本文整理汇总了C++中cegui::Window::hide方法的典型用法代码示例。如果您正苦于以下问题:C++ Window::hide方法的具体用法?C++ Window::hide怎么用?C++ Window::hide使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cegui::Window
的用法示例。
在下文中一共展示了Window::hide方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: memBuffer
bool
CFormBackendImp::LoadLayout( GUCEF::CORE::CIOAccess& layoutStorage )
{GUCEF_TRACE;
CEGUI::Window* rootWindow = NULL;
CEGUI::WindowManager* wmgr = CEGUI::WindowManager::getSingletonPtr();
GUCEF_DEBUG_LOG( 0, "Starting layout load for a GUI Form" );
try
{
CORE::CDynamicBuffer memBuffer( layoutStorage );
CEGUI::RawDataContainer container;
container.setData( (CEGUI::uint8*) memBuffer.GetBufferPtr() );
container.setSize( (size_t) memBuffer.GetDataSize() );
rootWindow = wmgr->loadLayoutFromContainer( container );
container.setData( (CEGUI::uint8*) NULL );
container.setSize( (size_t) 0 );
}
catch ( CEGUI::Exception& e )
{
GUCEF_ERROR_LOG( 0, CString( "CEGUI Exception while attempting to load form layout: " ) + e.what() );
return false;
}
// Now that we completed loading lets see what we got from CEGUI
if ( NULL != rootWindow )
{
// Begin by providing a wrapper for the root window
m_rootWindow = CreateAndHookWrapperForWindow( rootWindow );
if ( NULL != m_rootWindow )
{
CString localWidgetName = m_rootWindow->GetName().SubstrToChar( '/', false );
m_widgetMap[ localWidgetName ] = m_rootWindow;
WrapAndHookChildWindows( rootWindow );
// We will directly add the form as a child of the root for now
// Note: This assumes that you have a GUISheet already set, otherwise this will result in a segfault!
CEGUI::Window* globalRootWindow = CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow();
if ( NULL != globalRootWindow )
{
globalRootWindow->addChild( rootWindow );
GUCEF_DEBUG_LOG( 0, "Successfully loaded a GUI Form layout" );
return true;
}
else
{
GUCEF_ERROR_LOG( 0, "Failed to add form as a child to the global \"root\" window" );
}
}
rootWindow->hide();
}
GUCEF_DEBUG_LOG( 0, "Failed to load a GUI Form layout" );
return false;
}
示例2: catch
bool
CFormBackendImp::LoadLayout( GUCEF::CORE::CIOAccess& layoutStorage )
{GUCE_TRACE;
CEGUI::Window* rootWindow = NULL;
CEGUI::WindowManager* wmgr = CEGUI::WindowManager::getSingletonPtr();
GUCEF_DEBUG_LOG( 0, "Starting layout load for a GUI Form" );
try
{
// provide hacky access to the given data
m_dummyArchive->AddResource( layoutStorage, "currentFile" );
// Now we can load the window layout from the given storage
// Note that if CEGUI ever provides an interface to do this directly
// clean up this mess !!!
rootWindow = wmgr->loadWindowLayout( "currentFile" ,
m_widgetNamePrefix.C_String() ,
m_resourceGroupName.C_String() );
m_dummyArchive->ClearResourceList();
}
catch ( Ogre::Exception& e )
{
GUCEF_ERROR_LOG( 0, CString( "Ogre Exception while attempting to load form layout: " ) + e.getFullDescription().c_str() );
return false;
}
// Now that we completed loading lets see what we got from CEGUI
if ( NULL != rootWindow )
{
// Begin by providing a wrapper for the root window
m_rootWindow = CreateAndHookWrapperForWindow( rootWindow );
if ( NULL != m_rootWindow )
{
CString localWidgetName = m_rootWindow->GetName().SubstrToChar( '/', false );
m_widgetMap[ localWidgetName ] = m_rootWindow;
WrapAndHookChildWindows( rootWindow );
// We will directly add the form as a child of the root for now
CEGUI::Window* globalRootWindow = wmgr->getWindow( "root" );
if ( NULL != globalRootWindow )
{
globalRootWindow->addChildWindow( rootWindow );
GUCEF_DEBUG_LOG( 0, "Successfully loaded a GUI Form layout" );
return true;
}
else
{
GUCEF_ERROR_LOG( 0, "Failed to add form as a child to the global \"root\" window" );
}
}
rootWindow->hide();
}
GUCEF_DEBUG_LOG( 0, "Failed to loaded a GUI Form layout" );
return false;
}
示例3: handleOptionsVisibility
bool GUIManager::handleOptionsVisibility ( CEGUI::EventArgs const & )
{
CEGUI::Window *dsFrame = CEGUI::WindowManager::getSingleton().getWindow(
"Sheet/DatasetFrame");
std::string prop = dsFrame->getProperty("Visible").c_str();
if (prop == "False")
dsFrame->show();
else
dsFrame->hide();
return true;
}
示例4: Refresh
/***********************************************************
