本文整理汇总了C#中HkdBreakableShape.IsValid方法的典型用法代码示例。如果您正苦于以下问题:C# HkdBreakableShape.IsValid方法的具体用法?C# HkdBreakableShape.IsValid怎么用?C# HkdBreakableShape.IsValid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HkdBreakableShape
的用法示例。
在下文中一共展示了HkdBreakableShape.IsValid方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: IsFixed
public static bool IsFixed(HkdBreakableShape breakableShape)
{
System.Diagnostics.Debug.Assert(m_tmpInfos.Count == 0, "");
if (!breakableShape.IsValid())
return false;
if ((breakableShape.UserObject & (uint)HkdBreakableShape.Flags.IS_FIXED) != 0)
{
return true;
}
else
{
Debug.Assert(m_tmpInfos.Count == 0);
breakableShape.GetChildren(m_tmpInfos);
foreach (var child in m_tmpInfos)
{
if ((child.Shape.UserObject & (uint)HkdBreakableShape.Flags.IS_FIXED) != 0)
{
m_tmpInfos.Clear();
return true;
}
}
m_tmpInfos.Clear();
}
return false;
}
示例2: DontCreateFracture
private static bool DontCreateFracture(HkdBreakableShape breakableShape)
{
if (!breakableShape.IsValid())
return false;
return (breakableShape.UserObject & (uint)HkdBreakableShape.Flags.DONT_CREATE_FRACTURE_PIECE) != 0;
}
示例3: SetShape
public virtual void SetShape(HkdBreakableShape shape, bool compound)
{
Debug.Assert(shape.IsValid());
if (Shape.IsValid())
Shape.RemoveReference();
Shape = shape;
var render = Entity.Render as MyRenderComponentFracturedPiece;
Debug.Assert(render != null);
if (render != null)
{
render.ClearModels();
if (compound)
{
Debug.Assert(m_tmpChildren.Count == 0);
shape.GetChildren(m_tmpChildren);
foreach (var shapeInstanceInfo in m_tmpChildren)
{
System.Diagnostics.Debug.Assert(shapeInstanceInfo.IsValid(), "Invalid shapeInstanceInfo!");
if (shapeInstanceInfo.IsValid())
{
render.AddPiece(shapeInstanceInfo.ShapeName, Matrix.Identity);
}
}
m_tmpChildren.Clear();
}
else
{
render.AddPiece(shape.Name, Matrix.Identity);
}
render.UpdateRenderObject(true);
}
}
示例4: CreateFracturePiece
private static MyFracturedPiece CreateFracturePiece(ref HkdBreakableShape shape, HkdWorld world, ref MatrixD worldMatrix, bool isStatic)
{
Debug.Assert(shape.IsValid());
ProfilerShort.Begin("CreateFracturePiece");
var fracturedPiece = MyFracturedPiecesManager.Static.GetPieceFromPool(0);//new MyFracturedPiece();
fracturedPiece.PositionComp.WorldMatrix = worldMatrix;
fracturedPiece.Physics.Flags = isStatic ? RigidBodyFlag.RBF_STATIC : RigidBodyFlag.RBF_DEBRIS;
var physicsBody = fracturedPiece.Physics as MyPhysicsBody;//new MyPhysicsBody(fracturedPiece,isFixed ?RigidBodyFlag.RBF_STATIC : RigidBodyFlag.RBF_DEBRIS);
HkMassProperties mp = new HkMassProperties();
shape.BuildMassProperties(ref mp);
physicsBody.InitialSolverDeactivation = HkSolverDeactivation.High;
physicsBody.CreateFromCollisionObject(shape.GetShape(), Vector3.Zero, worldMatrix, mp);
physicsBody.LinearDamping = MyPerGameSettings.DefaultLinearDamping;
physicsBody.AngularDamping = MyPerGameSettings.DefaultAngularDamping;
System.Diagnostics.Debug.Assert(physicsBody.BreakableBody == null, "physicsBody.DestructionBody == null");
physicsBody.BreakableBody = new HkdBreakableBody(shape, physicsBody.RigidBody, world, worldMatrix);
physicsBody.BreakableBody.AfterReplaceBody += physicsBody.FracturedBody_AfterReplaceBody;
ProfilerShort.End();
ProfilerShort.Begin("Sync");
if (fracturedPiece.SyncFlag)
{
fracturedPiece.CreateSync();
}
ProfilerShort.End();
fracturedPiece.NeedsUpdate |= MyEntityUpdateEnum.BEFORE_NEXT_FRAME;
//physicsBody.RigidBody.ContactPointCallbackDelay = 0;
//physicsBody.RigidBody.ContactPointCallbackEnabled = true;
fracturedPiece.Physics = physicsBody;
//FixPosition(fracturedPiece);
fracturedPiece.SetDataFromHavok(shape);
ProfilerShort.Begin("AddToWorld");
fracturedPiece.NeedsUpdate |= MyEntityUpdateEnum.BEFORE_NEXT_FRAME;
shape.RemoveReference();
ProfilerShort.End();
return fracturedPiece;
}
示例5: GetCurrentFracturedShapeList
private static bool GetCurrentFracturedShapeList(HkdBreakableShape breakableShape, List<MyObjectBuilder_FractureComponentBase.FracturedShape> shapeList, string[] excludeShapeNames = null)
{
Debug.Assert(breakableShape.IsValid());
if (!breakableShape.IsValid())
return false;
var shapeName = breakableShape.Name;
bool shapeNameEmpty = string.IsNullOrEmpty(shapeName);
if (excludeShapeNames != null && !shapeNameEmpty)
{
foreach (var shapeNameToRemove in excludeShapeNames)
{
if (shapeName == shapeNameToRemove)
return false;
}
}
if (breakableShape.GetChildrenCount() > 0)
{
List<HkdShapeInstanceInfo> shapeInst = new List<HkdShapeInstanceInfo>();
breakableShape.GetChildren(shapeInst);
bool allChildrenAdded = true;
foreach (var inst in shapeInst)
{
allChildrenAdded &= GetCurrentFracturedShapeList(inst.Shape, shapeList, excludeShapeNames: excludeShapeNames);
}
if (!shapeNameEmpty && allChildrenAdded)
{
foreach (var inst in shapeInst)
{
if (inst.Shape.IsValid())
shapeList.RemoveAll(s => s.Name == inst.ShapeName);
}
shapeList.Add(new MyObjectBuilder_FractureComponentBase.FracturedShape() { Name = shapeName, Fixed = breakableShape.IsFixed() });
}
return allChildrenAdded;
}
else
{
if (!shapeNameEmpty)
{
shapeList.Add(new MyObjectBuilder_FractureComponentBase.FracturedShape() { Name = shapeName, Fixed = breakableShape.IsFixed() });
return true;
}
}
return false;
}