbHelper.GetRigidBodyMatrix();
ProfilerShort.BeginNextBlock("SearchChildren");
dbHelper.GetChildren(m_children);
foreach (var child in m_children)
{
if (!child.IsFracturePiece())
continue;
//var blockPosWorld = ClusterToWorld(Vector3.Transform(child.GetTransform().Translation, bodyMatrix));
var bShape = child.Shape;
HkVec3IProperty pProp = bShape.GetProperty(HkdBreakableShape.PROPERTY_GRID_POSITION);
var blockPos = pProp.Value; //Vector3I.Round(child.GetTransform().Translation / m_grid.GridSize);
if (!m_grid.CubeExists(blockPos))
{
//Debug.Fail("FindFracturedBlocks:Fracture piece missing block");//safe to ignore
continue;
}
if (MyFakes.ENABLE_FRACTURE_COMPONENT)
{
var block = m_grid.GetCubeBlock(blockPos);
if (block == null)
continue;
if (!FindFractureComponentBlocks(block, child))
continue;
}
else
{
if (!m_fracturedBlocksShapes.ContainsKey(blockPos))
m_fracturedBlocksShapes[blockPos] = new List<HkdShapeInstanceInfo>();
m_fracturedBlocksShapes[blockPos].Add(child);
}
}
ProfilerShort.BeginNextBlock("CreateFreacturedBlocks");
if (!MyFakes.ENABLE_FRACTURE_COMPONENT)
{
foreach (var key in m_fracturedBlocksShapes.Keys)
{
HkdBreakableShape shape;
var shapeList = m_fracturedBlocksShapes[key];
foreach (var s in shapeList)
{
var matrix = s.GetTransform();
matrix.Translation = Vector3.Zero;
s.SetTransform(ref matrix);
}
ProfilerShort.Begin("CreateShape");
HkdBreakableShape compound = new HkdCompoundBreakableShape(null, shapeList);
((HkdCompoundBreakableShape)compound).RecalcMassPropsFromChildren();
var mp = new HkMassProperties();
compound.BuildMassProperties(ref mp);
shape = compound;
var sh = compound.GetShape();
shape = new HkdBreakableShape(sh, ref mp);
//shape.SetMassProperties(mp); //important! pass mp to constructor
foreach (var si in shapeList)
{
var siRef = si;
shape.AddShape(ref siRef);
}
compound.RemoveReference();
ProfilerShort.BeginNextBlock("Connect");
//shape.SetChildrenParent(shape);
ConnectPiecesInBlock(shape, shapeList);
ProfilerShort.End();
var info = new MyFracturedBlock.Info()
{
Shape = shape,
Position = key,
Compound = true,
};
var originalBlock = m_grid.GetCubeBlock(key);
if (originalBlock == null)
{
//Debug.Fail("Missing fracture piece original block.");//safe to ignore
shape.RemoveReference();
continue;
}
Debug.Assert(originalBlock != null);
if (originalBlock.FatBlock is MyFracturedBlock)
{
var fractured = originalBlock.FatBlock as MyFracturedBlock;
info.OriginalBlocks = fractured.OriginalBlocks;
info.Orientations = fractured.Orientations;
info.MultiBlocks = fractured.MultiBlocks;
}
else if (originalBlock.FatBlock is MyCompoundCubeBlock)
{
info.OriginalBlocks = new List<MyDefinitionId>();
info.Orientations = new List<MyBlockOrientation>();
MyCompoundCubeBlock compoundBlock = originalBlock.FatBlock as MyCompoundCubeBlock;
bool hasMultiBlockPart = false;
var blocksInCompound = compoundBlock.GetBlocks();
foreach (var block in blocksInCompound)
//.........这里部分代码省略.........
示例3: RecreateShape
//.........这里部分代码省略.........
