本文整理汇总了C++中cegui::Window::setRiseOnClickEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ Window::setRiseOnClickEnabled方法的具体用法?C++ Window::setRiseOnClickEnabled怎么用?C++ Window::setRiseOnClickEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cegui::Window
的用法示例。
在下文中一共展示了Window::setRiseOnClickEnabled方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createScorePopup
void HUDDemo::createScorePopup(const CEGUI::Vector2<float>& mousePos, int points)
{
CEGUI::WindowManager& winMgr = CEGUI::WindowManager::getSingleton();
CEGUI::Window* popupWindow = winMgr.createWindow("HUDDemo/PopupLabel");
d_rootIngame->addChild(popupWindow);
popupWindow->setPosition(CEGUI::UVector2(cegui_absdim(mousePos.d_x), cegui_absdim(mousePos.d_y)));
popupWindow->setText(CEGUI::PropertyHelper<int>::toString(points));
popupWindow->setRiseOnClickEnabled(false);
popupWindow->subscribeEvent(AnimationInstance::EventAnimationEnded, Event::Subscriber(&HUDDemo::handleScorePopupAnimationEnded, this));
popupWindow->setPixelAligned(false);
popupWindow->setFont("DejaVuSans-14");
popupWindow->setPosition(popupWindow->getPosition() + CEGUI::UVector2(cegui_reldim(0.03f), cegui_reldim(-0.02f)));
if(points < 0)
popupWindow->setProperty("NormalTextColour", "FF880000");
else
{
popupWindow->setText( "+" + popupWindow->getText());
popupWindow->setProperty("NormalTextColour", "FF006600");
}
CEGUI::EventArgs args;
popupWindow->fireEvent("StartAnimation", args);
}
示例2: spawnPlate
CEGUI::Window* HUDDemo::spawnPlate()
{
CEGUI::WindowManager& winMgr = CEGUI::WindowManager::getSingleton();
CEGUI::Window* plateRoot = winMgr.createWindow("DefaultWindow");
plateRoot->setSize(CEGUI::USize(cegui_absdim(0.0f), cegui_reldim(0.16f)));
plateRoot->setAspectMode(CEGUI::AM_EXPAND);
plateRoot->setAspectRatio(1.0f);
plateRoot->setRiseOnClickEnabled(false);
plateRoot->setPixelAligned(false);
plateRoot->subscribeEvent(CEGUI::Window::EventMouseButtonDown, Event::Subscriber(&HUDDemo::handlePlateWindowClicked, this));
d_rootIngame->addChild(plateRoot);
CEGUI::Window* plateImgWnd = winMgr.createWindow("Generic/Image", "ImageWindowPlate");
plateImgWnd->setProperty("Image", s_imageNamePlate);
plateImgWnd->setSize(CEGUI::USize(cegui_reldim(1.0f), cegui_absdim(0.0f)));
plateImgWnd->setAspectRatio(3.308f);
plateImgWnd->setAspectMode(CEGUI::AM_EXPAND);
plateImgWnd->setVerticalAlignment(CEGUI::VA_BOTTOM);
plateImgWnd->setMousePassThroughEnabled(true);
plateImgWnd->setPixelAligned(false);
plateRoot->addChild(plateImgWnd);
CEGUI::String image = getRandomGameImage();
CEGUI::Window* plateTopping = winMgr.createWindow("Generic/Image", "ImageWindowObject");
plateTopping->setProperty("Image", image);
plateTopping->setSize(CEGUI::USize(cegui_reldim(0.88f), cegui_absdim(0.0f)));
plateTopping->setAspectRatio(1.0f);
plateTopping->setAspectMode(CEGUI::AM_EXPAND);
plateTopping->setHorizontalAlignment(CEGUI::HA_CENTRE);
plateTopping->setMousePassThroughEnabled(true);
plateTopping->setPixelAligned(false);
plateRoot->addChild(plateTopping);
int randumNumber = rand() % 10000;
float posY = randumNumber / 10000.0f;
plateRoot->setPosition(CEGUI::UVector2(cegui_absdim(0.0f), cegui_reldim(0.1f + 0.6f * posY)));
return plateRoot;
}
示例3: UDim
CHUD::CHUD(CEGUI::Window *pGUIRoot, CGUIToolsMenu *pGUIToolsMenu)
: m_bShotToolIndicators(pGUIToolsMenu == NULL),
m_pGUIToolsMenu(pGUIToolsMenu),
m_fTimer(0),
m_fHP(1),
m_fMP(1)
{
m_pHudRoot = pGUIRoot->createChild("DefaultWindow", "HudRoot");
m_pHudRoot->setInheritsAlpha(false);
m_pHudRoot->setAlpha(1);
m_pHudRoot->setRiseOnClickEnabled(false);
CEGUI::ImageManager::getSingleton().loadImageset("hud.imageset");
ImageManager::getSingleton().loadImageset("white.imageset");
ImageManager::getSingleton().loadImageset("hud_weapons.imageset");
CEGUI::Window *pMain = m_pHudRoot->createChild("OgreTray/StaticText", "main");
pMain->setRiseOnClickEnabled(false);
pMain->setProperty("BackgroundEnabled", "false");
pMain->setProperty("FrameEnabled", "false");
