本文整理汇总了C#中GameBitBuffer.WriteInt64方法的典型用法代码示例。如果您正苦于以下问题:C# GameBitBuffer.WriteInt64方法的具体用法?C# GameBitBuffer.WriteInt64怎么用?C# GameBitBuffer.WriteInt64使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameBitBuffer
的用法示例。
在下文中一共展示了GameBitBuffer.WriteInt64方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(4, Field0);
buffer.WriteInt(32, Field1);
buffer.WriteInt(32, Field2);
buffer.WriteInt64(64, Field3);
buffer.WriteInt(32, Field4);
for (int i = 0; i < Field5.Length; i++) buffer.WriteInt(32, Field5[i]);
}
示例2: Encode
public override void Encode(GameBitBuffer buffer)
{
Field0.Encode(buffer);
Field1.Encode(buffer);
buffer.WriteInt(32, GameId);
buffer.WriteInt64(64, Field3);
buffer.WriteInt(4, Field4 - (2));
buffer.WriteInt(32, ProtocolHash);
buffer.WriteInt(32, SNOPackHash);
}
示例3: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(3, Field0 - (-1));
Field1.Encode(buffer);
buffer.WriteInt64(64, Field2);
buffer.WriteInt(3, Field3 - (-1));
buffer.WriteInt(32, Field4);
buffer.WriteInt(16, Field5);
buffer.WriteInt(32, Field6);
buffer.WriteInt(16, Field7);
}
示例4: Encode
public void Encode(GameBitBuffer buffer)
{
buffer.WriteInt64(64, Field0);
buffer.WriteInt64(64, Field1);
}
示例5: Encode
public void Encode(GameBitBuffer buffer)
{
buffer.WriteInt64(64, High);
buffer.WriteInt64(64, Low);
}
示例6: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(32, FromID);
buffer.WriteInt64(64, Amount);
InvLoc.Encode(buffer);
}
示例7: Encode
public void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(32, Field0);
buffer.WriteInt(32, dwWidth);
buffer.WriteInt(32, dwHeight);
buffer.WriteInt(32, dwFaceCount);
buffer.WriteInt(32, Field4);
buffer.WriteInt(32, dwMipMapLevelMax);
for(int i = 0;i < _Field6.Length;i++) _Field6[i].Encode(buffer);
buffer.WriteInt(32, Field7);
serFrame.Encode(buffer);
Field9.Encode(buffer);
Field10.Encode(buffer);
buffer.WriteInt(32, Field11);
buffer.WriteInt(32, Field12);
buffer.WriteInt(32, Field13);
buffer.WriteInt64(64, Field14);
buffer.WriteInt(32, Field15);
buffer.WriteInt(8, Field16);
buffer.WriteInt(8, Field17);
buffer.WriteInt(8, Field18);
buffer.WriteCharArray(256, Field19);
Field20.Encode(buffer);
serImageFileIDs.Encode(buffer);
buffer.WriteInt(32, Field22);
buffer.WriteInt(32, Field23);
buffer.WriteInt(32, Field24);
}
示例8: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(32, Field0);
buffer.WriteInt64(64,Field1);
}
示例9: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteCharArray(49, Field0);
buffer.WriteInt64(64, Field1);
buffer.WriteInt64(64, Field2);
buffer.WriteInt(4, Field3 - (2));
buffer.WriteInt(32, Field4);
}