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C++ Window::setYPosition方法代码示例

本文整理汇总了C++中cegui::Window::setYPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ Window::setYPosition方法的具体用法?C++ Window::setYPosition怎么用?C++ Window::setYPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cegui::Window的用法示例。


在下文中一共展示了Window::setYPosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: USize

bool
IntroState::info(const CEGUI::EventArgs &e)
{
  CEGUI::Window* sheet=CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow();
  _credits=false;
  _options=false;
  _info=true;

  //Sheet Creditos
  Window* sheetBG =  WindowManager::getSingleton().createWindow("TaharezLook/StaticImage","background_info");
  sheetBG->setPosition( UVector2(cegui_reldim(0),cegui_reldim(0)));
  sheetBG->setSize( USize(cegui_reldim(1),cegui_reldim(1)));
  sheetBG->setProperty("Image","BackgroundImageControls");
  sheetBG->setProperty("FrameEnabled","False");
  sheetBG->setProperty("BackgroundEnabled", "False");

  CEGUI::Window* backButton = CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Button","back");
  backButton->setText("[font='DickVanDyke'] Back ");
  backButton->setSize(CEGUI::USize(CEGUI::UDim(0.23,0),CEGUI::UDim(0.07,0)));
  backButton->setXPosition(UDim(0.66f, 0.0f));
  backButton->setYPosition(UDim(0.85f, 0.0f));
  backButton->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(&IntroState::back,this));
  
  sheetBG->addChild(backButton);
  sheet->addChild(sheetBG);
  return true;
}
开发者ID:RubenCardos,项目名称:CrackShot,代码行数:27,代码来源:IntroState.cpp

示例2: initialise

/*************************************************************************
Sample specific initialisation goes here.
*************************************************************************/
bool MinesweeperSample::initialise(CEGUI::GUIContext* guiContext)
{
    using namespace CEGUI;

    d_usedFiles = CEGUI::String(__FILE__);

    // Register Timer Window
    WindowFactoryManager::getSingleton().addFactory( &getTimerFactory() );

    // load font and setup default if not loaded via scheme
    Font& defaultFont = FontManager::getSingleton().createFromFile("DejaVuSans-12.font");
    // Set default font for the gui context
    guiContext->setDefaultFont(&defaultFont);

    d_gameStarted = false;

    // Get window manager which we wil use for a few jobs here.
    WindowManager& winMgr = WindowManager::getSingleton();

    // Load the scheme to initialse the VanillaSkin which we use in this sample
    SchemeManager::getSingleton().createFromFile("VanillaSkin.scheme");
    SchemeManager::getSingleton().createFromFile("TaharezLook.scheme");
    guiContext->setDefaultTooltipType("TaharezLook/Tooltip");

    // set default mouse image
    guiContext->getMouseCursor().setDefaultImage("Vanilla-Images/MouseArrow");

    // load an image to use as a background
    if( !ImageManager::getSingleton().isDefined("SpaceBackgroundImage") )
        ImageManager::getSingleton().addFromImageFile("SpaceBackgroundImage", "SpaceBackground.jpg");

    // here we will use a StaticImage as the root, then we can use it to place a background image
    Window* background = winMgr.createWindow("Vanilla/StaticImage");

    // set area rectangle
    background->setArea(URect(cegui_reldim(0), cegui_reldim(0), cegui_reldim(1), cegui_reldim(1)));

    // disable frame and standard background
    background->setProperty("FrameEnabled", "false");
    background->setProperty("BackgroundEnabled", "false");

    // set the background image
    background->setProperty("Image", "SpaceBackgroundImage");

    // install this as the root GUI sheet
    guiContext->setRootWindow(background);
    d_alarm = (Timer*)winMgr.createWindow("Timer");
    background->addChild(d_alarm);
    d_alarm->setDelay(0.5); // Tick each 0.5 seconds

    // create the game frame
    Window* frame = winMgr.createWindow("Vanilla/FrameWindow");
    d_alarm->addChild(frame);
    frame->setXPosition(UDim(0.3f, 0.0f));
    frame->setYPosition(UDim(0.15f, 0.0f));
    frame->setWidth(UDim(0.4f, 0.0f)); 
    frame->setHeight(UDim(0.7f, 0.0f)); 
    frame->setText("CEGUI Minesweeper");

    // create the action panel
    Window* action = winMgr.createWindow("DefaultWindow");
    frame->addChild(action);
    action->setXPosition(UDim(0.03f, 0.0f));
    action->setYPosition(UDim(0.10f, 0.0f));
    action->setWidth(UDim(0.94f, 0.0f));
    action->setHeight(UDim(0.1f, 0.0f));
    d_counter = (Editbox*)winMgr.createWindow("Vanilla/Editbox", "mine_counter");
    action->addChild(d_counter);
    d_counter->setText("0");
    d_counter->setTooltipText("Number of mine");
    d_counter->setReadOnly(true);
    d_counter->setXPosition(UDim(0.0f, 0.0f));
    d_counter->setYPosition(UDim(0.0f, 0.0f));
    d_counter->setWidth(UDim(0.3f, 0.0f));
    d_counter->setHeight(UDim(1.0f, 0.0f));

    Window* newGame = winMgr.createWindow("Vanilla/Button", "new_game");
    action->addChild(newGame);
    newGame->setText("Start");
    newGame->setTooltipText("Start a new game");
    newGame->setXPosition(UDim(0.35f, 0.0f));
    newGame->setYPosition(UDim(0.0f, 0.0f));
    newGame->setWidth(UDim(0.3f, 0.0f));
    newGame->setHeight(UDim(1.0f, 0.0f));
    newGame->subscribeEvent(PushButton::EventClicked,  Event::Subscriber(&MinesweeperSample::handleGameStartClicked, this));

    d_timer = (Editbox*)winMgr.createWindow("Vanilla/Editbox", "timer");
    action->addChild(d_timer);
    d_timer->setText("0");
    d_timer->setTooltipText("Time elapsed");
    d_timer->setReadOnly(true);
    d_timer->setXPosition(UDim(0.7f, 0.0f));
    d_timer->setYPosition(UDim(0.0f, 0.0f));
    d_timer->setWidth(UDim(0.3f, 0.0f));
    d_timer->setHeight(UDim(1.0f, 0.0f));
    d_alarm->subscribeEvent(Timer::EventTimerAlarm, Event::Subscriber(&MinesweeperSample::handleUpdateTimer, this));

//.........这里部分代码省略.........
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:101,代码来源:Sample_Minesweeper.cpp


注:本文中的cegui::Window::setYPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。