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C++ Window::setSize方法代码示例

本文整理汇总了C++中cegui::Window::setSize方法的典型用法代码示例。如果您正苦于以下问题:C++ Window::setSize方法的具体用法?C++ Window::setSize怎么用?C++ Window::setSize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cegui::Window的用法示例。


在下文中一共展示了Window::setSize方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

PauseState::PauseState()
{
    m_bQuit             = false;
    m_bQuestionActive   = false;
    m_FrameEvent        = Ogre::FrameEvent();
	
	// Create CEGUI interface!
	CEGUI::WindowManager &wmgr = CEGUI::WindowManager::getSingleton();
	sheet = wmgr.createWindow("DefaultWindow", "PauseMenu/Sheet");

	CEGUI::Window *resume = wmgr.createWindow("TaharezLook/Button", "PauseMenu/ResumeButton");
	resume->setText("Resume");
	resume->setPosition( CEGUI::UVector2( CEGUI::UDim( 0.4, 0), CEGUI::UDim( 0.45, 0)));
	resume->setSize(CEGUI::UVector2(CEGUI::UDim(0.2, 0), CEGUI::UDim(0.04, 0)));
	resume->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber( &PauseState::onResume, this));

	CEGUI::Window *menu = wmgr.createWindow("TaharezLook/Button", "PauseMenu/MenuButton");
	menu->setText("Back To Menu");
	menu->setPosition( CEGUI::UVector2( CEGUI::UDim( 0.4, 0), CEGUI::UDim( 0.5, 0)));
	menu->setSize(CEGUI::UVector2(CEGUI::UDim(0.2, 0), CEGUI::UDim(0.04, 0)));
	menu->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber( &PauseState::onMenu, this));
	
	sheet->addChildWindow(resume);
	sheet->addChildWindow(menu);
}
开发者ID:PDeveloper,项目名称:neuropulse.alpha,代码行数:25,代码来源:PauseState.cpp

示例2: InitPetSelectWnd

void InitPetSelectWnd(CEGUI::Window* mainPage)
{
	if (!mainPage)
		return;

	CEGUI::Window* wnd;
	char tempText[256];

	for (int i = 0; i < PET_SELECT_WND_CNT; ++i)
	{
		sprintf(tempText, "PetStrengthen/PetSelectWnd/Pet%d/DragContainer", i+1);
		wnd = mainPage->getChildRecursive(tempText);
		if (wnd)
		{
			wnd->setSize(CEGUI::UVector2(cegui_absdim(32 + 0),cegui_absdim(32 + 0)));
			wnd->setPosition(CEGUI::UVector2(cegui_absdim(5),cegui_absdim(5)));
		}

		sprintf(tempText, "PetStrengthen/PetSelectWnd/Pet%d", i+1);
		wnd = mainPage->getChildRecursive(tempText);
		if (wnd)
		{
			wnd->setSize(CEGUI::UVector2(cegui_absdim(32 + 10),cegui_absdim(32 + 10)));
		}
	}
}
开发者ID:xiongshaogang,项目名称:mmo-resourse,代码行数:26,代码来源:PetStrengthen.cpp

示例3: initialiseEventLights

void WidgetDemo::initialiseEventLights(CEGUI::Window* container)
{
    CEGUI::WindowManager &winMgr = CEGUI::WindowManager::getSingleton();

    CEGUI::Window* horizontalLayout = winMgr.createWindow("HorizontalLayoutContainer", "EventLightsContainer");
    horizontalLayout->setPosition(CEGUI::UVector2(cegui_reldim(0.085f), cegui_reldim(0.93f)));
    container->addChild(horizontalLayout);


    d_windowLightUpdatedEvent = winMgr.createWindow("SampleBrowserSkin/Light");
    horizontalLayout->addChild(d_windowLightUpdatedEvent);
    d_windowLightUpdatedEvent->setSize(CEGUI::USize(cegui_reldim(0.0f), cegui_reldim(0.04f)));
    d_windowLightUpdatedEvent->setAspectMode(CEGUI::AM_EXPAND);
    d_windowLightUpdatedEvent->setProperty("LightColour", "FF66FF66");

