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C# Animator.GetCurrentAnimatorClipInfo方法代码示例

本文整理汇总了C#中Animator.GetCurrentAnimatorClipInfo方法的典型用法代码示例。如果您正苦于以下问题:C# Animator.GetCurrentAnimatorClipInfo方法的具体用法?C# Animator.GetCurrentAnimatorClipInfo怎么用?C# Animator.GetCurrentAnimatorClipInfo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Animator的用法示例。


在下文中一共展示了Animator.GetCurrentAnimatorClipInfo方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnStateExit

    //OnStateExit is called before OnStateExit is called on any state inside this state machine
    public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        AnimatorClipInfo aci = animator.GetCurrentAnimatorClipInfo(layerIndex)[0];
        Debug.Log("离开:" + aci.clip.name + "-" + stateInfo.fullPathHash + "-" + stateInfo.length + "-" + stateInfo.normalizedTime + "-" + (stateInfo.normalizedTime - prev));

        //Debug.Log(3 + "-" + stateInfo.fullPathHash + "-" + stateInfo.length + "-" + stateInfo.normalizedTime + "-" + (stateInfo.normalizedTime - prev));
        prev = stateInfo.normalizedTime;
    }
开发者ID:exolution,项目名称:cosmic-editor,代码行数:9,代码来源:AnimationBehaviour.cs

示例2: IsAnimationPlaying

 /// <summary>
 /// Returns true when the current current animation is playing.
 /// </summary>
 /// <param name="name">name of animation</param>
 /// <param name="animator">animator object</param>
 /// <returns></returns>
 public static bool IsAnimationPlaying(string name, Animator animator)
 {
     for (int i = 0; i < animator.layerCount; i++)
     {
         AnimatorClipInfo[] clipInfoArray = animator.GetCurrentAnimatorClipInfo(i);
         foreach (AnimatorClipInfo info in clipInfoArray) if (info.clip.name.Equals(name)) return true;
     }
     return false;
 }
开发者ID:jaymaycry,项目名称:jaynik2drpg,代码行数:15,代码来源:Utilities.cs

示例3: Start

 // Use this for initialization
 void Start()
 {
     sktAnimator = GetComponent<SkeletonAnimator>();
     if (sktAnimator == null)
     {
         Debug.LogError("sktAnimator == null");
     }
     else
     {
         sktAnimator.GetSkeleton().flipX = true;
         sktAnimator.GetSkeleton().SetColor(new Color(1.0f, 0.0f, 0.0f));
     }
     sktAnimation = GetComponent<SkeletonAnimation>();
     if (sktAnimation == null)
     {
         Debug.LogError("sktAnimation == null");
     }
     else
     {
         Debug.Log("animation : " + sktAnimation.state.GetCurrent(0));
     }
     animator = GetComponent<Animator>();
     if (animator == null)
     {
         Debug.LogError("animator == null");
     }
     else
     {
         AnimatorClipInfo[] items = animator.GetCurrentAnimatorClipInfo(0);
         Debug.Log("items length : " + items.Length);
         foreach (AnimatorClipInfo item in items)
         {
             Debug.Log("" + item.clip.name);
         }
         Debug.Log("ok");
         //  Debug.Log ("animator : " + animator.GetComponent<UnityEngine.Animation>().name);
     }
     sktUtility = GetComponent<SkeletonUtility>();
     if (sktUtility == null)
     {
         Debug.LogError ("sktUtility == null");
     }
     else
     {
         Debug.Log ("123123" + sktUtility.skeletonAnimation.Skeleton.Slots);
         //  foreach (Slot item in sktUtility.skeletonAnimation.Skeleton.Slots)
         //  {
         //      Debug.Log ("item : " + item.ToString());
         //      if (item.ToString().Equals("front_bracer"))
         //      {
         //          item.SetColor(new Color(0.0f, 1.0f, 0.0f));
         //      }
         //  }
     }
 }
开发者ID:schellrom,项目名称:freeevening,代码行数:56,代码来源:SpineTest.cs

示例4: OnStateEnter

    // OnStateEnter is called before OnStateEnter is called on any state inside this state machine
    public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        Debug.Log(1 + "-" + stateInfo.fullPathHash + "-" + Animator.StringToHash("Base.Idle.idle1")+"-"+ stateInfo.length + "-" + stateInfo.normalizedTime + "-" + (stateInfo.normalizedTime - prev));
        prev = stateInfo.normalizedTime;

        //  animationManager.initState(animator, stateInfo);
        AnimationEvent ae = new AnimationEvent();
        ae.functionName = "animationEvent";

        AnimatorTransitionInfo ati = animator.GetAnimatorTransitionInfo(layerIndex);

