本文整理汇总了C#中Animator.GetComponentsInParent方法的典型用法代码示例。如果您正苦于以下问题:C# Animator.GetComponentsInParent方法的具体用法?C# Animator.GetComponentsInParent怎么用?C# Animator.GetComponentsInParent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Animator
的用法示例。
在下文中一共展示了Animator.GetComponentsInParent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnStateEnter
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
var character = animator.GetComponentsInParent<MobileAnimationController>()[0];
if (!character)
{
//animator.SetInteger("Attack_ID", 0);
return;
}
character.RestAttack();
}
示例2: OnStateEnter
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
_playerCollider2D = animator.GetComponentsInParent<Collider2D>();
for (int i = 0; i < _playerCollider2D.Length; i++) {
_playerCollider2D[i].enabled = false;
}
if (DisableGravity) {
_playerRigidBody2D = animator.GetComponentInParent<Rigidbody2D>();
_gravitySaved = _playerRigidBody2D.gravityScale;
_playerRigidBody2D.gravityScale = 0.0f;
_velocitySaved = _playerRigidBody2D.velocity;
_playerRigidBody2D.velocity = Vector2.zero;
}
}
示例3: OnStateExit
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
//override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
var character = animator.GetComponentsInParent<MobileAnimationController>()[0];
character.resting = false;
}