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C# HkdBreakableShape.GetChildren方法代码示例

本文整理汇总了C#中HkdBreakableShape.GetChildren方法的典型用法代码示例。如果您正苦于以下问题:C# HkdBreakableShape.GetChildren方法的具体用法?C# HkdBreakableShape.GetChildren怎么用?C# HkdBreakableShape.GetChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HkdBreakableShape的用法示例。


在下文中一共展示了HkdBreakableShape.GetChildren方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: IsFixed

 public static bool IsFixed(HkdBreakableShape breakableShape)
 {
     System.Diagnostics.Debug.Assert(m_tmpInfos.Count == 0, "");
     if (!breakableShape.IsValid())
         return false;
     if ((breakableShape.UserObject & (uint)HkdBreakableShape.Flags.IS_FIXED) != 0)
     {
         return true;
     }
     else
     {
         Debug.Assert(m_tmpInfos.Count == 0);
         breakableShape.GetChildren(m_tmpInfos);
         foreach (var child in m_tmpInfos)
         {
             if ((child.Shape.UserObject & (uint)HkdBreakableShape.Flags.IS_FIXED) != 0)
             {
                 m_tmpInfos.Clear();
                 return true;
             }
         }
         m_tmpInfos.Clear();
     }
     return false;
 }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:25,代码来源:MyDestructionHelper.cs

示例2: DrawBreakableShape

        private void DrawBreakableShape(HkdBreakableShape breakableShape, MatrixD worldMatrix, float alpha, ref int shapeIndex, string customText = null, bool isPhantom = false)
        {
            //VRageRender.MyRenderProxy.DebugDrawText3D(worldMatrix.Translation, , Color.White, 1, false);
            DrawCollisionShape(breakableShape.GetShape(), worldMatrix, alpha, ref shapeIndex, breakableShape.Name + " Strength: " + breakableShape.GetStrenght() + " Static:" + breakableShape.IsFixed());

            if (!string.IsNullOrEmpty(breakableShape.Name) && breakableShape.Name != "PineTree175m_v2_001" && breakableShape.IsFixed())
            {
            }

            DebugShapesPositions[breakableShape.Name] = worldMatrix.Translation;

            List<HkdShapeInstanceInfo> children = new List<HkdShapeInstanceInfo>();
            breakableShape.GetChildren(children);

            Vector3 parentCom =  breakableShape.CoM;

            foreach (var shapeInst in children)
            {
                Matrix transform = shapeInst.GetTransform();
              //  transform.Translation += (shapeInst.Shape.CoM - parentCom);
                Matrix trWorld = transform * worldMatrix * Matrix.CreateTranslation(Vector3.Right * 2);
                DrawBreakableShape(shapeInst.Shape, trWorld, alpha, ref shapeIndex);
            }
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:24,代码来源:MyPhysicsBody.cs

示例3: DrawConnections

        private void DrawConnections(HkdBreakableShape breakableShape, MatrixD worldMatrix, float alpha, ref int shapeIndex, string customText = null, bool isPhantom = false)
        {
            List<HkdConnection> connections = new List<HkdConnection>();
            breakableShape.GetConnectionList(connections);

            List<HkdShapeInstanceInfo> children = new List<HkdShapeInstanceInfo>();
            breakableShape.GetChildren(children);

            foreach (var conn in connections)
            {
                var posA = DebugShapesPositions[conn.ShapeAName];
                var posB = DebugShapesPositions[conn.ShapeBName];

                bool cont = false;
                foreach (var child in children)
                {
                    if ((child.ShapeName == conn.ShapeAName) || (child.ShapeName == conn.ShapeBName))
                        cont = true;
                }

                if (cont)
                    VRageRender.MyRenderProxy.DebugDrawLine3D(posA, posB, Color.White, Color.White, false);
            }
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:24,代码来源:MyPhysicsBody.cs

示例4: DisableRefCountRec

 private void DisableRefCountRec(HkdBreakableShape bShape)
 {
     bShape.DisableRefCount();
     var lst = new List<HkdShapeInstanceInfo>();
     bShape.GetChildren(lst);
     foreach (var child in lst)
         DisableRefCountRec(child.Shape);
 }
开发者ID:austusross,项目名称:SpaceEngineers,代码行数:8,代码来源:MyDestructionData.cs