        AnimatorClipInfo aci = animator.GetCurrentAnimatorClipInfo(layerIndex)[0];
        aci.clip.AddEvent(ae);
        Debug.Log( "进入:"+ aci.clip.name +"-"+ stateInfo.fullPathHash + "-" + stateInfo.length + "-" + stateInfo.normalizedTime + "-" + (stateInfo.normalizedTime - prev));
        //animator.SetInteger("idle",Random.Range(1, 3));
        //AnimationAction animationAction = AnimationManager.getAnimationAction(animator);
    }
开发者ID:exolution,项目名称:cosmic-editor,代码行数:18,代码来源:AnimationBehaviour.cs

示例5: OnStateUpdate

    // OnStateUpdate is called before OnStateUpdate is called on any state inside this state machine
    public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        Debug.Break();
        AnimatorTransitionInfo ati = animator.GetAnimatorTransitionInfo(layerIndex);

        AnimatorClipInfo []acis = animator.GetCurrentAnimatorClipInfo(layerIndex);
        string acit = "";
        foreach (AnimatorClipInfo aci in acis){
            acit += "["+aci.weight + ":" + aci.clip.name+"],";
        }
        //Debug.Log(2 + "-[" + ati.normalizedTime + "]-["+animator.GetCurrentAnimatorClipInfo(layerIndex)[0].clip.name+ "]-["+stateInfo.normalizedTime+"]-"+ (stateInfo.normalizedTime-prev));
        prev = stateInfo.normalizedTime;
        Debug.Log("update:" + stateInfo.fullPathHash+"-"+acit+stateInfo.normalizedTime);
        if (stateInfo.normalizedTime>0.8f)
        {
           // Debug.Log(stateInfo.fullPathHash);
            //animator.SetInteger("Attack", 0);
           //Debug.Break();
        }
    }
开发者ID:exolution,项目名称:cosmic-editor,代码行数:21,代码来源:AnimationBehaviour.cs

示例6: _AnimateFantasy

    private IEnumerator _AnimateFantasy()
    {
        m_fantasyModel = GameObject.Find("FantasyCharacter").GetComponent<Animator>();

        m_fantasyModel.SetBool("IdleToIdle", false);
        m_fantasyModel.SetBool("AttackToIdle", false);
        m_fantasyModel.SetBool("IdleToAttack", true);
        yield return new WaitForSeconds(0.3f);
        float animationLength = m_fantasyModel.GetCurrentAnimatorClipInfo(0)[0].clip.length;
        yield return new WaitForSeconds(animationLength - 0.2f);
        m_fantasyModel.SetBool("IdleToIdle", true);
        m_fantasyModel.SetBool("IdleToAttack", false);
        m_fantasyModel.SetBool("AttackToIdle", true);
    }
开发者ID:Awesome-MQP,项目名称:Storybook,代码行数:14,代码来源:CharacterSelectUIHandler.cs

示例7: _AnimateComicBook

    private IEnumerator _AnimateComicBook()
    {
        m_comicBookModel = GameObject.Find("ComicCharacter").GetComponent<Animator>();

        m_comicBookModel.SetBool("IdleToIdle", false);
        m_comicBookModel.SetBool("AttackToIdle", false);
        m_comicBookModel.SetBool("IdleToAttack", true);
        yield return new WaitForSeconds(0.3f);
        Debug.Log("Animator clip info = " + m_comicBookModel.GetCurrentAnimatorClipInfo(0));
        float animationLength = m_comicBookModel.GetCurrentAnimatorClipInfo(0)[0].clip.length;
        yield return new WaitForSeconds(animationLength);
        m_comicBookModel.SetBool("IdleToIdle", true);
        m_comicBookModel.SetBool("IdleToAttack", false);
        m_comicBookModel.SetBool("AttackToIdle", true);
    }
开发者ID:Awesome-MQP,项目名称:Storybook,代码行数:15,代码来源:CharacterSelectUIHandler.cs

示例8: Start

	// Use this for initialization
	void Start () {
		animator = GetComponent<Animator>();
		AnimatorClipInfo[] clipInfo = animator.GetCurrentAnimatorClipInfo(0);
		//Debug.Log(clipInfo[0].clip.length);
		Destroy(this.gameObject, clipInfo[0].clip.length);
	}
开发者ID:flicknewb,项目名称:ARG-Zombies-Scaffolding,代码行数:7,代码来源:StaminaText.cs

示例9: Start

    // Use this for initialization
    void Start()
    {
        anim = GetComponent<Animator>();

        timer = Time.time + anim.GetCurrentAnimatorClipInfo(0).Length;
    }
开发者ID:dlobser,项目名称:beach,代码行数:7,代码来源:AnimationSwitcher.cs


注:本文中的Animator.GetCurrentAnimatorClipInfo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。