refreshthe gui
***********************************************************/
void GameGUI::Refresh()
{
_cb.Show();_cb.Show();
_comb.Show();_comb.Show();
_telb.Show();_telb.Show();
_invb.Show();_invb.Show();
_shortb.Show();_shortb.Show();
_containerb.Refresh();
_invb.Refresh();
_shortb.Refresh();
CEGUI::Window * win = CEGUI::WindowManager::getSingleton().getWindow("PlayerName");
win->hide();
win->show();
}
示例5: handleDSDeactivation
bool GUIManager::handleDSDeactivation ( CEGUI::EventArgs const & e )
{
CEGUI::Window *tab =
static_cast<CEGUI::WindowEventArgs const &>(e).window->getParent();
CEGUI::Listbox *lb = static_cast<CEGUI::Listbox *>(tab->getChild(0));
ListboxItem *item = static_cast<ListboxItem *>(lb->getFirstSelectedItem());
if (item != NULL) {
DataManager *dm = static_cast<DataManager *>(item->getUserData());
dm->deactivate();
// Enable global scrollbar
CEGUI::WindowManager & wm = CEGUI::WindowManager::getSingleton();
CEGUI::Scrollbar *sb = static_cast<CEGUI::Scrollbar *>(tab->getChild(2));
sb = static_cast<CEGUI::Scrollbar *>(wm.getWindow("Sheet/DimensionSlider"));
sb->disable();
CEGUI::Window *desc = wm.getWindow("Sheet/DimensionText");
desc->hide();
}
// TODO handle else-error
return true;
}
示例6: OnWindowClose
// event windowClose(windowName)
bool OnWindowClose(const CEGUI::EventArgs &eventArgs)
{
CEvents * pEvents = g_pClient->GetEvents();
String eventName("windowClose");
if(!pEvents->IsEventRegistered(eventName))
return false;
CEGUI::Window * pWindow = static_cast<const CEGUI::WindowEventArgs&>(eventArgs).window;
CSquirrel * pScript = g_pClient->GetClientScriptManager()->GetGUIManager()->GetScript(pWindow);
CSquirrelArguments pArguments;
pArguments.push(pWindow->getName().c_str());
// Event handler must return 1 to close window, otherwise, 0.
CSquirrelArgument pReturn = pEvents->Call(eventName, &pArguments, pScript);
if(pReturn.GetInteger())
pWindow->hide();
return true;
}
示例7: keyPressed
bool GameInputHandler::keyPressed(const OIS::KeyEvent &evt)
{
CEGUIInputHandler::keyPressed(evt);
handleCommonKeyboardEvents(evt);
if (game.getSubState() != SUBST_EDITOR)
return true;
OIS::KeyCode ch = evt.key;
if (ch == OIS::KC_P)
{
// Switch to player mode
game.createPlayer(camera->getDerivedPosition());
}
else if (ch == OIS::KC_I)
{
// Blend interface in/out
CEGUI::Window* guiPage = windowManager.getPage("Editor");
if (guiPage->isVisible())
guiPage->hide();
else
guiPage->show();
}
else if (ch == OIS::KC_M)
{
// Output camera position and orientation to log
/*string str = "INFO: position=\"" + StringConverter::toString(game.cameraNode->getPosition()) + "\"" +
" yawOrientation=\"" + StringConverter::toString(game.cameraYawNode->getOrientation()) + "\"" +
" pitchOrientation=\"" + StringConverter::toString(game.cameraPitchNode->getOrientation()) + "\"";
*/
string str = "INFO: position=\"" + StringConverter::toString(game.cameraNode->getPosition()) + "\"" +
" yaw=\"" + StringConverter::toString(game.cameraYawNode->getOrientation().getYaw(false)) + "\"" +
" pitch=\"" + StringConverter::toString(game.cameraPitchNode->getOrientation().getPitch(false)) + "\"" +
" roll=\"" + StringConverter::toString(game.cameraRollNode->getOrientation().getRoll(false)) + "\"";
LogManager::getSingleton().logMessage(str.c_str(), LML_CRITICAL);
}
else if (ch == OIS::KC_E)
{
// Place objects
game.spawnObject(CEGUI::EventArgs());
}
else if (evt.key == OIS::KC_O)
{
// Toggle polygon mode
camera->setPolygonMode((PolygonMode)((camera->getPolygonMode() % 3) + 1));
if (camera->getPolygonMode() == PM_SOLID)
vp->setClearEveryFrame(true, FBT_DEPTH);
else
vp->setClearEveryFrame(true, FBT_COLOUR | FBT_DEPTH);
}
if (objectManager.getEditObjects())
{
if (ch == OIS::KC_G)
objectManager.setEditMode(EDITMODE_GRAB);
else if (ch == OIS::KC_R)
objectManager.setEditMode(EDITMODE_ROTATE);
else if (ch == OIS::KC_T)
objectManager.setEditMode(EDITMODE_SCALE);
else if (ch == OIS::KC_X)
objectManager.setEditDirection(Vector3(1, 0, 0));
else if (ch == OIS::KC_Y)
objectManager.setEditDirection(Vector3(0, 1, 0));
else if (ch == OIS::KC_Z)
objectManager.setEditDirection(Vector3(0, 0, 1));
}
return true;
}