本文整理汇总了C++中cegui::Window::createChild方法的典型用法代码示例。如果您正苦于以下问题:C++ Window::createChild方法的具体用法?C++ Window::createChild怎么用?C++ Window::createChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cegui::Window
的用法示例。
在下文中一共展示了Window::createChild方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CEditBoxExit
CEditBoxExit(int id,
CEGUI::Window *pParent,
float fButtonSize,
const CEGUI::String &sTitle,
CExit &exit)
: CEditBoxBase(id, pParent, fButtonSize, sTitle),
m_Exit(exit),
m_BackupExit(exit) {
using namespace CEGUI;
Combobox *pComboBox = dynamic_cast<Combobox*>(m_pWindow->createChild("OgreTray/Combobox", "ExitSelect"));
m_pCombobox = pComboBox;
pComboBox->setPosition(UVector2(UDim(0, 0), UDim(0, 0)));
pComboBox->setSize(USize(UDim(1, 0), UDim(0, 3 * fButtonSize)));
pComboBox->addItem(new ListboxTextItem("Region"));
pComboBox->addItem(new ListboxTextItem("Enemy death"));
pComboBox->setAutoSizeListHeightToContent(true);
pComboBox->setReadOnly(true);
pComboBox->subscribeEvent(Combobox::EventListSelectionAccepted,
Event::Subscriber(&CEditBoxExit::onListSelectionChanged, this));
// id
m_pContentId = m_pWindow->createChild("DefaultWindow", "id");
m_pContentId->setPosition(UVector2(UDim(0, 0), UDim(0, fButtonSize)));
m_pContentId->setSize(USize(UDim(1, 0), UDim(0, 2 * fButtonSize)));
Window *pLabel = m_pContentId->createChild("OgreTray/Label", "Exitidlabel");
pLabel->setPosition(UVector2(UDim(0, 0), UDim(0, 0)));
pLabel->setSize(USize(UDim(0, fButtonSize), UDim(0, fButtonSize)));
pLabel->setText("id");
Window *pEditBox = m_pContentId->createChild("OgreTray/Editbox", "Exitid");
pEditBox->setPosition(UVector2(UDim(0, fButtonSize), UDim(0, 0)));
pEditBox->setSize(USize(UDim(1, -fButtonSize), UDim(0, fButtonSize)));
pEditBox->setText(m_Exit.getID());
m_pContentId->setVisible(m_Exit.getExitType() == EXIT_ENEMY_DEATH);
// region
m_pContentRegion = m_pWindow->createChild("DefaultWindow", "region");
m_pContentRegion->setPosition(UVector2(UDim(0, 0), UDim(0, fButtonSize)));
m_pContentRegion->setSize(USize(UDim(1, 0), UDim(0, 2 * fButtonSize)));
createVector(m_pContentRegion, "pos", m_Exit.getBoundingBox().getPosition().x, m_Exit.getBoundingBox().getPosition().y, fButtonSize, 0);
createVector(m_pContentRegion, "size", m_Exit.getBoundingBox().getSize().x, m_Exit.getBoundingBox().getSize().y, fButtonSize, fButtonSize);
m_pContentRegion->setVisible(m_Exit.getExitType() == EXIT_REGION);
// default selected exit type
m_pCombobox->setItemSelectState(m_Exit.getExitType(), true);
}
示例2: main
//----------------------------------------------------------------------------//
int main(int argc, char* argv[])
{
// Create X11 window.