if (blockDef.BuildProgressModels != null)
{
foreach (var progress in blockDef.BuildProgressModels)
{
model = progress.File;
if (VRage.Game.Models.MyModels.GetModelOnlyData(model).HavokBreakableShapes == null)
MyDestructionData.Static.LoadModelDestruction(model, blockDef, Vector3.One);
shape = VRage.Game.Models.MyModels.GetModelOnlyData(model).HavokBreakableShapes[0];
si = new HkdShapeInstanceInfo(shape, null, null);
removeRefsList.Add(si);
m_tmpChildren.Add(si);
shape.GetChildren(m_tmpChildren);
}
}
}
Debug.Assert(m_tmpShapeListInit.Count == 0);
m_tmpShapeListInit.Clear();
m_tmpShapeListInit.AddList(shapeList);
for (int i = 0; i < m_tmpChildren.Count; i++)
{
var child = m_tmpChildren[i];
var result = m_tmpShapeListInit.Where(s => s.Name == child.ShapeName);
if (result.Count() > 0)
{
var found = result.First();
var si = new HkdShapeInstanceInfo(child.Shape.Clone(), Matrix.Identity);
if (found.Fixed)
si.Shape.SetFlagRecursively(HkdBreakableShape.Flags.IS_FIXED);
removeRefsList.Add(si);
m_tmpShapeInfos.Add(si);
m_tmpShapeListInit.Remove(found);
}
else
{
child.GetChildren(m_tmpChildren);
}
}
m_tmpShapeListInit.Clear();
if (shapeList.Count > 0 && m_tmpShapeInfos.Count == 0)
{
ProfilerShort.End();
m_tmpChildren.Clear();
Debug.Fail("No relevant shape was found for fractured block. It was probably reexported and names changed. Block definition: " + Block.BlockDefinition.Id.ToString());
throw new Exception("No relevant shape was found for fractured block. It was probably reexported and names changed. Block definition: " + Block.BlockDefinition.Id.ToString());
}
if (render != null)
{
foreach (var shape in m_tmpShapeInfos)
{
if (!string.IsNullOrEmpty(shape.Shape.Name))
render.AddPiece(shape.Shape.Name, Matrix.Identity);
}
render.UpdateRenderObject(true);
}
m_tmpChildren.Clear();
if (Block.CubeGrid.CreatePhysics)
{
HkdBreakableShape compound = new HkdCompoundBreakableShape(null, m_tmpShapeInfos);
((HkdCompoundBreakableShape)compound).RecalcMassPropsFromChildren();
var mp = new HkMassProperties();
compound.BuildMassProperties(ref mp);
Shape = new HkdBreakableShape(compound.GetShape(), ref mp);
compound.RemoveReference();
foreach (var si in m_tmpShapeInfos)
{
var siRef = si;
Shape.AddShape(ref siRef);
}
Shape.SetStrenght(MyDestructionConstants.STRENGTH);
CreateMountPoints();
// Update neighbours for parent block
var blockOnPosition = Block.CubeGrid.GetCubeBlock(Block.Position);
if (blockOnPosition != null)
blockOnPosition.CubeGrid.UpdateBlockNeighbours(blockOnPosition);
if (Block.CubeGrid.Physics != null)
Block.CubeGrid.Physics.AddDirtyBlock(Block);
}
foreach (var si in m_tmpShapeInfos)
si.Shape.RemoveReference();
m_tmpShapeInfos.Clear();
foreach (var si in removeRefsList)
si.RemoveReference();
ProfilerShort.End();
}
示例4: Init
public override void Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid)
{
base.Init(builder, cubeGrid);
ProfilerShort.Begin("FP.Init");
CheckConnectionAllowed = true;
var ob = builder as MyObjectBuilder_FracturedBlock;
if (ob.Shapes.Count == 0)
{
ProfilerShort.End();
return;
}
OriginalBlocks = new List<MyDefinitionId>();
Orientations = new List<MyBlockOrientation>();
var lst = new List<HkdShapeInstanceInfo>();
foreach (var def in ob.BlockDefinitions)
{
var blockDef = MyDefinitionManager.Static.GetCubeBlockDefinition(def);
if (MyModels.GetModelOnlyData(blockDef.Model).HavokBreakableShapes == null)
{
MyDestructionData.Static.LoadModelDestruction(blockDef, false, Vector3.One);
}
var shape = MyModels.GetModelOnlyData(blockDef.Model).HavokBreakableShapes[0];
var si = new HkdShapeInstanceInfo(shape, null, null);
lst.Add(si);
m_children.Add(si);
shape.GetChildren(m_children);
OriginalBlocks.Add(def);
}
foreach (var or in ob.BlockOrientations)
{
Orientations.Add(or);
}
m_shapes.AddRange(ob.Shapes);
for (int i = 0; i < m_children.Count; i++)
{
var child = m_children[i];
Func<MyObjectBuilder_FracturedBlock.ShapeB, bool> x = s => s.Name == child.ShapeName;
var result = m_shapes.Where(x);
if (result.Count() > 0)
{
var found = result.First();
var m = Matrix.CreateFromQuaternion(found.Orientation);
m.Translation = child.GetTransform().Translation;
var si = new HkdShapeInstanceInfo(child.Shape.Clone(), m);
if(found.Fixed)
si.Shape.SetFlagRecursively(HkdBreakableShape.Flags.IS_FIXED);
lst.Add(si);
m_shapeInfos.Add(si);
m_shapes.Remove(found);
}
else
