本文整理汇总了C++中cegui::Window::setYPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ Window::setYPosition方法的具体用法?C++ Window::setYPosition怎么用?C++ Window::setYPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cegui::Window
的用法示例。
在下文中一共展示了Window::setYPosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: USize
bool
IntroState::info(const CEGUI::EventArgs &e)
{
CEGUI::Window* sheet=CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow();
_credits=false;
_options=false;
_info=true;
//Sheet Creditos
Window* sheetBG = WindowManager::getSingleton().createWindow("TaharezLook/StaticImage","background_info");
sheetBG->setPosition( UVector2(cegui_reldim(0),cegui_reldim(0)));
sheetBG->setSize( USize(cegui_reldim(1),cegui_reldim(1)));
sheetBG->setProperty("Image","BackgroundImageControls");
sheetBG->setProperty("FrameEnabled","False");
sheetBG->setProperty("BackgroundEnabled", "False");
CEGUI::Window* backButton = CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Button","back");
backButton->setText("[font='DickVanDyke'] Back ");
backButton->setSize(CEGUI::USize(CEGUI::UDim(0.23,0),CEGUI::UDim(0.07,0)));
backButton->setXPosition(UDim(0.66f, 0.0f));
backButton->setYPosition(UDim(0.85f, 0.0f));
backButton->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(&IntroState::back,this));
sheetBG->addChild(backButton);
sheet->addChild(sheetBG);
return true;
}
示例2: initialise
/*************************************************************************
Sample specific initialisation goes here.
*************************************************************************/
bool MinesweeperSample::initialise(CEGUI::GUIContext* guiContext)
{
using namespace CEGUI;
d_usedFiles = CEGUI::String(__FILE__);
// Register Timer Window
WindowFactoryManager::getSingleton().addFactory( &getTimerFactory() );
// load font and setup default if not loaded via scheme
Font& defaultFont = FontManager::getSingleton().createFromFile("DejaVuSans-12.font");
// Set default font for the gui context
guiContext->setDefaultFont(&defaultFont);
d_gameStarted = false;
// Get window manager which we wil use for a few jobs here.
WindowManager& winMgr = WindowManager::getSingleton();
// Load the scheme to initialse the VanillaSkin which we use in this sample
SchemeManager::getSingleton().createFromFile("VanillaSkin.scheme");
SchemeManager::getSingleton().createFromFile("TaharezLook.scheme");
guiContext->setDefaultTooltipType("TaharezLook/Tooltip");
// set default mouse image
guiContext->getMouseCursor().setDefaultImage("Vanilla-Images/MouseArrow");
// load an image to use as a background
if( !ImageManager::getSingleton().isDefined("SpaceBackgroundImage") )
ImageManager::getSingleton().addFromImageFile("SpaceBackgroundImage", "SpaceBackground.jpg");
// here we will use a StaticImage as the root, then we can use it to place a background image
Window* background = winMgr.createWindow("Vanilla/StaticImage");
// set area rectangle
background->setArea(URect(cegui_reldim(0), cegui_reldim(0), cegui_reldim(1), cegui_reldim(1)));
// disable frame and standard background
background->setProperty("FrameEnabled", "false");
background->setProperty("BackgroundEnabled", "false");
// set the background image
background->setProperty("Image", "SpaceBackgroundImage");
// install this as the root GUI sheet
guiContext->setRootWindow(background);
d_alarm = (Timer*)winMgr.createWindow("Timer");
background->addChild(d_alarm);
d_alarm->setDelay(0.5); // Tick each 0.5 seconds
// create the game frame
Window* frame = winMgr.createWindow("Vanilla/FrameWindow");
d_alarm->addChild(frame);
frame->setXPosition(UDim(0.3f, 0.0f));
frame->setYPosition(UDim(0.15f, 0.0f));
frame->setWidth(UDim(0.4f, 0.0f));
frame->setHeight(UDim(0.7f, 0.0f));
frame->setText("CEGUI Minesweeper");
// create the action panel
Window* action = winMgr.createWindow("DefaultWindow");
frame->addChild(action);
action->setXPosition(UDim(0.03f, 0.0f));
action->setYPosition(UDim(0.10f, 0.0f));
action->setWidth(UDim(0.94f, 0.0f));
action->setHeight(UDim(0.1f, 0.0f));
d_counter = (Editbox*)winMgr.createWindow("Vanilla/Editbox", "mine_counter");
action->addChild(d_counter);
d_counter->setText("0");
d_counter->setTooltipText("Number of mine");
d_counter->setReadOnly(true);
d_counter->setXPosition(UDim(0.0f, 0.0f));
d_counter->setYPosition(UDim(0.0f, 0.0f));
d_counter->setWidth(UDim(0.3f, 0.0f));
d_counter->setHeight(UDim(1.0f, 0.0f));
Window* newGame = winMgr.createWindow("Vanilla/Button", "new_game");
action->addChild(newGame);
newGame->setText("Start");
newGame->setTooltipText("Start a new game");
newGame->setXPosition(UDim(0.35f, 0.0f));
newGame->setYPosition(UDim(0.0f, 0.0f));
newGame->setWidth(UDim(0.3f, 0.0f));
newGame->setHeight(UDim(1.0f, 0.0f));
newGame->subscribeEvent(PushButton::EventClicked, Event::Subscriber(&MinesweeperSample::handleGameStartClicked, this));
d_timer = (Editbox*)winMgr.createWindow("Vanilla/Editbox", "timer");
action->addChild(d_timer);
d_timer->setText("0");
d_timer->setTooltipText("Time elapsed");
d_timer->setReadOnly(true);
d_timer->setXPosition(UDim(0.7f, 0.0f));
d_timer->setYPosition(UDim(0.0f, 0.0f));
d_timer->setWidth(UDim(0.3f, 0.0f));
d_timer->setHeight(UDim(1.0f, 0.0f));
d_alarm->subscribeEvent(Timer::EventTimerAlarm, Event::Subscriber(&MinesweeperSample::handleUpdateTimer, this));
//.........这里部分代码省略.........