本文整理汇总了C#中Animator.GetComponentInChildren方法的典型用法代码示例。如果您正苦于以下问题:C# Animator.GetComponentInChildren方法的具体用法?C# Animator.GetComponentInChildren怎么用?C# Animator.GetComponentInChildren使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Animator
的用法示例。
在下文中一共展示了Animator.GetComponentInChildren方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnStateEnter
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (_enemy == null)
{
_enemy = animator.GetComponent<Enemy>();
_ardColl = animator.GetComponentInChildren<AttackRangeDetector>().GetComponent<Collider>();
}
_ardColl.enabled = false;
}
示例2: OnStateEnter
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
WIHolder whtemp = animator.gameObject.GetComponentInParent<Character>().gameObject.GetComponentInChildren<WIHolder>();
pos = whtemp.gameObject.transform.localPosition;
rot = whtemp.gameObject.transform.localRotation;
animator.GetComponent<IKHands>().ikActive = false;
whtemp.gameObject.transform.SetParent(animator.GetComponentInChildren<RHandItPos>().gameObject.transform);
whtemp.gameObject.transform.localPosition = Vector3.zero;
}
示例3: OnStateEnter
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.SetBool("CanAttack", false);
animator.GetComponentInChildren<MeleeAttack>().GetComponent<CircleCollider2D>().enabled = true;
}