Display* dpy = XOpenDisplay(0);
int scn = DefaultScreen(dpy);
Window wnd = XCreateSimpleWindow(dpy, DefaultRootWindow(dpy),
50, 50, 480, 320, 1,
BlackPixel(dpy, scn),
WhitePixel(dpy, scn));
XSelectInput(dpy, wnd, StructureNotifyMask |
PointerMotionMask |
ButtonPressMask | ButtonReleaseMask |
KeyPressMask | KeyReleaseMask);
XMapWindow(dpy, wnd);
XEvent evt;
while (true)
{
XNextEvent(dpy, &evt);
if (evt.type == MapNotify)
break;
}
// EGL setup
EGLDisplay egldpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
EGLint majVer, minVer;
eglInitialize(egldpy, &majVer, &minVer);
EGLint attrs[] =
{
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE
};
EGLConfig config;
EGLint numconfigs;
eglChooseConfig(egldpy, attrs, &config, 1, &numconfigs);
EGLSurface surface =
eglCreateWindowSurface(egldpy, config, (NativeWindowType)wnd, 0);
EGLContext ctx = eglCreateContext(egldpy, config, 0, 0);
eglMakeCurrent(egldpy, surface, surface, ctx);
eglBindAPI(EGL_OPENGL_ES_API);
// basic gl state setup;
glViewport(0, 0, 480, 320);
glClearColor(0.2, 0.2, 0.2, 1);
// CEGUI setup
CEGUI::OpenGLESRenderer::bootstrapSystem();
initialiseResourceGroupDirectories();
initialiseDefaultResourceGroups();
CEGUI::SchemeManager::getSingleton().createFromFile("TaharezLook.scheme");
CEGUI::System::getSingleton().getDefaultGUIContext().getMouseCursor().setDefaultImage("TaharezLook/MouseArrow");
CEGUI::WindowManager& winMgr(CEGUI::WindowManager::getSingleton());
CEGUI::Window* root = winMgr.createWindow("DefaultWindow", "root");
CEGUI::Window* fw = root->createChild("TaharezLook/FrameWindow");
fw->setPosition(CEGUI::UVector2(CEGUI::UDim(0.25, 0), CEGUI::UDim(0.25, 0)));
fw->setSize(CEGUI::USize(CEGUI::UDim(0.5, 0), CEGUI::UDim(0.5, 0)));
fw->setText("OpenGL ES 1 Test");
CEGUI::System::getSingleton().getDefaultGUIContext().setRootWindow(root);
// Main looop
bool running = true;
while (running)
{
while (XPending(dpy))
{
XNextEvent(dpy, &evt);
switch (evt.type)
{
case KeyPress:
{
int kspkcr;
KeySym* ks = XGetKeyboardMapping(dpy, evt.xkey.keycode, 1, &kspkcr);
if (ks[0] == XK_Escape)
running = false;
break;
}
case MotionNotify:
CEGUI::System::getSingleton().getDefaultGUIContext().injectMousePosition(evt.xmotion.x, evt.xmotion.y);
break;
case ButtonPress:
{
//.........这里部分代码省略.........
示例3: UDim
CHUD::CHUD(CEGUI::Window *pGUIRoot, CGUIToolsMenu *pGUIToolsMenu)
: m_bShotToolIndicators(pGUIToolsMenu == NULL),
m_pGUIToolsMenu(pGUIToolsMenu),
m_fTimer(0),
m_fHP(1),
m_fMP(1)
{
m_pHudRoot = pGUIRoot->createChild("DefaultWindow", "HudRoot");
m_pHudRoot->setInheritsAlpha(false);
m_pHudRoot->setAlpha(1);
m_pHudRoot->setRiseOnClickEnabled(false);
CEGUI::ImageManager::getSingleton().loadImageset("hud.imageset");
ImageManager::getSingleton().loadImageset("white.imageset");
ImageManager::getSingleton().loadImageset("hud_weapons.imageset");
CEGUI::Window *pMain = m_pHudRoot->createChild("OgreTray/StaticText", "main");
pMain->setRiseOnClickEnabled(false);
pMain->setProperty("BackgroundEnabled", "false");
pMain->setProperty("FrameEnabled", "false");
pMain->setPosition(UVector2(UDim(0, 0), UDim(0, 0)));
pMain->setSize(USize(UDim(1, 0), UDim(1, 0)));
//pMain->setText("test");
//pMain->setAlpha(0.5);
CEGUI::Window *pTopBar = pMain->createChild("OgreTray/StaticImage", "top_bar");
pTopBar->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0), CEGUI::UDim(0, 0)));
pTopBar->setSize(CEGUI::USize(CEGUI::UDim(1, 0), CEGUI::UDim(0.1667f, 0)));
pTopBar->setProperty("Image", "hud/top_bar");
pTopBar->setProperty("FrameEnabled","False");
