本文整理汇总了C#中Animator.GetLayerIndex方法的典型用法代码示例。如果您正苦于以下问题:C# Animator.GetLayerIndex方法的具体用法?C# Animator.GetLayerIndex怎么用?C# Animator.GetLayerIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Animator
的用法示例。
在下文中一共展示了Animator.GetLayerIndex方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start () {
animator = GetComponent<Animator> ();
if (animator.layerCount > 1) {
int index = animator.GetLayerIndex("ArmLayer");
animator.SetLayerWeight(index,1.0f);
}
}
示例2: OnStateEnter
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (firstSetting)
{
this.shootingLayer = animator.GetLayerIndex("Shoot");
this.firstSetting = false;
}
animator.SetLayerWeight(shootingLayer, 0.4f);
}
示例3: OnStateEnter
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (firstSetting)
{
this.controller = animator.GetComponent<ControllerAIHumanoid>();
this.shootingLayer = animator.GetLayerIndex("Shoot");
this.firstSetting = false;
}
animator.SetLayerWeight(shootingLayer, 1f);
}
示例4: EnemyAnimation
public EnemyAnimation(Animator animator)
{
if (animator == null) Debug.Log("Enemy has been created without an animator on it blud");
_animator = animator;
_baseLayer = _animator.GetLayerIndex("Base Layer");
}