    CEGUI::Window* updateEventLabel = winMgr.createWindow("Vanilla/Label");
    horizontalLayout->addChild(updateEventLabel);
    updateEventLabel->setSize(CEGUI::USize(cegui_reldim(0.25f), cegui_reldim(0.04f)));
    updateEventLabel->setText("EventUpdated");
    updateEventLabel->setFont("DejaVuSans-12-NoScale");
    updateEventLabel->setProperty("HorzFormatting", "LeftAligned");

    d_windowLightMouseMoveEvent = winMgr.createWindow("SampleBrowserSkin/Light");
    horizontalLayout->addChild(d_windowLightMouseMoveEvent);
    d_windowLightMouseMoveEvent->setSize(CEGUI::USize(cegui_reldim(0.0f), cegui_reldim(0.04f)));
    d_windowLightMouseMoveEvent->setAspectMode(CEGUI::AM_EXPAND);
    d_windowLightMouseMoveEvent->setProperty("LightColour", "FF77BBFF");

    CEGUI::Window* mouseMoveEventLabel = winMgr.createWindow("Vanilla/Label");
    horizontalLayout->addChild(mouseMoveEventLabel);
    mouseMoveEventLabel->setSize(CEGUI::USize(cegui_reldim(0.25f), cegui_reldim(0.04f)));
    mouseMoveEventLabel->setText("EventMouseMove");
    mouseMoveEventLabel->setFont("DejaVuSans-12-NoScale");
    mouseMoveEventLabel->setProperty("HorzFormatting", "LeftAligned");
}
开发者ID:AjaxWang1989,项目名称:cegui,代码行数:35,代码来源:WidgetDemo.cpp

示例4: createGUIInfo

void PlayState::createGUIInfo()
{
  CEGUI::Window* btnNext = CEGUI::WindowManager::getSingleton ().createWindow ("TaharezLook/Button", "HLF/NextButton");
  btnNext->setText ("NEXT");
  btnNext->setSize (CEGUI::USize (CEGUI::UDim (0.15, 0), CEGUI::UDim (0.05, 0)));
  btnNext->setPosition (CEGUI::UVector2 (CEGUI::UDim (0.01,0), CEGUI::UDim (0.01, 0)));
  btnNext->subscribeEvent (CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber (&PlayState::siguiente, this));
  CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow()->addChild(btnNext);
    
  CEGUI::Window* txtPuntos = CEGUI::WindowManager::getSingleton().createWindow ("TaharezLook/StaticText", "txtPuntos");
  std::stringstream s;
  s << "Puntos: " << _jugadores[_idJugador]->_puntuacion;
  txtPuntos->setText (s.str());
  txtPuntos->setSize (CEGUI::USize (CEGUI::UDim (0.15, 0), CEGUI::UDim (0.05, 0)));
  txtPuntos->setPosition (CEGUI::UVector2 (CEGUI::UDim (0.20,0), CEGUI::UDim (0.01, 0)));
  CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow()->addChild(txtPuntos);

  CEGUI::Window* txtMov = CEGUI::WindowManager::getSingleton().createWindow ("TaharezLook/StaticText", "txtMov");
  s.str("");;
  s << "Movimiento: [" << _jugadores[_idJugador]->_casillaTiro.x << "," << _jugadores[_idJugador]->_casillaTiro.y << "]";
  txtMov->setText (s.str());
  txtMov->setSize (CEGUI::USize (CEGUI::UDim (0.30, 0), CEGUI::UDim (0.05, 0)));
  txtMov->setPosition (CEGUI::UVector2 (CEGUI::UDim (0.39,0), CEGUI::UDim (0.01, 0)));
  CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow()->addChild(txtMov);
}
开发者ID:trojanwarrior,项目名称:HundirLaFlota2,代码行数:25,代码来源:PlayState.cpp

示例5:

MenuState::MenuState()
{
    m_bQuit         = false;
    m_FrameEvent    = Ogre::FrameEvent();
	
	// Create CEGUI interface!
	CEGUI::WindowManager &wmgr = CEGUI::WindowManager::getSingleton();
	sheet = wmgr.createWindow( "DefaultWindow", "MainMenu/Sheet");