pTopBar->setProperty("BackgroundEnabled","False");
pTopBar->setRiseOnClickEnabled(false);
Window *pBottomBar = pMain->createChild("OgreTray/StaticImage", "bottom_bar");
pBottomBar->setSize(USize(UDim(0.28125, 0), UDim(0.05859375, 0)));
pBottomBar->setPosition(UVector2(UDim(0.359375, 0), UDim(0.94140625, 0)));
pBottomBar->setProperty("Image", "hud/bottom_bar");
pBottomBar->setProperty("FrameEnabled","False");
pBottomBar->setProperty("BackgroundEnabled","False");
pBottomBar->setRiseOnClickEnabled(false);
m_pFpsText = pBottomBar->createChild("OgreTray/StaticText", "fpstext");
m_pFpsText->setProperty("TextColours", "FFFFFFFF");
m_pFpsText->setProperty("FrameEnabled","False");
m_pFpsText->setProperty("BackgroundEnabled","False");
m_pFpsText->setSize(USize(UDim(0.2, 0), UDim(0.3, 0)));
m_pFpsText->setPosition(UVector2(UDim(0.605, 0), UDim(0.66, 0)));
m_pFpsText->setText("00");
m_pFpsText->setFont("dejavusans8");
m_pFpsText->setRiseOnClickEnabled(false);
m_pTimeText = pBottomBar->createChild("OgreTray/StaticText", "timetext");
m_pTimeText->setProperty("TextColours", "FFFFFFFF");
m_pTimeText->setProperty("FrameEnabled","False");
m_pTimeText->setProperty("BackgroundEnabled","False");
m_pTimeText->setSize(USize(UDim(0.3, 0), UDim(0.3, 0)));
m_pTimeText->setPosition(UVector2(UDim(0.22, 0), UDim(0.66, 0)));
m_pTimeText->setText("0:00:00");
m_pTimeText->setFont("dejavusans8");
m_pTimeText->setRiseOnClickEnabled(false);
m_pHealthBar = pMain->createChild("OgreTray/StaticImage", "healthbar");
m_pHealthBar->setProperty("ImageColours", "FFFF00FF");
m_pHealthBar->setProperty("Image", "white/full_image");
m_pHealthBar->setProperty("FrameEnabled","False");
m_pHealthBar->setProperty("BackgroundEnabled","True");
m_pHealthBar->setPosition(UVector2(UDim(0.051757813, 0), UDim(0.026041667, 0)));
m_pHealthBar->setRiseOnClickEnabled(false);
m_pManaBar = pMain->createChild("OgreTray/StaticImage", "manabar");
m_pManaBar->setProperty("ImageColours", "FFFF00FF");
m_pManaBar->setProperty("Image", "white/full_image");
m_pManaBar->setProperty("FrameEnabled", "False");
m_pManaBar->setProperty("BackgroundEnabled", "True");
m_pManaBar->setPosition(UVector2(UDim(0.772460938, 0), UDim(0.026041667, 0)));
m_pManaBar->setRiseOnClickEnabled(false);
#if ENABLE_INPUT_TOUCH != 1
Window *pWeaponContainer = pMain->createChild("OgreTray/StaticImage", "weaponContainer");
pWeaponContainer->setProperty("FrameEnabled", "False");
pWeaponContainer->setProperty("BackgroundEnabled", "False");
pWeaponContainer->setProperty("Image", "hud/weapon_indicator");
pWeaponContainer->setPosition(UVector2(UDim(0, 0), UDim(0.908854, 0)));
pWeaponContainer->setSize(USize(UDim(0.0683594, 0), UDim(0.091145833, 0)));
m_pWeapon = pMain->createChild("OgreTray/StaticImage", "weapon");
m_pWeapon->setProperty("FrameEnabled", "False");
m_pWeapon->setProperty("BackgroundEnabled", "True");
m_pWeapon->setPosition(UVector2(UDim(0.020507813, 0), UDim(0.936197917, 0)));
m_pWeapon->setSize(USize(UDim(0.028320313, 0), UDim(0.037760417, 0)));
#endif
if (m_bShotToolIndicators) {
Window *pImg = pMain->createChild("OgreTray/StaticImage", "HPImg");
pImg->setProperty("FrameEnabled","False");
pImg->setProperty("BackgroundEnabled","False");
pImg->setSize(CEGUI::USize(UDim(0, 32), UDim(0, 32)));
pImg->setPosition(CEGUI::UVector2(CEGUI::UDim(0.8, -16), CEGUI::UDim(0.98, -24)));
pImg->setProperty("Image", "hud_weapons/health_potion");
m_pHealthPotionsCount = pMain->createChild("OgreTray/StaticText", "HPCount");
//.........这里部分代码省略.........
