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C# GameBitBuffer.ReadInt方法代码示例

本文整理汇总了C#中GameBitBuffer.ReadInt方法的典型用法代码示例。如果您正苦于以下问题:C# GameBitBuffer.ReadInt方法的具体用法?C# GameBitBuffer.ReadInt怎么用?C# GameBitBuffer.ReadInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameBitBuffer的用法示例。


在下文中一共展示了GameBitBuffer.ReadInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadFloat32();
 }
开发者ID:wow4all,项目名称:mooege,代码行数:7,代码来源:PlayAnimationMessageSpec.cs

示例2: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new InventoryLocationMessageData();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
 }
开发者ID:qqshfox,项目名称:mooege,代码行数:7,代码来源:ACDInventoryPositionMessage.cs

示例3: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     ActorId = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Position = new Vector3D();
         Position.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Angle = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadBool();
     }
     if (buffer.ReadBool())
     {
         Field4 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadInt(24);
     }
     if (buffer.ReadBool())
     {
         Field6 = buffer.ReadInt(21) + (-1);
     }
     if (buffer.ReadBool())
     {
         Field7 = buffer.ReadInt(32);
     }
 }
开发者ID:rosebud,项目名称:mooege,代码行数:33,代码来源:PlayerMovementMessage.cs

示例4: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     tNPCInteraction = new NPCInteraction[buffer.ReadInt(5)];
     for (int i = 0; i < tNPCInteraction.Length; i++) { tNPCInteraction[i] = new NPCInteraction(); tNPCInteraction[i].Parse(buffer); }
     Field2 = buffer.ReadInt(2);
 }
开发者ID:Rianon,项目名称:mooege,代码行数:7,代码来源:NPCInteractOptionsMessage.cs

示例5: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     HirelingIndex = buffer.ReadInt(2);
     Field1 = buffer.ReadBool();
     Field2 = buffer.ReadInt(32);
     Level = buffer.ReadInt(7);
 }
开发者ID:wow4all,项目名称:mooege,代码行数:7,代码来源:HirelingInfoUpdateMessage.cs

示例6: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Duration = buffer.ReadInt(32);
     AnimationSNO = buffer.ReadInt(32);
     PermutationIndex = buffer.ReadInt(32);
     Speed = buffer.ReadFloat32();
 }
开发者ID:loonbg,项目名称:mooege,代码行数:7,代码来源:PlayAnimationMessageSpec.cs

示例7: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     atKeyVals = new NetAttributeKeyValue[buffer.ReadInt(4)];
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i] = new NetAttributeKeyValue(); atKeyVals[i].Parse(buffer); }
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].ParseValue(buffer); }
 }
开发者ID:Rianon,项目名称:mooege,代码行数:7,代码来源:AttributesSetValuesMessage.cs

示例8: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(5) + (-1);
     Field2 = new IVector2D();
     Field2.Parse(buffer);
 }
开发者ID:Tareg,项目名称:mooege,代码行数:7,代码来源:InventoryLocationMessageData.cs

示例9: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3);
     Field1 = buffer.ReadInt(5);
     PetId = buffer.ReadUInt(32);
     Field3 = buffer.ReadInt(5) + (-1);
 }
开发者ID:ncoop23,项目名称:mooege,代码行数:7,代码来源:PetMessage.cs

示例10: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field1 = new Vector3D();
         Field1.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadBool();
     }
     if (buffer.ReadBool())
     {
         Field4 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadInt(24);
     }
     if (buffer.ReadBool())
     {
         Field6 = buffer.ReadInt(21) + (-1);
     }
     if (buffer.ReadBool())
     {
         Field7 = buffer.ReadInt(32);
     }
 }
开发者ID:Xtracti0n,项目名称:d3sharp,代码行数:33,代码来源:ACDTranslateNormalMessage.cs

示例11: Parse

 public void Parse(GameBitBuffer buffer)
 {
     HotBarButtons = new HotbarButtonData[6];
     for (int i = 0; i < HotBarButtons.Length; i++)
     {
         HotBarButtons[i] = new HotbarButtonData();
         HotBarButtons[i].Parse(buffer);
     }
     HotBarButton = new HotbarButtonData();
     HotBarButton.Parse(buffer);
     PlaytimeTotal = buffer.ReadInt(32);
     WaypointFlags = buffer.ReadInt(32);
     Field4 = new HirelingSavedData();
     Field4.Parse(buffer);
     Field5 = buffer.ReadInt(32);
     LearnedLore = new LearnedLore();
     LearnedLore.Parse(buffer);
     ActiveSkills = new ActiveSkillSavedData[6];
     for (int i = 0; i < ActiveSkills.Length; i++)
     {
         ActiveSkills[i] = new ActiveSkillSavedData();
         ActiveSkills[i].Parse(buffer);
     }
     snoTraits = new int /* sno */[3];
     for (int i = 0; i < snoTraits.Length; i++) snoTraits[i] = buffer.ReadInt(32);
     SavePointData = new SavePointData();
     SavePointData.Parse(buffer);
 }
开发者ID:kiwi0530,项目名称:mooege,代码行数:28,代码来源:PlayerSavedData.cs

示例12: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Type = (NPCInteractionType) buffer.ReadInt(4);
     ConversationSNO = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     State = (NPCInteractionState) buffer.ReadInt(2);
 }
开发者ID:wow4all,项目名称:mooege,代码行数:7,代码来源:NPCInteraction.cs

示例13: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadCharArray(128);
     Field2 = buffer.ReadCharArray(49);
     Field3 = buffer.ReadInt(4) + (2);
 }
开发者ID:rotacioskapa,项目名称:mooege,代码行数:7,代码来源:JoinLANGameMessage.cs

示例14: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(2);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadBool();
 }
开发者ID:loonbg,项目名称:mooege,代码行数:7,代码来源:KillCounterUpdateMessage.cs

示例15: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadBool();
     snoAffixStringList = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
 }
开发者ID:wow4all,项目名称:mooege,代码行数:7,代码来源:RareItemName.cs


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