本文整理汇总了C#中GameBitBuffer类的典型用法代码示例。如果您正苦于以下问题:C# GameBitBuffer类的具体用法?C# GameBitBuffer怎么用?C# GameBitBuffer使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
GameBitBuffer类属于命名空间,在下文中一共展示了GameBitBuffer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteUInt(32, ActorID);
buffer.WriteInt(4, atKeyVals.Length);
for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].Encode(buffer); }
for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].EncodeValue(buffer); }
}
示例2: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteCharArray(512, Field0);
buffer.WriteInt(4, Field1 - (-1));
Field2.Encode(buffer);
buffer.WriteInt(32, Field3);
}
示例3: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(32);
Field1 = buffer.ReadCharArray(128);
Field2 = buffer.ReadCharArray(49);
Field3 = buffer.ReadInt(4) + (2);
}
示例4: Parse
public void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(32);
Field1 = buffer.ReadInt(5);
Field2 = buffer.ReadInt(4);
Field3 = buffer.ReadInt(5) + (-1);
}
示例5: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(32);
Field1 = buffer.ReadInt(32);
Field2 = buffer.ReadInt(5);
Field3 = buffer.ReadInt(2) + (-1);
if (buffer.ReadBool())
{
Field4 = new WorldLocationMessageData();
Field4.Parse(buffer);
}
if (buffer.ReadBool())
{
Field5 = new InventoryLocationMessageData();
Field5.Parse(buffer);
}
Field6 = new GBHandle();
Field6.Parse(buffer);
Field7 = buffer.ReadInt(32);
Field8 = buffer.ReadInt(32);
Field9 = buffer.ReadInt(4) + (-1);
Field10 = (byte)buffer.ReadInt(8);
if (buffer.ReadBool())
{
Field11 = buffer.ReadInt(32);
}
if (buffer.ReadBool())
{
Field12 = buffer.ReadInt(32);
}
if (buffer.ReadBool())
{
Field13 = buffer.ReadInt(32);
}
}
示例6: Parse
public override void Parse(GameBitBuffer buffer)
{
ActorId = buffer.ReadInt(32);
if (buffer.ReadBool())
{
Position = new Vector3D();
Position.Parse(buffer);
}
if (buffer.ReadBool())
{
Angle = buffer.ReadFloat32();
}
if (buffer.ReadBool())
{
TurnImmediately = buffer.ReadBool();
}
if (buffer.ReadBool())
{
Speed = buffer.ReadFloat32();
}
if (buffer.ReadBool())
{
Field5 = buffer.ReadInt(25);
}
if (buffer.ReadBool())
{
AnimationTag = buffer.ReadInt(21) + (-1);
}
if (buffer.ReadBool())
{
Field7 = buffer.ReadInt(32);
}
}
示例7: Parse
public void Parse(GameBitBuffer buffer)
{
Field0 = (byte) buffer.ReadInt(8);
Field1 = (byte) buffer.ReadInt(8);
Field2 = (byte) buffer.ReadInt(8);
Field3 = (byte) buffer.ReadInt(8);
}
示例8: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(2, Field0);
buffer.WriteInt(32, Field1);
buffer.WriteInt(32, Field2);
buffer.WriteBool(Field3);
}
示例9: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(32, RopeSNO);
buffer.WriteInt(32, StartSourceActorId);
buffer.WriteInt(5, Field2);
EndPosition.Encode(buffer);
}
示例10: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(32, Field0);
buffer.WriteInt(32, Field1);
buffer.WriteInt(5, Field2);
Field3.Encode(buffer);
}
示例11: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(2);
Field1 = buffer.ReadInt(32);
Field2 = buffer.ReadInt(32);
Field3 = buffer.ReadBool();
}
示例12: Parse
public void Parse(GameBitBuffer buffer)
{
HotBarButtons = new HotbarButtonData[9];
for (int i = 0; i < HotBarButtons.Length; i++)
{
HotBarButtons[i] = new HotbarButtonData();
HotBarButtons[i].Parse(buffer);
}
SkilKeyMappings = new SkillKeyMapping[15];
for (int i = 0; i < SkilKeyMappings.Length; i++)
{
SkilKeyMappings[i] = new SkillKeyMapping();
SkilKeyMappings[i].Parse(buffer);
}
Field2 = buffer.ReadInt(32);
Field3 = buffer.ReadInt(32);
Field4 = new HirelingSavedData();
Field4.Parse(buffer);
Field5 = buffer.ReadInt(32);
LearnedLore = new LearnedLore();
LearnedLore.Parse(buffer);
snoActiveSkills = new int /* sno */[6];
for (int i = 0; i < snoActiveSkills.Length; i++) snoActiveSkills[i] = buffer.ReadInt(32);
snoTraits = new int /* sno */[3];
for (int i = 0; i < snoTraits.Length; i++) snoTraits[i] = buffer.ReadInt(32);
Field9 = new SavePointData();
Field9.Parse(buffer);
m_SeenTutorials = new int /* sno */[64];
for (int i = 0; i < m_SeenTutorials.Length; i++) m_SeenTutorials[i] = buffer.ReadInt(32);
}
示例13: Parse
public void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadFloat32();
Field1 = new PRTransform();
Field1.Parse(buffer);
Field2 = buffer.ReadInt(32);
}
示例14: EncodeValue
public void EncodeValue(GameBitBuffer buffer)
{
switch (Attribute.EncodingType)
{
case GameAttributeEncoding.Int:
buffer.WriteInt(Attribute.BitCount, Int);
break;
case GameAttributeEncoding.IntMinMax:
buffer.WriteInt(Attribute.BitCount, Int - Attribute.Min.Value);
break;
case GameAttributeEncoding.Float16:
buffer.WriteFloat16(Float);
break;
case GameAttributeEncoding.Float16Or32:
if (Float >= 65536.0f || -65536.0f >= Float)
{
buffer.WriteBool(false);
buffer.WriteFloat32(Float);
}
else
{
buffer.WriteBool(true);
buffer.WriteFloat16(Float);
}
break;
default:
throw new Exception("bad voodoo");
}
}
示例15: Parse
public override void Parse(GameBitBuffer buffer)
{
ActorID = buffer.ReadUInt(32);
Field1 = buffer.ReadInt(2);
aAffixGBIDs = new int /* gbid */[buffer.ReadInt(6)];
for (int i = 0; i < aAffixGBIDs.Length; i++) aAffixGBIDs[i] = buffer.ReadInt(32);
}