示例4: createChild
CGUIStatistics::CGUIStatistics(Window *pRoot)
: m_iSelectedSlot(0) {
CInputListenerManager::getSingleton().addInputListener(this);
// create cegui windows/buttons
Window *pStatisticsRoot = pRoot->createChild("DefaultWindow", "GUIStatisticsRoot");
pStatisticsRoot->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0), CEGUI::UDim(0, 0)));
pStatisticsRoot->setSize(CEGUI::USize(CEGUI::UDim(1, 0), CEGUI::UDim(1, 0)));
pStatisticsRoot->setInheritsAlpha(false);
pStatisticsRoot->setAlpha(1);
pStatisticsRoot->setRiseOnClickEnabled(false);
pStatisticsRoot->moveToBack();
m_pStatisticsRoot = pStatisticsRoot;
CEGUI::Window *pBackground = pStatisticsRoot->
createChild("OgreTray/StaticImage", "Background");
pBackground->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0), CEGUI::UDim(0, 0)));
pBackground->setSize(CEGUI::USize(CEGUI::UDim(1, 0), CEGUI::UDim(1, 0)));
pBackground->setInheritsAlpha(false);
pBackground->setAlpha(1);
pBackground->setProperty("Image", "main_menu_background/full");
pBackground->setProperty("FrameEnabled", "False");
pBackground->setProperty("BackgroundEnabled", "True");
pBackground->setRiseOnClickEnabled(false);
CEGUI::Window *pButtonContainer = pStatisticsRoot->createChild("DefaultWindow", "ButtonContainer");
pButtonContainer->setPosition(UVector2(UDim(0, 0), UDim(0, 0)));
pButtonContainer->setSize(USize(UDim(1, 0), UDim(1, 0)));
CEGUI::Window *pFinishedText = pButtonContainer->createChild("OgreTray/Titlebar", "text");
pFinishedText->setFont("dejavusans20");
pFinishedText->setText("unset");
pFinishedText->setPosition(UVector2(UDim(0.05,0), UDim(0.05,0)));
pFinishedText->setSize(USize(UDim(0.9, 0), UDim(0.1, 0)));
CEGUI::Window *pStatisticsGroup = pButtonContainer->createChild("OgreTray/Group", "statisticsgroup");
pStatisticsGroup->setFont("dejavusans16");
pStatisticsGroup->setText(XMLResources::GLOBAL.getCEGUIString("Statistics"));
pStatisticsGroup->setPosition(UVector2(UDim(0.1, 0), UDim(0.2, 0)));
pStatisticsGroup->setSize(USize(UDim(0.8, 0), UDim(0.5, 0)));
CEGUI::Window *pRetryButton = pButtonContainer->createChild("OgreTray/Button", "Retry");
pRetryButton->setPosition(UVector2(UDim(0.1, 0), UDim(0.8, 0)));
pRetryButton->setSize(USize(UDim(0.3, 0), UDim(0.15, 0)));
pRetryButton->setFont("dejavusans16");
pRetryButton->setText(XMLResources::GLOBAL.getCEGUIString("Retry"));
m_pButtons[BT_RETRY] = pRetryButton;
pRetryButton->subscribeEvent(
CEGUI::PushButton::EventClicked,
CEGUI::Event::Subscriber(&CGUIStatistics::onRetryClicked, this));
CEGUI::Window *pToMenuButton = pButtonContainer->createChild("OgreTray/Button", "ToMenu");
pToMenuButton->setPosition(UVector2(UDim(0.6, 0), UDim(0.8, 0)));
pToMenuButton->setSize(USize(UDim(0.3, 0), UDim(0.15, 0)));
pToMenuButton->setFont("dejavusans16");
pToMenuButton->setText(XMLResources::GLOBAL.getCEGUIString("To level selection"));
pToMenuButton->subscribeEvent(
CEGUI::PushButton::EventClicked,
CEGUI::Event::Subscriber(&CGUIStatistics::onToMenuClicked, this));
m_pButtons[BT_TO_MENU] = pToMenuButton;
for (int i = 0; i < L_COUNT; i++) {
createLabel(i, pStatisticsGroup, false);
createLabel(i, pStatisticsGroup, true);
}
hide();
}