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C# GameBitBuffer.ReadFloat32方法代码示例

本文整理汇总了C#中GameBitBuffer.ReadFloat32方法的典型用法代码示例。如果您正苦于以下问题:C# GameBitBuffer.ReadFloat32方法的具体用法?C# GameBitBuffer.ReadFloat32怎么用?C# GameBitBuffer.ReadFloat32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameBitBuffer的用法示例。


在下文中一共展示了GameBitBuffer.ReadFloat32方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     ActorId = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Position = new Vector3D();
         Position.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Angle = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         TurnImmediately = buffer.ReadBool();
     }
     if (buffer.ReadBool())
     {
         Speed = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadInt(25);
     }
     if (buffer.ReadBool())
     {
         AnimationTag = buffer.ReadInt(21) + (-1);
     }
     if (buffer.ReadBool())
     {
         Field7 = buffer.ReadInt(32);
     }
 }
开发者ID:CommunityX,项目名称:mooege,代码行数:33,代码来源:ACDTranslateNormalMessage.cs

示例2: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field1 = new Vector3D();
         Field1.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadBool();
     }
     if (buffer.ReadBool())
     {
         Field4 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadInt(24);
     }
     if (buffer.ReadBool())
     {
         Field6 = buffer.ReadInt(21) + (-1);
     }
     if (buffer.ReadBool())
     {
         Field7 = buffer.ReadInt(32);
     }
 }
开发者ID:Xtracti0n,项目名称:d3sharp,代码行数:33,代码来源:ACDTranslateNormalMessage.cs

示例3: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     ActorId = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Position = new Vector3D();
         Position.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Angle = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadBool();
     }
     if (buffer.ReadBool())
     {
         Field4 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadInt(24);
     }
     if (buffer.ReadBool())
     {
         Field6 = buffer.ReadInt(21) + (-1);
     }
     if (buffer.ReadBool())
     {
         Field7 = buffer.ReadInt(32);
     }
 }
开发者ID:rosebud,项目名称:mooege,代码行数:33,代码来源:PlayerMovementMessage.cs

示例4: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadFloat32();
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadInt(32);
 }
开发者ID:wow4all,项目名称:mooege,代码行数:10,代码来源:Message.cs

示例5: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Tick = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(4);
     Position = new Vector3D();
     Position.Parse(buffer);
     Angle = buffer.ReadFloat32();
     Speed = buffer.ReadFloat32();
     AnimationTag = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(21) + (-1);
 }
开发者ID:RC1140,项目名称:mooege,代码行数:11,代码来源:ACDClientTranslateMessage.cs

示例6: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     ActorId = buffer.ReadInt(32);
     Start = new Vector3D();
     Start.Parse(buffer);
     Velocity = new Vector3D();
     Velocity.Parse(buffer);
     Field3 = buffer.ReadInt(24);
     FlyingAnimationTagID = buffer.ReadInt(21) + (-1);
     LandingAnimationTagID = buffer.ReadInt(21) + (-1);
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadFloat32();
 }
开发者ID:ncoop23,项目名称:mooege,代码行数:14,代码来源:ACDTranslateArcMessage.cs

示例7: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     ActorId = buffer.ReadInt(32);
     Start = new Vector3D();
     Start.Parse(buffer);
     Velocity = new Vector3D();
     Velocity.Parse(buffer);
     Field3 = buffer.ReadInt(25);
     FlyingAnimationTagID = buffer.ReadInt(21) + (-1);
     LandingAnimationTagID = buffer.ReadInt(21) + (-1);
     Gravity = buffer.ReadFloat32();
     PowerSNO = buffer.ReadInt(32);
     Bounce = buffer.ReadFloat32();
     DestinationZ = buffer.ReadFloat32();
 }
开发者ID:loonbg,项目名称:mooege,代码行数:15,代码来源:ACDTranslateArcMessage.cs

示例8: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadFloat32();
     Field1 = new PRTransform();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
 }
开发者ID:Tareg,项目名称:mooege,代码行数:7,代码来源:WorldLocationMessageData.cs

示例9: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Duration = buffer.ReadInt(32);
     AnimationSNO = buffer.ReadInt(32);
     PermutationIndex = buffer.ReadInt(32);
     Speed = buffer.ReadFloat32();
 }
开发者ID:loonbg,项目名称:mooege,代码行数:7,代码来源:PlayAnimationMessageSpec.cs

示例10: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadFloat32();
 }
开发者ID:wow4all,项目名称:mooege,代码行数:7,代码来源:PlayAnimationMessageSpec.cs

示例11: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new Vector3D();
     Field3.Parse(buffer);
     Field4 = new Vector3D();
     Field4.Parse(buffer);
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(32);
     Field8 = new RGBAColor();
     Field8.Parse(buffer);
     Field9 = buffer.ReadCharArray(128);
 }
开发者ID:wow4all,项目名称:mooege,代码行数:16,代码来源:DebugDrawPrimMessage.cs

示例12: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Scale = buffer.ReadFloat32();
     Transform = new PRTransform();
     Transform.Parse(buffer);
     WorldID = buffer.ReadUInt(32);
 }
开发者ID:rosebud,项目名称:mooege,代码行数:7,代码来源:WorldLocationMessageData.cs

示例13: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new WorldPlace();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     m_snoStringList = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadFloat32();
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadBool();
     Field10 = buffer.ReadBool();
     Field11 = buffer.ReadBool();
     Field12 = buffer.ReadInt(32);
 }
开发者ID:wow4all,项目名称:mooege,代码行数:17,代码来源:MapMarkerInfoMessage.cs

示例14: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     Field1 = buffer.ReadInt(4);
     Field2 = buffer.ReadFloat32();
     tAnim = new PlayAnimationMessageSpec[buffer.ReadInt(2)];
     for (int i = 0; i < tAnim.Length; i++) { tAnim[i] = new PlayAnimationMessageSpec(); tAnim[i].Parse(buffer); }
 }
开发者ID:bryan77,项目名称:mooege,代码行数:8,代码来源:PlayAnimationMessage.cs

示例15: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadInt(4) + (-1);
     }
     Field4 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadFloat32();
     }
     Field6 = buffer.ReadInt(4);
     Field7 = buffer.ReadInt(6);
     if (buffer.ReadBool())
     {
         Field8 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field9 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field10 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field12 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field14 = buffer.ReadFloat32();
     }
 }
开发者ID:Rianon,项目名称:mooege,代码行数:46,代码来源:TrickleMessage.cs


注:本文中的GameBitBuffer.ReadFloat32方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。