本文整理汇总了C#中GameData.GetMaxScreenBounds方法的典型用法代码示例。如果您正苦于以下问题:C# GameData.GetMaxScreenBounds方法的具体用法?C# GameData.GetMaxScreenBounds怎么用?C# GameData.GetMaxScreenBounds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameData
的用法示例。
在下文中一共展示了GameData.GetMaxScreenBounds方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
gameData = GameObject.FindObjectOfType<GameData>();
levelManager = GameObject.FindObjectOfType<LevelManager>();
Vector2 maxScreenBounds = gameData.GetMaxScreenBounds();
spawnAreaWidth = maxScreenBounds.x * 2;
spawnAreaHeight = maxScreenBounds.y * 2;
totalStartingAsteroids = Random.Range(minStartingAsteroids, maxStartingAsteroids);
offsetWidth = spawnAreaWidth / 2;
offsetHeight = spawnAreaHeight / 2;
float minX = transform.position.x - offsetWidth;
float maxX = transform.position.x + offsetWidth;
float minY = transform.position.y - offsetHeight;
float maxY = transform.position.y + offsetHeight;
for (int i = 0; i < totalStartingAsteroids; i++)
{
GameObject newAsteroid = Instantiate(BasicAsteroid, new Vector2(Random.Range(minX, maxX), Random.Range(minY, maxY)), transform.rotation) as GameObject;
newAsteroid.transform.parent = transform;
}
}