本文整理汇总了C#中GameData.Dica方法的典型用法代码示例。如果您正苦于以下问题:C# GameData.Dica方法的具体用法?C# GameData.Dica怎么用?C# GameData.Dica使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameData
的用法示例。
在下文中一共展示了GameData.Dica方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Reinicializar
public void Reinicializar()
{
gameData = new GameData();
//gameData = new GameData(DataCenter.levels[0].jogos[10]);
print(gameData.JogoAtual);
print("Dica 1 " + gameData.Dica(1));
//yield return new WaitForSeconds(2);
ReligarBotao();
imagemJogo.GetComponent<UITexture>().mainTexture = gameData.ImagemDoJogo();
foreach (GameObject b in botoes)
{
b.GetComponentInChildren<UILabel>().text = "";
}
for (int i = 0; i < botoes.Length; i++)
{
botoes[i].GetComponentInChildren<UILabel>().text = gameData.LetrasBotoes[i].ToString();
//botoes[i].GetComponentInChildren<UILabel>().ProcessText();
//print("Texto label: " + i + " " + botoes[i].GetComponentInChildren<UILabel>().text);
botoes[i].GetComponent<ButtonPress>().indice = i;
//yield return new WaitForSeconds(0.1f);
}
for (int i = 0; i < botoes.Length; i++)
{
botoes[i].GetComponentInChildren<UILabel>().text = gameData.LetrasBotoes[i].ToString();
//print("Texto label: " + i + " " + botoes[i].GetComponentInChildren<UILabel>().text);
botoes[i].GetComponent<ButtonPress>().indice = i;
//yield return new WaitForSeconds(0.1f);
}
}
示例2: AbreDicas
void AbreDicas()
{
gd = GameObject.Find("GameInitializer").GetComponent<GameInit>().gameData;
gi.openHints = !gi.openHints;
if (gi.openHints)
{
gi.labelHint.GetComponent<UILabel>().text = gd.Dica(hintType);
gi.hintBackground.SetActive(true);
}
else
{
gi.labelHint.GetComponent<UILabel>().text = " ";
gi.hintBackground.SetActive(false);
}
//if (hintType == 1) gi.lastHint = 1;
//else if (hintType == 2) gi.lastHint = 2;
//else if (hintType == 0) gi.lastHint = 0;
//if (hintType != 0)
//{
// if (!gi.openHints)
// {
// if (hintType == gi.lastHint)
// {
// gi.hintBackground.SetActive(true);
// }
// }
// else
// {
// if (hintType == gi.lastHint)
// {
// gi.hintBackground.SetActive(false);
// }
// else
// {
// gi.hintBackground.SetActive(true);
// }
// }
//}
//else
//{
// gi.hintBackground.SetActive(false);
//}
//print(hintType);
}