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C# GameData.Dica方法代码示例

本文整理汇总了C#中GameData.Dica方法的典型用法代码示例。如果您正苦于以下问题:C# GameData.Dica方法的具体用法?C# GameData.Dica怎么用?C# GameData.Dica使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameData的用法示例。


在下文中一共展示了GameData.Dica方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Reinicializar

    public void Reinicializar()
    {
        gameData = new GameData();
        //gameData = new GameData(DataCenter.levels[0].jogos[10]);
        print(gameData.JogoAtual);
        print("Dica 1 " + gameData.Dica(1));
        //yield return new WaitForSeconds(2);

        ReligarBotao();
        imagemJogo.GetComponent<UITexture>().mainTexture = gameData.ImagemDoJogo();

        foreach (GameObject b in botoes)
        {
            b.GetComponentInChildren<UILabel>().text = "";
        }

        for (int i = 0; i < botoes.Length; i++)
        {
            botoes[i].GetComponentInChildren<UILabel>().text = gameData.LetrasBotoes[i].ToString();
            //botoes[i].GetComponentInChildren<UILabel>().ProcessText();
            //print("Texto label: " + i + " " + botoes[i].GetComponentInChildren<UILabel>().text);
            botoes[i].GetComponent<ButtonPress>().indice = i;
           //yield return new WaitForSeconds(0.1f);
        }
        for (int i = 0; i < botoes.Length; i++)
        {
            botoes[i].GetComponentInChildren<UILabel>().text = gameData.LetrasBotoes[i].ToString();
            //print("Texto label: " + i + " " + botoes[i].GetComponentInChildren<UILabel>().text);
            botoes[i].GetComponent<ButtonPress>().indice = i;
            //yield return new WaitForSeconds(0.1f);
        }
    }
开发者ID:SmokingSnake,项目名称:GeekQuiz,代码行数:32,代码来源:GameInit.cs

示例2: AbreDicas

    void AbreDicas()
    {
        gd = GameObject.Find("GameInitializer").GetComponent<GameInit>().gameData;
        gi.openHints = !gi.openHints;

        if (gi.openHints)
        {
            gi.labelHint.GetComponent<UILabel>().text = gd.Dica(hintType);

            gi.hintBackground.SetActive(true);
        }
        else
        {
            gi.labelHint.GetComponent<UILabel>().text = " ";
            gi.hintBackground.SetActive(false);
        }

        //if (hintType == 1) gi.lastHint = 1;
        //else if (hintType == 2) gi.lastHint = 2;
        //else if (hintType == 0) gi.lastHint = 0;

        //if (hintType != 0)
        //{
        //    if (!gi.openHints)
        //    {
        //        if (hintType == gi.lastHint)
        //        {
        //            gi.hintBackground.SetActive(true);
        //        }
        //    }
        //    else
        //    {
        //        if (hintType == gi.lastHint)
        //        {
        //            gi.hintBackground.SetActive(false);
        //        }
        //        else
        //        {
        //            gi.hintBackground.SetActive(true);
        //        }
        //    }

        //}
        //else
        //{
        //    gi.hintBackground.SetActive(false);
        //}
        //print(hintType);
    }
开发者ID:SmokingSnake,项目名称:GeekQuiz,代码行数:49,代码来源:HintsButton.cs


注:本文中的GameData.Dica方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。