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C# Animator.GetComponentsInParent方法代码示例

本文整理汇总了C#中Animator.GetComponentsInParent方法的典型用法代码示例。如果您正苦于以下问题:C# Animator.GetComponentsInParent方法的具体用法?C# Animator.GetComponentsInParent怎么用?C# Animator.GetComponentsInParent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Animator的用法示例。


在下文中一共展示了Animator.GetComponentsInParent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnStateEnter

    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        var character = animator.GetComponentsInParent<MobileAnimationController>()[0];

        if (!character)
        {
            //animator.SetInteger("Attack_ID", 0);
            return;
        }
        
        character.RestAttack();
    }
开发者ID:Midimistro,项目名称:Deadmen,代码行数:13,代码来源:Resting.cs

示例2: OnStateEnter

    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        _playerCollider2D = animator.GetComponentsInParent<Collider2D>();
        for (int i = 0; i < _playerCollider2D.Length; i++) {
            _playerCollider2D[i].enabled = false;
        }

        if (DisableGravity) {
            _playerRigidBody2D = animator.GetComponentInParent<Rigidbody2D>();
            _gravitySaved = _playerRigidBody2D.gravityScale;
            _playerRigidBody2D.gravityScale = 0.0f;

            _velocitySaved = _playerRigidBody2D.velocity;
            _playerRigidBody2D.velocity = Vector2.zero;
        }
    }
开发者ID:SpoonmanGames,项目名称:Descend-Into-Heaven,代码行数:17,代码来源:DisableCollitionsBehaviour.cs

示例3: OnStateExit

    // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
    //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
    //
    //}

    // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
    override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        var character = animator.GetComponentsInParent<MobileAnimationController>()[0];

        character.resting = false;
    }
开发者ID:Midimistro,项目名称:Deadmen,代码行数:12,代码来源:Resting.cs


注:本文中的Animator.GetComponentsInParent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。