示例5: CreatePieceData

        private void CreatePieceData(MyModel model, HkdBreakableShape breakableShape)
        {
            //Root shape for fractured compound blocks
            {
                var msg = VRageRender.MyRenderProxy.PrepareAddRuntimeModel();
                ProfilerShort.Begin("GetDataFromShape");
                m_tmpMesh.Data = msg.ModelData;
                MyDestructionData.Static.Storage.GetDataFromShape(breakableShape, m_tmpMesh);
                System.Diagnostics.Debug.Assert(msg.ModelData.Sections.Count > 0, "Invalid data");
                if (msg.ModelData.Sections.Count > 0)
                {
                    if(MyFakes.USE_HAVOK_MODELS)
                        msg.ReplacedModel = model.AssetName;
                    VRageRender.MyRenderProxy.AddRuntimeModel(breakableShape.ShapeName, msg);
                }
                ProfilerShort.End();
            }

            using (m_tmpChildrenList.GetClearToken())
            {
                breakableShape.GetChildren(m_tmpChildrenList);
                LoadChildrenShapes(m_tmpChildrenList);
            }
        }
开发者ID:austusross,项目名称:SpaceEngineers,代码行数:24,代码来源:MyDestructionData.cs

示例6: ConvertAllShapesToFractureComponentShapeBuilder

        private static void ConvertAllShapesToFractureComponentShapeBuilder(HkdBreakableShape shape, ref Matrix shapeRotation, MyBlockOrientation blockOrientation, HashSet<string> names, MyObjectBuilder_FractureComponentCubeBlock fractureComponentBuilder)
        {
            var name = shape.Name;
            if (names.Contains(name))
            {
                MyBlockOrientation shapeOrientation = new MyBlockOrientation(ref shapeRotation);
                if (shapeOrientation == blockOrientation)
                {
                    MyObjectBuilder_FractureComponentCubeBlock.FracturedShape builderShape = new MyObjectBuilder_FractureComponentBase.FracturedShape();
                    builderShape.Name = name;
                    builderShape.Fixed = MyDestructionHelper.IsFixed(shape);

                    fractureComponentBuilder.Shapes.Add(builderShape);
                }
            }

            if (shape.GetChildrenCount() > 0)
            {
                List<HkdShapeInstanceInfo> children = new List<HkdShapeInstanceInfo>();
                shape.GetChildren(children);
                foreach (var child in children) 
                {
                    var childShapeRotation = child.GetTransform();
                    ConvertAllShapesToFractureComponentShapeBuilder(child.Shape, ref childShapeRotation, blockOrientation, names, fractureComponentBuilder);
                }
            }

        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:28,代码来源:MyFracturedBlock.cs

示例7: SetDataFromCompound

        public void SetDataFromCompound(HkdBreakableShape compound)
        {
            var render = this.Render as MyRenderComponentFracturedPiece;

            if (render != null)
            {
                compound.GetChildren(m_shapeInfos);

                foreach (var shapeInstanceInfo in m_shapeInfos)
                {
                    System.Diagnostics.Debug.Assert(shapeInstanceInfo.IsValid(), "Invalid shapeInstanceInfo!");
                    if (shapeInstanceInfo.IsValid())
                    {
                        render.AddPiece(shapeInstanceInfo.ShapeName, shapeInstanceInfo.GetTransform());
                    }
                }

                m_shapeInfos.Clear();
            }
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:20,代码来源:MyFracturedBlock.cs

示例8: SetShape

        public virtual void SetShape(HkdBreakableShape shape, bool compound)
        {
            Debug.Assert(shape.IsValid());

            if (Shape.IsValid())
                Shape.RemoveReference();