	CEGUI::ImagesetManager::getSingleton().createFromImageFile("BG", "mainMenuBackground.png");
	CEGUI::Window* menuBackground = wmgr.createWindow("TaharezLook/StaticImage", "MainMenu/BG");
	menuBackground->setProperty( "Image", "set:BG image:full_image");
	menuBackground->setSize(CEGUI::UVector2(CEGUI::UDim(0.0, 1440.0), CEGUI::UDim(0.0, 900.0)));
	menuBackground->setPosition( CEGUI::UVector2( CEGUI::UDim( 0.0, 0.0), CEGUI::UDim( 0.0, 0.0)));
	menuBackground->setProperty( "FrameEnabled", "False");

	CEGUI::ImagesetManager::getSingleton().createFromImageFile("Loading", "loading.png");
	loading = wmgr.createWindow("TaharezLook/StaticImage", "MainMenu/Loading");
	loading->setProperty( "Image", "set:Loading image:full_image");
	loading->setSize(CEGUI::UVector2(CEGUI::UDim(0.0, 512.0), CEGUI::UDim(0.0, 128.0)));
	loading->setPosition( CEGUI::UVector2( CEGUI::UDim( 0.5, -256.0), CEGUI::UDim( 0.5, -64.0)));
	loading->setProperty( "FrameEnabled", "False");
	loading->setProperty( "BackgroundEnabled", "False");

	CEGUI::ImagesetManager::getSingleton().createFromImageFile("NeuroPulseLogo", "neuroPulseLogo_1.png");
	CEGUI::Window* neuroPulseLogo = wmgr.createWindow("TaharezLook/StaticImage", "MainMenu/Logo");
	neuroPulseLogo->setProperty( "Image", "set:NeuroPulseLogo image:full_image");
	neuroPulseLogo->setPosition( CEGUI::UVector2( CEGUI::UDim( 0.5, -275.0), CEGUI::UDim( 0.1, 0)));
	neuroPulseLogo->setSize(CEGUI::UVector2(CEGUI::UDim(0.0, 550.0), CEGUI::UDim(0.0, 200.0)));
	neuroPulseLogo->setProperty( "FrameEnabled", "False");
	neuroPulseLogo->setProperty( "BackgroundEnabled", "False");

	CEGUI::Window *play = wmgr.createWindow("TaharezLook/Button", "MainMenu/PlayButton");
	play->setText("Play");
	play->setPosition( CEGUI::UVector2( CEGUI::UDim( 0.4, 0), CEGUI::UDim( 0.45, 0)));
	play->setSize(CEGUI::UVector2(CEGUI::UDim(0.2, 0), CEGUI::UDim(0.04, 0)));
	play->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber( &MenuState::onPlay, this));

	CEGUI::Window *options = wmgr.createWindow("TaharezLook/Button", "MainMenu/OptionsButton");
	options->setText("Options");
	options->setPosition( CEGUI::UVector2( CEGUI::UDim( 0.4, 0), CEGUI::UDim( 0.5, 0)));
	options->setSize(CEGUI::UVector2(CEGUI::UDim(0.2, 0), CEGUI::UDim(0.04, 0)));
	options->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber( &MenuState::onOptions, this));

	CEGUI::Window *quit = wmgr.createWindow("TaharezLook/Button", "MainMenu/QuitButton");
	quit->setText("Quit");
	quit->setPosition( CEGUI::UVector2( CEGUI::UDim( 0.4, 0), CEGUI::UDim( 0.55, 0)));
	quit->setSize(CEGUI::UVector2(CEGUI::UDim(0.2, 0), CEGUI::UDim(0.04, 0)));
	quit->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber( &MenuState::onQuit, this));
	
	sheet->addChildWindow(menuBackground);
	sheet->addChildWindow(neuroPulseLogo);
	sheet->addChildWindow(play);
	sheet->addChildWindow(options);
	sheet->addChildWindow(quit);
}
开发者ID:PDeveloper,项目名称:neuropulse.alpha,代码行数:56,代码来源:MenuState.cpp

示例6: listDir

void
MenuState::createGUI()
{
  //Limpiar interfaz del estado anterior-------------------
  CEGUI::Window* sheet=CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow();

  //-------------------------------------------------------
  CEGUI::Window* sheetBG =  CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticImage","backgroundMenu");
  sheetBG->setPosition(CEGUI::UVector2(cegui_reldim(0),cegui_reldim(0)));
  sheetBG->setSize( CEGUI::USize(cegui_reldim(1),cegui_reldim(1)));
  sheetBG->setProperty("Image","BackgroundImageMenu");
  sheetBG->setProperty("FrameEnabled","False");
  sheetBG->setProperty("BackgroundEnabled", "False");


