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C# GameData.SaveToFile方法代码示例

本文整理汇总了C#中GameData.SaveToFile方法的典型用法代码示例。如果您正苦于以下问题:C# GameData.SaveToFile方法的具体用法?C# GameData.SaveToFile怎么用?C# GameData.SaveToFile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameData的用法示例。


在下文中一共展示了GameData.SaveToFile方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ConvertToResourceFileGUI

    private void ConvertToResourceFileGUI()
    {
        GUILayout.Label ("Convert to resource file", EditorStyles.boldLabel);
        gameDataConvertFileName = EditorGUILayout.TextField("Convert from", gameDataConvertFileName);

        if (GUILayout.Button("Convert"))
        {
            EditorUtility.DisplayProgressBar("Please wait", "Loading and converting game data...", 0.2f);

            GameData gameData = new GameData();

            try
            {
                IGameDataLoader rawGameDataLoader  =
                    new RawGameDataLoader(dataRawPath + gameDataConvertFileName);
                gameData.LoadWithLoader(rawGameDataLoader);
            }
            catch(System.Exception e)
            {
                Debug.LogError("Exception during loading: " + e.Message + ". StackTrace: " + e.StackTrace);
                EditorUtility.ClearProgressBar();
                return;
            }

            EditorUtility.DisplayProgressBar("Please wait", "Loading and converting game data...", 0.8f);

            if(!Directory.Exists(gameDataDirectory))
            {
                Directory.CreateDirectory(gameDataDirectory);
            }

            // Have to save to .txt because Unity can't read anything from resources folder
            string savePath = gameDataDirectory + GameData.GAME_DATA_PATH;

            try
            {
                gameData.SaveToFile(savePath);
            }
            catch(System.Exception e)
            {
                Debug.LogError("Exception during writing binary file. Please restart Unity and run Convert again! Details: " + e.Message + ". StackTrace: " + e.StackTrace);
                EditorUtility.ClearProgressBar();
                return;
            }
            AssetDatabase.Refresh();

            EditorUtility.ClearProgressBar();
            Debug.Log("GameData converted to " + savePath + ".TimeStamp: " + System.DateTime.Now.ToLongTimeString());
        }
    }
开发者ID:petermartai,项目名称:TapBand,代码行数:50,代码来源:GameDataTools.cs


注:本文中的GameData.SaveToFile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。