本文整理汇总了C#中Animator.SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C# Animator.SendMessage方法的具体用法?C# Animator.SendMessage怎么用?C# Animator.SendMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Animator
的用法示例。
在下文中一共展示了Animator.SendMessage方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnStateExit
// OnStateExit is called before OnStateExit is called on any state inside this state machine
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (sendTo == Option.selfOnly)
animator.SendMessage(messageName, _require);
else if (sendTo == Option.selfAndParent) {
animator.SendMessage(messageName, _require);
if (animator.transform.parent)
animator.transform.parent.SendMessage(messageName, _require);
} else if (sendTo == Option.parentOnly) {
if (animator.transform.parent)
animator.transform.parent.SendMessage(messageName, _require);
} else if (sendTo == Option.upwards)
animator.SendMessageUpwards(messageName, _require);
}
示例2: OnStateUpdate
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (stateInfo.normalizedTime >= 1)
{
string message = transitionIn? "TransitionedIn" : "TransitionedOut";
animator.SendMessage(message);
}
}
示例3: OnStateEnter
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.SendMessage ("StartRecording",SendMessageOptions.DontRequireReceiver);
}
示例4: OnStateUpdate
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.SendMessage ("Record",SendMessageOptions.DontRequireReceiver);
}