  CEGUI::ListboxTextItem* itm;


  CEGUI::Listbox* editBox = static_cast<CEGUI::Listbox*> (CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Listbox","listbox"));
  editBox->setSize(CEGUI::USize(CEGUI::UDim(0.6,0),CEGUI::UDim(0.6,0)));
  editBox->setPosition(CEGUI::UVector2(CEGUI::UDim(0.20, 0),CEGUI::UDim(0.10, 0)));

  const CEGUI::Image* sel_img = &CEGUI::ImageManager::getSingleton().get("TaharezLook/MultiListSelectionBrush");
  
  std::vector<string> files = listDir("./data/Levels/*"); // ./Para directorio actual ./Carpeta/* para otra carpeta
  for(unsigned int i=0;i<files.size();i++){
    string aux=files[i];
    if(Ogre::StringUtil::endsWith(aux,".txt")){
      cout << "================ File: " << aux <<"================"<< endl;
      _recorridos.push_back(aux);
      string file=Ogre::StringUtil::split(aux,"/")[3];
      cout<<"File: " << file << endl;
      file=Ogre::StringUtil::replaceAll(file,".txt","");
      cout<<"File: " << file << endl;
      itm = new CEGUI::ListboxTextItem(file,0);
      itm->setFont("DickVanDyke-28");
      itm->setTextColours(CEGUI::Colour(0.0,0.8,0.5));
      itm->setSelectionBrushImage(sel_img);
      editBox->addItem(itm);
    }
    
  }
  //---------------------------------------------------

  CEGUI::Window* playButton = CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Button","playButton");
  playButton->setText("[font='DickVanDyke'] Start");
  playButton->setSize(CEGUI::USize(CEGUI::UDim(0.25,0),CEGUI::UDim(0.07,0)));
  playButton->setPosition(CEGUI::UVector2(CEGUI::UDim(0.4,0),CEGUI::UDim(0.8,0)));
  playButton->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(&MenuState::playB,this));

  sheetBG->addChild(playButton);
  sheetBG->addChild(editBox);
  sheet->addChild(sheetBG);

}
开发者ID:RubenCardos,项目名称:CrackShot,代码行数:55,代码来源:MenuState.cpp

示例7: CEditBoxExit

  CEditBoxExit(int id,
	       CEGUI::Window *pParent,
	       float fButtonSize,
	       const CEGUI::String &sTitle,
	       CExit &exit) 
    : CEditBoxBase(id, pParent, fButtonSize, sTitle),
      m_Exit(exit),
      m_BackupExit(exit) {

    using namespace CEGUI;
    Combobox *pComboBox = dynamic_cast<Combobox*>(m_pWindow->createChild("OgreTray/Combobox", "ExitSelect"));
    m_pCombobox = pComboBox;
    pComboBox->setPosition(UVector2(UDim(0, 0), UDim(0, 0)));
    pComboBox->setSize(USize(UDim(1, 0), UDim(0, 3 * fButtonSize)));
    pComboBox->addItem(new ListboxTextItem("Region"));
    pComboBox->addItem(new ListboxTextItem("Enemy death"));
    pComboBox->setAutoSizeListHeightToContent(true);
    pComboBox->setReadOnly(true);
    pComboBox->subscribeEvent(Combobox::EventListSelectionAccepted,
			      Event::Subscriber(&CEditBoxExit::onListSelectionChanged, this));

    // id
    m_pContentId = m_pWindow->createChild("DefaultWindow", "id");
    m_pContentId->setPosition(UVector2(UDim(0, 0), UDim(0, fButtonSize)));
    m_pContentId->setSize(USize(UDim(1, 0), UDim(0, 2 * fButtonSize)));

    Window *pLabel = m_pContentId->createChild("OgreTray/Label", "Exitidlabel");
    pLabel->setPosition(UVector2(UDim(0, 0), UDim(0, 0)));
    pLabel->setSize(USize(UDim(0, fButtonSize), UDim(0, fButtonSize)));
    pLabel->setText("id");

