本文整理汇总了C++中cegui::Window::setHeight方法的典型用法代码示例。如果您正苦于以下问题:C++ Window::setHeight方法的具体用法?C++ Window::setHeight怎么用?C++ Window::setHeight使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cegui::Window
的用法示例。
在下文中一共展示了Window::setHeight方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AlignSelection
//------------------------------------------------------------------------
void SelectionMover::AlignSelection(const Alignment alignment)
{
// Validations
wxASSERT_MSG(m_selection != NULL, wxT("Selection member is NULL"));
if(m_selection->Size() <= 1)
{
// Should not happen because of the disabled menu/toolbar item in this case
LogWarning(wxT("You must select more than one window to align!"));
return;
}
// The first selected window is the one to match. This is for example how Visual Studio's
// dialog editor works as well.
Selection::Boxes::iterator boxIt = m_selection->GetMoveableBoxes().begin();
CEGUI::Window *current = boxIt->GetWindow();
const CEGUI::URect rect = current->getArea();
++boxIt;
for(; boxIt != m_selection->GetMoveableBoxes().end(); ++boxIt) {
// Deny when it is blocked
if (boxIt->IsLocked())
continue;
current = boxIt->GetWindow();
switch(alignment)
{
case AlignLeft:
current->setPosition(CEGUI::UVector2(rect.d_min.d_x, current->getPosition().d_y));
break;
case AlignRight:
current->setPosition(CEGUI::UVector2(rect.d_max.d_x - current->getWidth(), current->getPosition().d_y));
break;
case AlignTop:
current->setPosition(CEGUI::UVector2(current->getPosition().d_x, rect.d_min.d_y));
break;
case AlignBottom:
current->setPosition(CEGUI::UVector2(current->getPosition().d_x, rect.d_max.d_y - current->getHeight()));
break;
case AlignWidth:
// The svn diff for this block will be big; no clue what the previous code
// was doing there..
current->setWidth(rect.getWidth());
break;
case AlignHeight:
// The svn diff for this block will be big; no clue what the previous code
// was doing there..
current->setHeight(rect.getHeight());
break;
default:
LogError(wxT("SelectionMover::AlignSelection - Unrecognized align option (%d)"), alignment);
return;
}
}
// Request for a repaint
wxGetApp().GetMainFrame()->Refresh();
}
示例2:
void DynamicEditor::VariableFactory::createNameDisplay(float _top, float _height, CEGUI::Window* _root)//(CEGUI::Window* _rootWindow, TypeTable* _params, const std::string& _factoryName, float* _uiElementTop)
{
static int uniqueName = 0;
CEGUI::Window* variableNameDisplay = CEGUI::WindowManager::getSingletonPtr()->loadWindowLayout("ComponentSelectionDisplay.layout", _root->getName() + "Show" + uniqueName++);
variableNameDisplay->setPosition(CEGUI::UVector2({{0.0f, 0.0f}, {0.0f,_top}}));
variableNameDisplay->setHeight({0.0f, _height});
variableNameDisplay->setProperty("Text", name);
_root->addChildWindow(variableNameDisplay);
}
示例3: sizingWindow
//只改变大小,不改变位置
void CUIEditorView::sizingWindow(CPoint point,INT type,CEGUI::Window* pWin/* = NULL*/)
{
CEGUI::Window* pWindow = pWin ? pWin : m_pSelectedWindow;
if (pWindow)
{
CEGUI::Window* pParent = pWindow;
CEGUI::Size pt(0,0);
if (pWindow->getParent() == CEGUI::System::getSingleton().getGUISheet())
{
CEGUI::Point pos = pWindow->getPixelRect().getPosition();
pt = CEGUI::Size(point.x - pos.d_x, point.y - pos.d_y);
}
else
{
while (pParent && pParent->getParent() != CEGUI::System::getSingleton().getGUISheet())
{
pParent = pParent->getParent();
}
CEGUI::Rect rectWindow = pWindow->getPixelRect();
pt = CEGUI::Size(point.x -rectWindow.getPosition().d_x ,point.y -rectWindow.getPosition().d_y);
}
pWindow->setClippedByParent(true);
if(type == 0)
{
pWindow->setHeight(CEGUI::Absolute,pt.d_height);
}
else if (type == 1)
{
pWindow->setWidth(CEGUI::Absolute,pt.d_width);
}
else
{
pWindow->setSize(CEGUI::Absolute, pt);
}
}
}
示例4: initialise
/*************************************************************************
Sample specific initialisation goes here.
