本文整理汇总了C#中Animator.SendMessageUpwards方法的典型用法代码示例。如果您正苦于以下问题:C# Animator.SendMessageUpwards方法的具体用法?C# Animator.SendMessageUpwards怎么用?C# Animator.SendMessageUpwards使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Animator
的用法示例。
在下文中一共展示了Animator.SendMessageUpwards方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnStateExit
// OnStateEnter is called before OnStateEnter is called on any state inside this state machine
//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
// OnStateUpdate is called before OnStateUpdate is called on any state inside this state machine
//override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
// OnStateExit is called before OnStateExit is called on any state inside this state machine
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (stateInfo.IsTag("Attack"))
{
animator.SendMessageUpwards("AttackAnimationComplete", SendMessageOptions.DontRequireReceiver);
}
else if (stateInfo.IsTag("LongAttack"))
{
animator.SendMessageUpwards("LongAttackAnimationComplete", SendMessageOptions.DontRequireReceiver);
}
else if (stateInfo.IsTag("ConeAttack"))
{
animator.SendMessageUpwards("ConeAttackAnimationComplete", SendMessageOptions.DontRequireReceiver);
}
else if (stateInfo.IsTag("Bite"))
{
animator.SendMessageUpwards("BiteAnimationComplete", SendMessageOptions.DontRequireReceiver);
}
else if (stateInfo.IsTag("SwingOpen"))
{
Debug.Log("upwards " + animator);
animator.SendMessageUpwards("SwingOpenAnimationComplete", SendMessageOptions.DontRequireReceiver);
}
else if (stateInfo.IsTag("SwingClose"))
{
Debug.Log("upwards " + animator);
animator.SendMessageUpwards("SwingCloseAnimationComplete", SendMessageOptions.DontRequireReceiver);
}
}
示例2: OnStateExit
// OnStateExit is called before OnStateExit is called on any state inside this state machine
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (sendTo == Option.selfOnly)
animator.SendMessage(messageName, _require);
else if (sendTo == Option.selfAndParent) {
animator.SendMessage(messageName, _require);
if (animator.transform.parent)
animator.transform.parent.SendMessage(messageName, _require);
} else if (sendTo == Option.parentOnly) {
if (animator.transform.parent)
animator.transform.parent.SendMessage(messageName, _require);
} else if (sendTo == Option.upwards)
animator.SendMessageUpwards(messageName, _require);
}