pMain->setPosition(UVector2(UDim(0, 0), UDim(0, 0)));
pMain->setSize(USize(UDim(1, 0), UDim(1, 0)));
//pMain->setText("test");
//pMain->setAlpha(0.5);
CEGUI::Window *pTopBar = pMain->createChild("OgreTray/StaticImage", "top_bar");
pTopBar->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0), CEGUI::UDim(0, 0)));
pTopBar->setSize(CEGUI::USize(CEGUI::UDim(1, 0), CEGUI::UDim(0.1667f, 0)));
pTopBar->setProperty("Image", "hud/top_bar");
pTopBar->setProperty("FrameEnabled","False");
pTopBar->setProperty("BackgroundEnabled","False");
pTopBar->setRiseOnClickEnabled(false);
Window *pBottomBar = pMain->createChild("OgreTray/StaticImage", "bottom_bar");
pBottomBar->setSize(USize(UDim(0.28125, 0), UDim(0.05859375, 0)));
pBottomBar->setPosition(UVector2(UDim(0.359375, 0), UDim(0.94140625, 0)));
pBottomBar->setProperty("Image", "hud/bottom_bar");
pBottomBar->setProperty("FrameEnabled","False");
pBottomBar->setProperty("BackgroundEnabled","False");
pBottomBar->setRiseOnClickEnabled(false);
m_pFpsText = pBottomBar->createChild("OgreTray/StaticText", "fpstext");
m_pFpsText->setProperty("TextColours", "FFFFFFFF");
m_pFpsText->setProperty("FrameEnabled","False");
m_pFpsText->setProperty("BackgroundEnabled","False");
m_pFpsText->setSize(USize(UDim(0.2, 0), UDim(0.3, 0)));
m_pFpsText->setPosition(UVector2(UDim(0.605, 0), UDim(0.66, 0)));
m_pFpsText->setText("00");
m_pFpsText->setFont("dejavusans8");
m_pFpsText->setRiseOnClickEnabled(false);
m_pTimeText = pBottomBar->createChild("OgreTray/StaticText", "timetext");
m_pTimeText->setProperty("TextColours", "FFFFFFFF");
m_pTimeText->setProperty("FrameEnabled","False");
m_pTimeText->setProperty("BackgroundEnabled","False");
m_pTimeText->setSize(USize(UDim(0.3, 0), UDim(0.3, 0)));
m_pTimeText->setPosition(UVector2(UDim(0.22, 0), UDim(0.66, 0)));
m_pTimeText->setText("0:00:00");
m_pTimeText->setFont("dejavusans8");
m_pTimeText->setRiseOnClickEnabled(false);
m_pHealthBar = pMain->createChild("OgreTray/StaticImage", "healthbar");
m_pHealthBar->setProperty("ImageColours", "FFFF00FF");
m_pHealthBar->setProperty("Image", "white/full_image");
m_pHealthBar->setProperty("FrameEnabled","False");
m_pHealthBar->setProperty("BackgroundEnabled","True");
m_pHealthBar->setPosition(UVector2(UDim(0.051757813, 0), UDim(0.026041667, 0)));
m_pHealthBar->setRiseOnClickEnabled(false);
m_pManaBar = pMain->createChild("OgreTray/StaticImage", "manabar");
m_pManaBar->setProperty("ImageColours", "FFFF00FF");
m_pManaBar->setProperty("Image", "white/full_image");
m_pManaBar->setProperty("FrameEnabled", "False");
m_pManaBar->setProperty("BackgroundEnabled", "True");
m_pManaBar->setPosition(UVector2(UDim(0.772460938, 0), UDim(0.026041667, 0)));
m_pManaBar->setRiseOnClickEnabled(false);
#if ENABLE_INPUT_TOUCH != 1
Window *pWeaponContainer = pMain->createChild("OgreTray/StaticImage", "weaponContainer");
pWeaponContainer->setProperty("FrameEnabled", "False");
pWeaponContainer->setProperty("BackgroundEnabled", "False");
pWeaponContainer->setProperty("Image", "hud/weapon_indicator");
pWeaponContainer->setPosition(UVector2(UDim(0, 0), UDim(0.908854, 0)));
pWeaponContainer->setSize(USize(UDim(0.0683594, 0), UDim(0.091145833, 0)));
m_pWeapon = pMain->createChild("OgreTray/StaticImage", "weapon");
m_pWeapon->setProperty("FrameEnabled", "False");
m_pWeapon->setProperty("BackgroundEnabled", "True");
m_pWeapon->setPosition(UVector2(UDim(0.020507813, 0), UDim(0.936197917, 0)));
m_pWeapon->setSize(USize(UDim(0.028320313, 0), UDim(0.037760417, 0)));
#endif
if (m_bShotToolIndicators) {
Window *pImg = pMain->createChild("OgreTray/StaticImage", "HPImg");
pImg->setProperty("FrameEnabled","False");
pImg->setProperty("BackgroundEnabled","False");
pImg->setSize(CEGUI::USize(UDim(0, 32), UDim(0, 32)));
pImg->setPosition(CEGUI::UVector2(CEGUI::UDim(0.8, -16), CEGUI::UDim(0.98, -24)));
pImg->setProperty("Image", "hud_weapons/health_potion");
m_pHealthPotionsCount = pMain->createChild("OgreTray/StaticText", "HPCount");
//.........这里部分代码省略.........