*************************************************************************/
bool MinesweeperSample::initialise(CEGUI::GUIContext* guiContext)
{
using namespace CEGUI;
d_usedFiles = CEGUI::String(__FILE__);
// Register Timer Window
WindowFactoryManager::getSingleton().addFactory( &getTimerFactory() );
// load font and setup default if not loaded via scheme
Font& defaultFont = FontManager::getSingleton().createFromFile("DejaVuSans-12.font");
// Set default font for the gui context
guiContext->setDefaultFont(&defaultFont);
d_gameStarted = false;
// Get window manager which we wil use for a few jobs here.
WindowManager& winMgr = WindowManager::getSingleton();
// Load the scheme to initialse the VanillaSkin which we use in this sample
SchemeManager::getSingleton().createFromFile("VanillaSkin.scheme");
SchemeManager::getSingleton().createFromFile("TaharezLook.scheme");
guiContext->setDefaultTooltipType("TaharezLook/Tooltip");
// set default mouse image
guiContext->getMouseCursor().setDefaultImage("Vanilla-Images/MouseArrow");
// load an image to use as a background
if( !ImageManager::getSingleton().isDefined("SpaceBackgroundImage") )
ImageManager::getSingleton().addFromImageFile("SpaceBackgroundImage", "SpaceBackground.jpg");
// here we will use a StaticImage as the root, then we can use it to place a background image
Window* background = winMgr.createWindow("Vanilla/StaticImage");
// set area rectangle
background->setArea(URect(cegui_reldim(0), cegui_reldim(0), cegui_reldim(1), cegui_reldim(1)));
// disable frame and standard background
background->setProperty("FrameEnabled", "false");
background->setProperty("BackgroundEnabled", "false");
// set the background image
background->setProperty("Image", "SpaceBackgroundImage");
// install this as the root GUI sheet
guiContext->setRootWindow(background);
d_alarm = (Timer*)winMgr.createWindow("Timer");
background->addChild(d_alarm);
d_alarm->setDelay(0.5); // Tick each 0.5 seconds
// create the game frame
Window* frame = winMgr.createWindow("Vanilla/FrameWindow");
d_alarm->addChild(frame);
frame->setXPosition(UDim(0.3f, 0.0f));
frame->setYPosition(UDim(0.15f, 0.0f));
frame->setWidth(UDim(0.4f, 0.0f));
frame->setHeight(UDim(0.7f, 0.0f));
frame->setText("CEGUI Minesweeper");
// create the action panel
Window* action = winMgr.createWindow("DefaultWindow");
frame->addChild(action);
action->setXPosition(UDim(0.03f, 0.0f));
action->setYPosition(UDim(0.10f, 0.0f));
action->setWidth(UDim(0.94f, 0.0f));
action->setHeight(UDim(0.1f, 0.0f));
d_counter = (Editbox*)winMgr.createWindow("Vanilla/Editbox", "mine_counter");
action->addChild(d_counter);
d_counter->setText("0");
d_counter->setTooltipText("Number of mine");
d_counter->setReadOnly(true);
d_counter->setXPosition(UDim(0.0f, 0.0f));
d_counter->setYPosition(UDim(0.0f, 0.0f));
d_counter->setWidth(UDim(0.3f, 0.0f));
d_counter->setHeight(UDim(1.0f, 0.0f));
Window* newGame = winMgr.createWindow("Vanilla/Button", "new_game");
action->addChild(newGame);
newGame->setText("Start");
newGame->setTooltipText("Start a new game");
newGame->setXPosition(UDim(0.35f, 0.0f));
newGame->setYPosition(UDim(0.0f, 0.0f));
newGame->setWidth(UDim(0.3f, 0.0f));
newGame->setHeight(UDim(1.0f, 0.0f));
newGame->subscribeEvent(PushButton::EventClicked, Event::Subscriber(&MinesweeperSample::handleGameStartClicked, this));
d_timer = (Editbox*)winMgr.createWindow("Vanilla/Editbox", "timer");
action->addChild(d_timer);
d_timer->setText("0");
d_timer->setTooltipText("Time elapsed");
d_timer->setReadOnly(true);
d_timer->setXPosition(UDim(0.7f, 0.0f));
d_timer->setYPosition(UDim(0.0f, 0.0f));
d_timer->setWidth(UDim(0.3f, 0.0f));
d_timer->setHeight(UDim(1.0f, 0.0f));
d_alarm->subscribeEvent(Timer::EventTimerAlarm, Event::Subscriber(&MinesweeperSample::handleUpdateTimer, this));
//.........这里部分代码省略.........