当前位置: 首页>>代码示例>>C#>>正文


C# GameBitBuffer.ReadCharArray方法代码示例

本文整理汇总了C#中GameBitBuffer.ReadCharArray方法的典型用法代码示例。如果您正苦于以下问题:C# GameBitBuffer.ReadCharArray方法的具体用法?C# GameBitBuffer.ReadCharArray怎么用?C# GameBitBuffer.ReadCharArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameBitBuffer的用法示例。


在下文中一共展示了GameBitBuffer.ReadCharArray方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadCharArray(128);
     Field2 = buffer.ReadCharArray(49);
     Field3 = buffer.ReadInt(4) + (2);
 }
开发者ID:rotacioskapa,项目名称:mooege,代码行数:7,代码来源:JoinLANGameMessage.cs

示例2: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3);
     Field1 = buffer.ReadCharArray(128);
     ToonName = buffer.ReadCharArray(101);
     Field3 = buffer.ReadInt(5) + (-1);
     Field4 = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(7);
     Field7 = new HeroStateData();
     Field7.Parse(buffer);
     Field8 = buffer.ReadBool();
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
 }
开发者ID:rotacioskapa,项目名称:mooege,代码行数:15,代码来源:NewPlayerMessage.cs

示例3: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(512);
     Field1 = buffer.ReadInt(4) + (-1);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
 }
开发者ID:Rianon,项目名称:mooege,代码行数:8,代码来源:TryConsoleCommand.cs

示例4: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(512);
     if (buffer.ReadBool())
     {
         Field1 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadInt(32);
     }
 }
开发者ID:rotacioskapa,项目名称:mooege,代码行数:12,代码来源:DisplayGameTextMessage.cs

示例5: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(33);
     Field1 = buffer.ReadInt(3) + (-1);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadBool();
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(16);
     Field8 = buffer.ReadInt(3) + (1);
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
     Field11 = (short)buffer.ReadInt(16);
 }
开发者ID:loonbg,项目名称:mooege,代码行数:15,代码来源:CreateBNetGameMessage.cs

示例6: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new Vector3D();
     Field3.Parse(buffer);
     Field4 = new Vector3D();
     Field4.Parse(buffer);
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(32);
     Field8 = new RGBAColor();
     Field8.Parse(buffer);
     Field9 = buffer.ReadCharArray(128);
 }
开发者ID:wow4all,项目名称:mooege,代码行数:16,代码来源:DebugDrawPrimMessage.cs

示例7: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     PlayerIndex = buffer.ReadInt(3);
     ToonId = new EntityId();
     ToonId.Parse(buffer);
     GameAccountId = new EntityId();
     GameAccountId.Parse(buffer);
     ToonName = buffer.ReadCharArray(101);
     Field3 = buffer.ReadInt(5) + (-1);
     Field4 = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(7);
     StateData = new HeroStateData();
     StateData.Parse(buffer);
     Field8 = buffer.ReadBool();
     Field9 = buffer.ReadInt(32);
     ActorID = buffer.ReadUInt(32);
 }
开发者ID:wow4all,项目名称:mooege,代码行数:18,代码来源:NewPlayerMessage.cs

示例8: Parse

 public void Parse(GameBitBuffer buffer)
 {
     snoConversation = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadBool();
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     snoSpeakerActor = buffer.ReadInt(32);
     Field10 = buffer.ReadCharArray(49);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
     Field13 = buffer.ReadInt(32);
     Field14 = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
 }
开发者ID:Tareg,项目名称:mooege,代码行数:19,代码来源:PlayLineParams.cs

示例9: Parse

 public void Parse(GameBitBuffer buffer)
 {
     SNOConversation = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadBool();
     LineID = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Gender = (VoiceGender)buffer.ReadInt(32);
     VoiceClassID = buffer.ReadInt(32);
     snoSpeakerActor = buffer.ReadInt(32);
     Name = buffer.ReadCharArray(49);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
     Field13 = buffer.ReadInt(32);
     Field14 = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
 }
开发者ID:rosebud,项目名称:mooege,代码行数:19,代码来源:PlayLineParams.cs

示例10: Parse

 public void Parse(GameBitBuffer buffer)
 {
     SNOConversation = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadBool();
     Field3 = buffer.ReadBool();
     LineID = buffer.ReadInt(32);
     Speaker = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     TextClass = (Class)buffer.ReadInt(32);
     Gender = (VoiceGender)buffer.ReadInt(32);
     AudioClass = (Class)buffer.ReadInt(32);
     SNOSpeakerActor = buffer.ReadInt(32);
     Name = buffer.ReadCharArray(49);
     Field11 = buffer.ReadInt(32);
     AnimationTag = buffer.ReadInt(32);
     Duration = buffer.ReadInt(32);
     Field14 = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
 }
开发者ID:wow4all,项目名称:mooege,代码行数:20,代码来源:PlayLineParams.cs

示例11: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     SNOPackHash = buffer.ReadInt(32);
     ProtocolHash = buffer.ReadInt(32);
     Version = buffer.ReadCharArray(32);
 }
开发者ID:Xtracti0n,项目名称:d3sharp,代码行数:6,代码来源:VersionsMessage.cs

示例12: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadCharArray(512);
 }
开发者ID:rotacioskapa,项目名称:mooege,代码行数:5,代码来源:DebugActorTooltipMessage.cs

示例13: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(64);
 }
开发者ID:starcasters,项目名称:type-extractor,代码行数:4,代码来源:classgenerator-output.cs

示例14: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3);
     Field1 = new EntityId();
     Field1.Parse(buffer);
     Field2 = new EntityId();
     Field2.Parse(buffer);
     Field3 = buffer.ReadCharArray(49);
     Field4 = buffer.ReadInt(5) + (-1);
     Field5 = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(7);
     Field8 = new HeroStateData();
     Field8.Parse(buffer);
     Field9 = buffer.ReadBool();
     Field10 = buffer.ReadInt(32);
     Field11 = buffer.ReadInt(32);
 }
开发者ID:neoxd2,项目名称:mooege,代码行数:18,代码来源:classgenerator-output.cs

示例15: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Name = buffer.ReadCharArray(49);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(30);
 }
开发者ID:ReptileZ,项目名称:mooege,代码行数:6,代码来源:CreateHeroMessage.cs


注:本文中的GameBitBuffer.ReadCharArray方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。