当前位置: 首页>>代码示例>>C#>>正文


C# Animator.GetBehaviours方法代码示例

本文整理汇总了C#中Animator.GetBehaviours方法的典型用法代码示例。如果您正苦于以下问题:C# Animator.GetBehaviours方法的具体用法?C# Animator.GetBehaviours怎么用?C# Animator.GetBehaviours使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Animator的用法示例。


在下文中一共展示了Animator.GetBehaviours方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: InitialAnim

    void InitialAnim()
    {
        mAnim = GetComponent<Animator>();

        if(mAnim != null)
        {
            Monitor[] monitors = mAnim.GetBehaviours<Monitor>();
            for (int Indx = 0; Indx < monitors.Length; ++Indx)
                monitors [Indx].AnimationEventFunc = AnimEventHandle;

            CameraTypeId = Animator.StringToHash ("CameraType");
        }
    }
开发者ID:Genesic,项目名称:WarGamingProject,代码行数:13,代码来源:CameraController.cs

示例2: Start

	void Start () {
		// fighter is the model, fighterAnimator is the animation controller, we need access to it here in order
		// to set the correct bools that trigger different animation states
		fighterAnimator = fighter.GetComponent<Animator> ();
		// Capture the animation behaviors that underlie each state.  
		animatedBehaviours = fighterAnimator.GetBehaviours<BufferedStateMachineBehaviour>();

		UnityEngine.Debug.Log ("PWD: " + Directory.GetParent(Directory.GetCurrentDirectory()).FullName);

		health = 1000.0f; // Debug for animation
		maxHealth = health;

		gravity = 0.05f;
		initialJumpVelocity = .61f;

		blockPercentage = 1.0f;

		reach = 0.0f;
		attackDamage = 0.0f;
		lowAttack = false;
		inputHold = false;
		attackWasThrown = false;
		attackWasFinished = false;
		attackHit = false;
		blocking = false;
		lowBlocking = false;

		GameObject MIObj = GameObject.Find ("Info");
		MenuInfo MI_gd = MIObj.GetComponent<MenuInfo> ();
		if (player1) {
			if (MI_gd.isp1AI ()) {
				setPlayerAI ();
			}
				

			playerBodyBox = GameObject.Find ("Player1BodyBox");
			playerHitBox = GameObject.Find ("Player1HitBox");
			playerBlockBox = GameObject.Find ("Player1BlockBox");

			if (isAI) {
				int inPort = 4998;

				playerAI = new AI (inPort, inPort + 1);
				playerAI.verifyNetwork ();

			} else {
				Up = KeyCode.W;
				Down = KeyCode.S;
				Left = KeyCode.A;
				Right = KeyCode.D;
				Run = KeyCode.LeftShift;
				Attack1 = KeyCode.Q;
				Attack2 = KeyCode.E;
				Block = KeyCode.F;
			}

		} else { // player 2
			if (MI_gd.isp2AI ()) {
				setPlayerAI ();
			}
			playerBodyBox = GameObject.Find ("Player2BodyBox");
			playerHitBox = GameObject.Find ("Player2HitBox");
			playerBlockBox = GameObject.Find ("Player2BlockBox");

			if (isAI){
				int inPort = 5998;

				playerAI = new AI (inPort, inPort + 1);
				playerAI.verifyNetwork ();
			} else {
				Up = KeyCode.I;
				Down = KeyCode.K;
				Left = KeyCode.J;
				Right = KeyCode.L;
				Run = KeyCode.RightShift;
				Attack1 = KeyCode.U;
				Attack2 = KeyCode.O;
				Block = KeyCode.H;
			}

		}
	}
开发者ID:rhyschris,项目名称:CS194Project,代码行数:82,代码来源:PlayerController.cs

示例3: Awake

 void Awake()
 {
     // Find a reference to the Animator component in Awake since it exists in the scene.
     animator = GetComponent <Animator> ();
     if (animator) {
         CreatureStateMachineBehavior[] all_behaviors = animator.GetBehaviours<CreatureStateMachineBehavior>();
         for(int i=0;i<all_behaviors.Length;i++)
         {
             all_behaviors[i].game_controller = this;
         }
     }
 }
开发者ID:kestrelm,项目名称:CreatureDemos,代码行数:12,代码来源:CreatureGameController.cs

示例4: Start

    void Start()
    {
        animator = GetComponent<Animator>();
        foreach(SlidingDoorStateBehaviour behaviour in animator.GetBehaviours<SlidingDoorStateBehaviour>()) {
            behaviour.AddListener(this);
        }

        for(int i=0; i<floorPositions.Length; i++) {
            floorPositions[i].y = floorPositions[0].y + i * GameController.floorHeight;
        }

        currentTargetFloor = currentFloor;
        positionDriver = new TransformAnimator();
        targetFloors = 0;
        transform.position = GetFloorPosition(currentFloor);
    }
开发者ID:theabeing,项目名称:studierturm-simulator,代码行数:16,代码来源:Elevator.cs

示例5: InitialAnim

    void InitialAnim()
    {
        mAnim = GetComponent<Animator>();
        Monitor[] monitors = mAnim.GetBehaviours<Monitor>();
        for (int Indx = 0; Indx < monitors.Length; ++Indx)
            monitors [Indx].AnimationEventFunc = AnimEventHandle;

        AttackTypeId = Animator.StringToHash ("AttackType");
        ActionTypeId = Animator.StringToHash ("ActionType");
        triggerActionId = Animator.StringToHash ("triggerAction");
    }
开发者ID:Genesic,项目名称:WarGamingProject,代码行数:11,代码来源:UnityChanController.cs


注:本文中的Animator.GetBehaviours方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。