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C# Animator.SendMessageUpwards方法代码示例

本文整理汇总了C#中Animator.SendMessageUpwards方法的典型用法代码示例。如果您正苦于以下问题:C# Animator.SendMessageUpwards方法的具体用法?C# Animator.SendMessageUpwards怎么用?C# Animator.SendMessageUpwards使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Animator的用法示例。


在下文中一共展示了Animator.SendMessageUpwards方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnStateExit

 // OnStateEnter is called before OnStateEnter is called on any state inside this state machine
 //override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
 //
 //}
 // OnStateUpdate is called before OnStateUpdate is called on any state inside this state machine
 //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
 //
 //}
 // OnStateExit is called before OnStateExit is called on any state inside this state machine
 public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     if (stateInfo.IsTag("Attack"))
     {
         animator.SendMessageUpwards("AttackAnimationComplete", SendMessageOptions.DontRequireReceiver);
     }
     else if (stateInfo.IsTag("LongAttack"))
     {
         animator.SendMessageUpwards("LongAttackAnimationComplete", SendMessageOptions.DontRequireReceiver);
     }
     else if (stateInfo.IsTag("ConeAttack"))
     {
         animator.SendMessageUpwards("ConeAttackAnimationComplete", SendMessageOptions.DontRequireReceiver);
     }
     else if (stateInfo.IsTag("Bite"))
     {
         animator.SendMessageUpwards("BiteAnimationComplete", SendMessageOptions.DontRequireReceiver);
     }
     else if (stateInfo.IsTag("SwingOpen"))
     {
         Debug.Log("upwards " + animator);
         animator.SendMessageUpwards("SwingOpenAnimationComplete", SendMessageOptions.DontRequireReceiver);
     }
     else if (stateInfo.IsTag("SwingClose"))
     {
         Debug.Log("upwards " + animator);
         animator.SendMessageUpwards("SwingCloseAnimationComplete", SendMessageOptions.DontRequireReceiver);
     }
 }
开发者ID:igm-capstone,项目名称:capstone-game-unity,代码行数:38,代码来源:AttackAnimBehaviour.cs

示例2: OnStateExit

 // OnStateExit is called before OnStateExit is called on any state inside this state machine
 public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     if (sendTo == Option.selfOnly)
         animator.SendMessage(messageName, _require);
     else if (sendTo == Option.selfAndParent) {
         animator.SendMessage(messageName, _require);
         if (animator.transform.parent)
             animator.transform.parent.SendMessage(messageName, _require);
     } else if (sendTo == Option.parentOnly) {
         if (animator.transform.parent)
             animator.transform.parent.SendMessage(messageName, _require);
     } else if (sendTo == Option.upwards)
         animator.SendMessageUpwards(messageName, _require);
 }
开发者ID:Turnary-Games,项目名称:Battery-Golem,代码行数:15,代码来源:MessageOnExit.cs


注:本文中的Animator.SendMessageUpwards方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。