{
child.GetChildren(m_children);
}
}
if (m_shapeInfos.Count == 0)
{
m_children.Clear();
ProfilerShort.End();
Debug.Fail("No relevant shape was found for fractured block. It was probably reexported and names changed.");
throw new Exception("No relevant shape was found for fractured block. It was probably reexported and names changed.");
}
foreach (var shape in m_shapeInfos)
{
if(! string.IsNullOrEmpty(shape.Shape.Name))
Render.AddPiece(shape.Shape.Name, Matrix.CreateFromQuaternion(Quaternion.CreateFromRotationMatrix(shape.GetTransform().GetOrientation())));
}
if (CubeGrid.CreatePhysics)
{
HkdBreakableShape compound = new HkdCompoundBreakableShape(null, m_shapeInfos);
((HkdCompoundBreakableShape)compound).RecalcMassPropsFromChildren();
Shape = compound;
var mp = new HkMassProperties();
compound.BuildMassProperties(ref mp);
Shape = new HkdBreakableShape(compound.GetShape(), ref mp);
compound.RemoveReference();
foreach (var si in m_shapeInfos)
{
var siRef = si;
Shape.AddShape(ref siRef);
}
Shape.SetStrenght(MyDestructionConstants.STRENGTH);
CreateMountPoints();
}
m_children.Clear();
foreach (var si in m_shapeInfos)
si.Shape.RemoveReference();
foreach (var si in lst)
si.RemoveReference();
m_shapeInfos.Clear();
ProfilerShort.End();
}
示例5: CreateBlockShape
private HkdBreakableShape? CreateBlockShape(Sandbox.Game.Entities.Cube.MySlimBlock b, out Matrix blockTransform)
{
ProfilerShort.Begin("CreateBlockShape");
blockTransform = Matrix.Identity;
if (b.FatBlock == null)
{
Debug.Fail("Armor blocks are not allowed in medieval");
ProfilerShort.End();
return null;
}
HkdBreakableShape breakableShape;
Matrix compoundChildTransform = Matrix.Identity;
if (b.FatBlock is MyCompoundCubeBlock)
{
ProfilerShort.Begin("Cmpnd");
blockTransform.Translation = b.FatBlock.PositionComp.LocalMatrix.Translation;
var cb = b.FatBlock as MyCompoundCubeBlock;
if (cb.GetBlocksCount() == 1)
{
ProfilerShort.Begin("SingleBlock");
var block = cb.GetBlocks()[0];
var defId = block.FatBlock.BlockDefinition;
Matrix m;
var model = block.CalculateCurrentModel(out m);
if (MyFakes.LAZY_LOAD_DESTRUCTION || HasBreakableShape(model, defId))
{
ProfilerShort.Begin("Clone");
breakableShape = GetBreakableShape(model, defId);
ProfilerShort.End();
}
block.Orientation.GetMatrix(out compoundChildTransform);
blockTransform = compoundChildTransform * blockTransform;
ProfilerShort.End();
}
else
{
var pos = b.Position * m_grid.GridSize;
float mass = 0;
ProfilerShort.Begin("GetBlocks");
foreach (var block in cb.GetBlocks())
{
block.Orientation.GetMatrix(out compoundChildTransform);
compoundChildTransform.Translation = Vector3.Zero;
var blockDef = block.BlockDefinition;
Matrix m;
var model = block.CalculateCurrentModel(out m);
if (MyFakes.LAZY_LOAD_DESTRUCTION || HasBreakableShape(model, blockDef))
{
ProfilerShort.Begin("Clone");
breakableShape = GetBreakableShape(model, blockDef);
breakableShape.UserObject |= (uint)HkdBreakableShape.Flags.FRACTURE_PIECE;
System.Diagnostics.Debug.Assert(breakableShape.IsValid(), "Invalid breakableShape");
ProfilerShort.End();
mass += blockDef.Mass;
m_shapeInfosList2.Add(new HkdShapeInstanceInfo(breakableShape, compoundChildTransform));
}
}
if (m_shapeInfosList2.Count == 0)
{
ProfilerShort.End();
return null;
}
ProfilerShort.BeginNextBlock("CreateCompoundBlockShape");
//HkShape hkpShape = new HkListShape(m_khpShapeList.ToArray(), m_khpShapeList.Count, HkReferencePolicy.None);
//m_khpShapeList.Clear();
HkdBreakableShape compound = new HkdCompoundBreakableShape(null, m_shapeInfosList2);
((HkdCompoundBreakableShape)compound).RecalcMassPropsFromChildren();
var mp = new HkMassProperties();
compound.BuildMassProperties(ref mp);
breakableShape = new HkdBreakableShape(compound.GetShape(), ref mp);
compound.RemoveReference();
foreach (var si in m_shapeInfosList2)
{
var siRef = si;
breakableShape.AddShape(ref siRef);
}
ProfilerShort.BeginNextBlock("Connect");
//slow slow slow
//breakableShape.AutoConnect(MyDestructionData.Static.TemporaryWorld);
//slow wrong
//breakableShape.ConnectSemiAccurate(MyDestructionData.Static.TemporaryWorld);
//fast frong
for (int i = 0; i < m_shapeInfosList2.Count; i++)
{
for (int j = 0; j < m_shapeInfosList2.Count; j++)
{
if (i != j)
{
ConnectShapesWithChildren(breakableShape, m_shapeInfosList2[i].Shape, m_shapeInfosList2[j].Shape);
}
}
//.........这里部分代码省略.........