示例4: createChild
CGUIStatistics::CGUIStatistics(Window *pRoot)
: m_iSelectedSlot(0) {
CInputListenerManager::getSingleton().addInputListener(this);
// create cegui windows/buttons
Window *pStatisticsRoot = pRoot->createChild("DefaultWindow", "GUIStatisticsRoot");
pStatisticsRoot->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0), CEGUI::UDim(0, 0)));
pStatisticsRoot->setSize(CEGUI::USize(CEGUI::UDim(1, 0), CEGUI::UDim(1, 0)));
pStatisticsRoot->setInheritsAlpha(false);
pStatisticsRoot->setAlpha(1);
pStatisticsRoot->setRiseOnClickEnabled(false);
pStatisticsRoot->moveToBack();
m_pStatisticsRoot = pStatisticsRoot;
CEGUI::Window *pBackground = pStatisticsRoot->
createChild("OgreTray/StaticImage", "Background");
pBackground->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0), CEGUI::UDim(0, 0)));
pBackground->setSize(CEGUI::USize(CEGUI::UDim(1, 0), CEGUI::UDim(1, 0)));
pBackground->setInheritsAlpha(false);
pBackground->setAlpha(1);
pBackground->setProperty("Image", "main_menu_background/full");
pBackground->setProperty("FrameEnabled", "False");
pBackground->setProperty("BackgroundEnabled", "True");
pBackground->setRiseOnClickEnabled(false);
CEGUI::Window *pButtonContainer = pStatisticsRoot->createChild("DefaultWindow", "ButtonContainer");
pButtonContainer->setPosition(UVector2(UDim(0, 0), UDim(0, 0)));
pButtonContainer->setSize(USize(UDim(1, 0), UDim(1, 0)));
CEGUI::Window *pFinishedText = pButtonContainer->createChild("OgreTray/Titlebar", "text");
pFinishedText->setFont("dejavusans20");
pFinishedText->setText("unset");
pFinishedText->setPosition(UVector2(UDim(0.05,0), UDim(0.05,0)));
pFinishedText->setSize(USize(UDim(0.9, 0), UDim(0.1, 0)));
CEGUI::Window *pStatisticsGroup = pButtonContainer->createChild("OgreTray/Group", "statisticsgroup");
pStatisticsGroup->setFont("dejavusans16");
pStatisticsGroup->setText(XMLResources::GLOBAL.getCEGUIString("Statistics"));
pStatisticsGroup->setPosition(UVector2(UDim(0.1, 0), UDim(0.2, 0)));
pStatisticsGroup->setSize(USize(UDim(0.8, 0), UDim(0.5, 0)));
CEGUI::Window *pRetryButton = pButtonContainer->createChild("OgreTray/Button", "Retry");
pRetryButton->setPosition(UVector2(UDim(0.1, 0), UDim(0.8, 0)));
pRetryButton->setSize(USize(UDim(0.3, 0), UDim(0.15, 0)));
pRetryButton->setFont("dejavusans16");
pRetryButton->setText(XMLResources::GLOBAL.getCEGUIString("Retry"));
m_pButtons[BT_RETRY] = pRetryButton;
pRetryButton->subscribeEvent(
CEGUI::PushButton::EventClicked,
CEGUI::Event::Subscriber(&CGUIStatistics::onRetryClicked, this));
CEGUI::Window *pToMenuButton = pButtonContainer->createChild("OgreTray/Button", "ToMenu");
pToMenuButton->setPosition(UVector2(UDim(0.6, 0), UDim(0.8, 0)));
pToMenuButton->setSize(USize(UDim(0.3, 0), UDim(0.15, 0)));
pToMenuButton->setFont("dejavusans16");
pToMenuButton->setText(XMLResources::GLOBAL.getCEGUIString("To level selection"));
pToMenuButton->subscribeEvent(
CEGUI::PushButton::EventClicked,
CEGUI::Event::Subscriber(&CGUIStatistics::onToMenuClicked, this));
m_pButtons[BT_TO_MENU] = pToMenuButton;
for (int i = 0; i < L_COUNT; i++) {
createLabel(i, pStatisticsGroup, false);
createLabel(i, pStatisticsGroup, true);
}
hide();
}