            Shape = shape;

            var render = Entity.Render as MyRenderComponentFracturedPiece;
            Debug.Assert(render != null);

            if (render != null)
            {
                render.ClearModels();

                if (compound)
                {
                    Debug.Assert(m_tmpChildren.Count == 0);

                    shape.GetChildren(m_tmpChildren);

                    foreach (var shapeInstanceInfo in m_tmpChildren)
                    {
                        System.Diagnostics.Debug.Assert(shapeInstanceInfo.IsValid(), "Invalid shapeInstanceInfo!");
                        if (shapeInstanceInfo.IsValid())
                        {
                            render.AddPiece(shapeInstanceInfo.ShapeName, Matrix.Identity);
                        }
                    }

                    m_tmpChildren.Clear();
                }
                else
                {
                    render.AddPiece(shape.Name, Matrix.Identity);
                }

                render.UpdateRenderObject(true);
            }
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:41,代码来源:MyFractureComponentBase.cs

示例9: GetAllBlockBreakableShapeNames

        private static void GetAllBlockBreakableShapeNames(HkdBreakableShape shape, HashSet<string> outNames)
        {
            var name = shape.Name;
            if (!string.IsNullOrEmpty(name))
                outNames.Add(name);

            if (shape.GetChildrenCount() > 0)
            {
                List<HkdShapeInstanceInfo> children = new List<HkdShapeInstanceInfo>();
                shape.GetChildren(children);
                foreach (var child in children)
                    GetAllBlockBreakableShapeNames(child.Shape, outNames);
            }
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:14,代码来源:MyFracturedBlock.cs

示例10: GetCurrentFracturedShapeList

        private static bool GetCurrentFracturedShapeList(HkdBreakableShape breakableShape, List<MyObjectBuilder_FractureComponentBase.FracturedShape> shapeList, string[] excludeShapeNames = null)
        {
            Debug.Assert(breakableShape.IsValid());
            if (!breakableShape.IsValid())
                return false;

            var shapeName = breakableShape.Name;
            bool shapeNameEmpty = string.IsNullOrEmpty(shapeName);

            if (excludeShapeNames != null && !shapeNameEmpty)
            {
                foreach (var shapeNameToRemove in excludeShapeNames)
                {
                    if (shapeName == shapeNameToRemove)
                        return false;
                }
            }

            if (breakableShape.GetChildrenCount() > 0)
            {
                List<HkdShapeInstanceInfo> shapeInst = new List<HkdShapeInstanceInfo>();
                breakableShape.GetChildren(shapeInst);

                bool allChildrenAdded = true;
                foreach (var inst in shapeInst)
                {
                    allChildrenAdded &= GetCurrentFracturedShapeList(inst.Shape, shapeList, excludeShapeNames: excludeShapeNames);
                }

                if (!shapeNameEmpty && allChildrenAdded)
                {
                    foreach (var inst in shapeInst)
                    {
                        if (inst.Shape.IsValid())
                            shapeList.RemoveAll(s => s.Name == inst.ShapeName);
                    }

                    shapeList.Add(new MyObjectBuilder_FractureComponentBase.FracturedShape() { Name = shapeName, Fixed = breakableShape.IsFixed() });
                }

                return allChildrenAdded;
            }
            else
            {
                if (!shapeNameEmpty)
                {
                    shapeList.Add(new MyObjectBuilder_FractureComponentBase.FracturedShape() { Name = shapeName, Fixed = breakableShape.IsFixed() });
                    return true;
                }
            }

            return false;
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:53,代码来源:MyFractureComponentBase.cs

示例11: ConvertAllShapesToFractureComponentShapeBuilder

        private static void ConvertAllShapesToFractureComponentShapeBuilder(HkdBreakableShape shape, ref Matrix shapeRotation, MyBlockOrientation blockOrientation,
            HashSet<Tuple<string, float>> namesAndBuildProgress, MyObjectBuilder_FractureComponentCubeBlock fractureComponentBuilder, out float buildProgress)
        {
            buildProgress = 1f;

            var name = shape.Name;
            Tuple<string, float> foundTuple = null;
            foreach (var tuple in namesAndBuildProgress)
            {
                if (tuple.Item1 == name)
                {
                    foundTuple = tuple;
                    break;
                }
            }

