本文整理汇总了C#中HkdBreakableShape.BuildMassProperties方法的典型用法代码示例。如果您正苦于以下问题:C# HkdBreakableShape.BuildMassProperties方法的具体用法?C# HkdBreakableShape.BuildMassProperties怎么用?C# HkdBreakableShape.BuildMassProperties使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HkdBreakableShape
的用法示例。
在下文中一共展示了HkdBreakableShape.BuildMassProperties方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateFracturePiece
private static MyFracturedPiece CreateFracturePiece(ref HkdBreakableShape shape, HkdWorld world, ref MatrixD worldMatrix, bool isStatic)
{
Debug.Assert(shape.IsValid());
ProfilerShort.Begin("CreateFracturePiece");
var fracturedPiece = MyFracturedPiecesManager.Static.GetPieceFromPool(0);//new MyFracturedPiece();
fracturedPiece.PositionComp.WorldMatrix = worldMatrix;
fracturedPiece.Physics.Flags = isStatic ? RigidBodyFlag.RBF_STATIC : RigidBodyFlag.RBF_DEBRIS;
var physicsBody = fracturedPiece.Physics as MyPhysicsBody;//new MyPhysicsBody(fracturedPiece,isFixed ?RigidBodyFlag.RBF_STATIC : RigidBodyFlag.RBF_DEBRIS);
HkMassProperties mp = new HkMassProperties();
shape.BuildMassProperties(ref mp);
physicsBody.InitialSolverDeactivation = HkSolverDeactivation.High;
physicsBody.CreateFromCollisionObject(shape.GetShape(), Vector3.Zero, worldMatrix, mp);
physicsBody.LinearDamping = MyPerGameSettings.DefaultLinearDamping;
physicsBody.AngularDamping = MyPerGameSettings.DefaultAngularDamping;
System.Diagnostics.Debug.Assert(physicsBody.BreakableBody == null, "physicsBody.DestructionBody == null");
physicsBody.BreakableBody = new HkdBreakableBody(shape, physicsBody.RigidBody, world, worldMatrix);
physicsBody.BreakableBody.AfterReplaceBody += physicsBody.FracturedBody_AfterReplaceBody;
ProfilerShort.End();
ProfilerShort.Begin("Sync");
if (fracturedPiece.SyncFlag)
{
fracturedPiece.CreateSync();
}
ProfilerShort.End();
fracturedPiece.NeedsUpdate |= MyEntityUpdateEnum.BEFORE_NEXT_FRAME;
//physicsBody.RigidBody.ContactPointCallbackDelay = 0;
//physicsBody.RigidBody.ContactPointCallbackEnabled = true;
fracturedPiece.Physics = physicsBody;
//FixPosition(fracturedPiece);
fracturedPiece.SetDataFromHavok(shape);
ProfilerShort.Begin("AddToWorld");
fracturedPiece.NeedsUpdate |= MyEntityUpdateEnum.BEFORE_NEXT_FRAME;
shape.RemoveReference();
ProfilerShort.End();
return fracturedPiece;
}
示例2: CheckVolumeMassRec
private bool CheckVolumeMassRec(HkdBreakableShape bShape, float minVolume, float minMass)
{
if (bShape.Name.Contains("Fake"))
return true;
if (bShape.Volume <= minVolume)
return false;
HkMassProperties mp = new HkMassProperties();
bShape.BuildMassProperties(ref mp);
if (mp.Mass <= minMass)
return false;
if (mp.InertiaTensor.M11 == 0 || mp.InertiaTensor.M22 == 0 || mp.InertiaTensor.M33 == 0)
return false;
for (int i = 0; i < bShape.GetChildrenCount(); i++)
{
if (!CheckVolumeMassRec(bShape.GetChildShape(i), minVolume, minMass))
return false;
}
return true;
}