本文整理汇总了C#中GameBitBuffer.WriteCharArray方法的典型用法代码示例。如果您正苦于以下问题:C# GameBitBuffer.WriteCharArray方法的具体用法?C# GameBitBuffer.WriteCharArray怎么用?C# GameBitBuffer.WriteCharArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameBitBuffer
的用法示例。
在下文中一共展示了GameBitBuffer.WriteCharArray方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(32, Field0);
buffer.WriteCharArray(128, Field1);
buffer.WriteCharArray(49, Field2);
buffer.WriteInt(4, Field3 - (2));
}
示例2: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(3, PlayerIndex);
buffer.WriteCharArray(128, Field1);
buffer.WriteCharArray(101, ToonName);
buffer.WriteInt(5, Field3 - (-1));
buffer.WriteInt(3, Field4 - (-1));
buffer.WriteInt(32, snoActorPortrait);
buffer.WriteInt(7, Field6);
StateData.Encode(buffer);
buffer.WriteBool(Field8);
buffer.WriteInt(32, Field9);
buffer.WriteUInt(32, ActorID);
}
示例3: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(3, Field0);
buffer.WriteCharArray(128, Field1);
buffer.WriteCharArray(101, ToonName);
buffer.WriteInt(5, Field3 - (-1));
buffer.WriteInt(3, Field4 - (-1));
buffer.WriteInt(32, snoActorPortrait);
buffer.WriteInt(7, Field6);
Field7.Encode(buffer);
buffer.WriteBool(Field8);
buffer.WriteInt(32, Field9);
buffer.WriteInt(32, Field10);
}
示例4: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteCharArray(512, Field0);
buffer.WriteInt(4, Field1 - (-1));
Field2.Encode(buffer);
buffer.WriteInt(32, Field3);
}
示例5: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(32, Field0);
buffer.WriteInt(32, Field1);
buffer.WriteInt(32, Field2);
Field3.Encode(buffer);
Field4.Encode(buffer);
buffer.WriteFloat32(Field5);
buffer.WriteFloat32(Field6);
buffer.WriteInt(32, Field7);
Field8.Encode(buffer);
buffer.WriteCharArray(128, Field9);
}
示例6: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteCharArray(512, Field0);
buffer.WriteBool(Field1.HasValue);
if (Field1.HasValue)
{
buffer.WriteInt(32, Field1.Value);
}
buffer.WriteBool(Field2.HasValue);
if (Field2.HasValue)
{
buffer.WriteInt(32, Field2.Value);
}
}
示例7: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteCharArray(33, Field0);
buffer.WriteInt(3, Field1 - (-1));
buffer.WriteInt(32, Field2);
buffer.WriteInt(32, Field3);
buffer.WriteInt(32, Field4);
buffer.WriteBool(Field5);
buffer.WriteInt(32, Field6);
buffer.WriteInt(16, Field7);
buffer.WriteInt(3, Field8 - (1));
buffer.WriteInt(32, Field9);
buffer.WriteInt(32, Field10);
buffer.WriteInt(16, Field11);
}
示例8: Encode
public void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(32, snoConversation);
buffer.WriteInt(32, Field1);
buffer.WriteBool(Field2);
buffer.WriteInt(32, Field3);
buffer.WriteInt(32, Field4);
buffer.WriteInt(32, Field5);
buffer.WriteInt(32, Field6);
buffer.WriteInt(32, Field7);
buffer.WriteInt(32, Field8);
buffer.WriteInt(32, snoSpeakerActor);
buffer.WriteCharArray(49, Field10);
buffer.WriteInt(32, Field11);
buffer.WriteInt(32, Field12);
buffer.WriteInt(32, Field13);
buffer.WriteInt(32, Field14);
buffer.WriteInt(32, Field15);
}
示例9: Encode
public void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(32, SNOConversation);
buffer.WriteInt(32, Field1);
buffer.WriteBool(Field2);
buffer.WriteInt(32, LineID);
buffer.WriteInt(32, Field4);
buffer.WriteInt(32, Field5);
buffer.WriteInt(32, Field6);
buffer.WriteInt(32, (int)Gender);
buffer.WriteInt(32, VoiceClassID);
buffer.WriteInt(32, snoSpeakerActor);
buffer.WriteCharArray(49, Name);
buffer.WriteInt(32, Field11);
buffer.WriteInt(32, Field12);
buffer.WriteInt(32, Field13);
buffer.WriteInt(32, Field14);
buffer.WriteInt(32, Field15);
}
示例10: Encode
public void Encode(GameBitBuffer buffer)
{
buffer.WriteCharArray(128, Field0);
serSOAs.Encode(buffer);
Field2.Encode(buffer);
}
示例11: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(32, Field0);
buffer.WriteCharArray(512, Field1);
}
示例12: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(3, Field0);
Field1.Encode(buffer);
Field2.Encode(buffer);
buffer.WriteCharArray(49, Field3);
buffer.WriteInt(5, Field4 - (-1));
buffer.WriteInt(3, Field5 - (-1));
buffer.WriteInt(32, snoActorPortrait);
buffer.WriteInt(7, Field7);
Field8.Encode(buffer);
buffer.WriteBool(Field9);
buffer.WriteInt(32, Field10);
buffer.WriteInt(32, Field11);
}
示例13: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(32, SNOPackHash);
buffer.WriteInt(32, ProtocolHash);
buffer.WriteCharArray(32, Version);
}
示例14: Encode
public override void Encode(GameBitBuffer buffer)
{
buffer.WriteCharArray(49, Name);
buffer.WriteInt(32, Field1);
buffer.WriteInt(30, Field2);
}
示例15: Encode
public void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(32, SNOConversation);
buffer.WriteInt(32, Field1);
buffer.WriteBool(Field2);
buffer.WriteBool(Field3);
buffer.WriteBool(Field4);
buffer.WriteInt(32, LineID);
buffer.WriteInt(32, (int)Speaker);
buffer.WriteInt(32, Field5);
buffer.WriteInt(32, (int)TextClass);
buffer.WriteInt(32, SNOSpeakerActor);
buffer.WriteInt(32, (int)Gender);
buffer.WriteInt(32, (int)AudioClass);
buffer.WriteCharArray(49, Name);
buffer.WriteInt(32, Field11);
buffer.WriteInt(32, AnimationTag);
buffer.WriteInt(32, Duration);
buffer.WriteInt(32, Id);
buffer.WriteInt(32, Field15);
}