            if (foundTuple != null)
            {
                MyBlockOrientation shapeOrientation = new MyBlockOrientation(ref shapeRotation);
                if (shapeOrientation == blockOrientation)
                {
                    MyObjectBuilder_FractureComponentCubeBlock.FracturedShape builderShape = new MyObjectBuilder_FractureComponentBase.FracturedShape();
                    builderShape.Name = name;
                    builderShape.Fixed = MyDestructionHelper.IsFixed(shape);

                    fractureComponentBuilder.Shapes.Add(builderShape);
                    buildProgress = foundTuple.Item2;
                }
            }

            if (shape.GetChildrenCount() > 0)
            {
                List<HkdShapeInstanceInfo> children = new List<HkdShapeInstanceInfo>();
                shape.GetChildren(children);
                foreach (var child in children) 
                {
                    var childShapeRotation = child.GetTransform();
                    float localBuildProgress;
                    ConvertAllShapesToFractureComponentShapeBuilder(child.Shape, ref childShapeRotation, blockOrientation, namesAndBuildProgress, 
                        fractureComponentBuilder, out localBuildProgress);

                    if (foundTuple == null)
                        buildProgress = localBuildProgress;
                }
            }

        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:47,代码来源:MyFracturedBlock.cs

示例12: GetAllBlockBreakableShapeNames

        public static void GetAllBlockBreakableShapeNames(HkdBreakableShape shape, HashSet<Tuple<string, float>> outNamesAndBuildProgress, float buildProgress)
        {
            var name = shape.Name;
            if (!string.IsNullOrEmpty(name))
                outNamesAndBuildProgress.Add(new Tuple<string, float>(name, buildProgress));

            if (shape.GetChildrenCount() > 0)
            {
                List<HkdShapeInstanceInfo> children = new List<HkdShapeInstanceInfo>();
                shape.GetChildren(children);
                foreach (var child in children)
                    GetAllBlockBreakableShapeNames(child.Shape, outNamesAndBuildProgress, buildProgress);
            }
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:14,代码来源:MyFracturedBlock.cs

示例13: SetDataFromHavok

        /// <summary>
        /// Sets model from havok to render component of this entity.
        /// </summary>
        public void SetDataFromHavok(HkdBreakableShape shape)
        {
            ProfilerShort.Begin("FP.SetDataFromHavok");
            Shape = shape;
            Shape.AddReference();
            if (Render != null)
            {
                if (shape.IsCompound() || string.IsNullOrEmpty(shape.Name))
                {
                    shape.GetChildren(m_shapeInfos);
                    Debug.Assert(m_shapeInfos.Count > 0);
                    foreach (var shapeInstanceInfo in m_shapeInfos)
                    {
                        //System.Diagnostics.Debug.Assert(shapeInstanceInfo.IsValid(), "Invalid shapeInstanceInfo!");
                        if (shapeInstanceInfo.IsValid())
                        {
                            Render.AddPiece(shapeInstanceInfo.ShapeName, shapeInstanceInfo.GetTransform());
                        }
                    }

                    m_shapeInfos.Clear();
                }
                else
                    Render.AddPiece(shape.Name, Matrix.Identity);
            }
            ProfilerShort.End();

            m_hitPoints = Shape.Volume * 100;
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:32,代码来源:MyFracturedPiece.cs

示例14: ConnectShapesWithChildren

 public static void ConnectShapesWithChildren(HkdBreakableShape parent, HkdBreakableShape shapeA, HkdBreakableShape shapeB)
 {
     var c = CreateConnection(shapeA, shapeB, shapeA.CoM, shapeB.CoM);
     //parent.AddConnection(ref c);
     c.AddToCommonParent();
     c.RemoveReference();
     shapeB.GetChildren(m_shapeInfosList3);
     foreach (var child in m_shapeInfosList3)
     {
         var c2 = CreateConnection(shapeA, child.Shape, shapeA.CoM, shapeB.CoM);
         //parent.AddConnection(ref c2);
         c2.AddToCommonParent();
         c2.RemoveReference();
     }
     m_shapeInfosList3.Clear();
 }
开发者ID:avivbeeri,项目名称:SpaceEngineers,代码行数:16,代码来源:MyGridShape.cs


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