    Window *pEditBox = m_pContentId->createChild("OgreTray/Editbox", "Exitid");
    pEditBox->setPosition(UVector2(UDim(0, fButtonSize), UDim(0, 0)));
    pEditBox->setSize(USize(UDim(1, -fButtonSize), UDim(0, fButtonSize)));
    pEditBox->setText(m_Exit.getID());
    
    m_pContentId->setVisible(m_Exit.getExitType() == EXIT_ENEMY_DEATH);

    // region
    m_pContentRegion = m_pWindow->createChild("DefaultWindow", "region");
    m_pContentRegion->setPosition(UVector2(UDim(0, 0), UDim(0, fButtonSize)));
    m_pContentRegion->setSize(USize(UDim(1, 0), UDim(0, 2 * fButtonSize)));

    createVector(m_pContentRegion, "pos", m_Exit.getBoundingBox().getPosition().x, m_Exit.getBoundingBox().getPosition().y, fButtonSize, 0);
    createVector(m_pContentRegion, "size", m_Exit.getBoundingBox().getSize().x, m_Exit.getBoundingBox().getSize().y, fButtonSize, fButtonSize);

    m_pContentRegion->setVisible(m_Exit.getExitType() == EXIT_REGION);
    

    // default selected exit type
    m_pCombobox->setItemSelectState(m_Exit.getExitType(), true);
  }
开发者ID:ChWick,项目名称:Mencus,代码行数:52,代码来源:EditBoxExit.hpp

示例8: CreateCEGUIWindow

// CEGUI::UDim( scale, pos ) : scale : relative point on the screen between (0,1)
//                             pos   : additional absolute shift in pixels
// UDim( 0.5, 100 ) -> middle point + shift 100
CEGUI::Window* GUIManager::CreateCEGUIWindow( const std::string &type, const std::string& name, const Vec4& position, const Vec4& size )
   {
   CEGUI::Window* pWindow = CEGUI::WindowManager::getSingleton( ).createWindow( type, name );
   pWindow->setPosition( CEGUI::UVector2( CEGUI::UDim( position.x, position.y ), CEGUI::UDim( position.z, position.w ) ) );
   pWindow->setSize( CEGUI::USize( CEGUI::UDim( size.x, size.y ), CEGUI::UDim( size.z, size.w ) ) );
   return pWindow;
   }
开发者ID:scw000000,项目名称:Engine,代码行数:10,代码来源:GUIManager.cpp

示例9: USize

bool
IntroState::info(const CEGUI::EventArgs &e)
{
  CEGUI::Window* sheet=CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow();
  _credits=false;
  _options=false;
  _info=true;

  //Sheet Creditos
  Window* sheetBG =  WindowManager::getSingleton().createWindow("TaharezLook/StaticImage","background_info");
  sheetBG->setPosition( UVector2(cegui_reldim(0),cegui_reldim(0)));
  sheetBG->setSize( USize(cegui_reldim(1),cegui_reldim(1)));
  sheetBG->setProperty("Image","BackgroundImageControls");
  sheetBG->setProperty("FrameEnabled","False");
  sheetBG->setProperty("BackgroundEnabled", "False");

  CEGUI::Window* backButton = CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Button","back");
  backButton->setText("[font='DickVanDyke'] Back ");
  backButton->setSize(CEGUI::USize(CEGUI::UDim(0.23,0),CEGUI::UDim(0.07,0)));
  backButton->setXPosition(UDim(0.66f, 0.0f));
  backButton->setYPosition(UDim(0.85f, 0.0f));
  backButton->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(&IntroState::back,this));
  
  sheetBG->addChild(backButton);
  sheet->addChild(sheetBG);
  return true;
}
开发者ID:RubenCardos,项目名称:CrackShot,代码行数:27,代码来源:IntroState.cpp

示例10: createScene

//-------------------------------------------------------------------------------------
void TutorialApplication::createScene(void)
{
    mRenderer = &CEGUI::OgreRenderer::bootstrapSystem();

	CEGUI::ImageManager::setImagesetDefaultResourceGroup("Imagesets");
	CEGUI::Font::setDefaultResourceGroup("Fonts");
	CEGUI::Scheme::setDefaultResourceGroup("Schemes");
	CEGUI::WidgetLookManager::setDefaultResourceGroup("LookNFeel");
	CEGUI::WindowManager::setDefaultResourceGroup("Layouts");

	CEGUI::SchemeManager::getSingleton().createFromFile("TaharezLook.scheme");
	CEGUI::System::getSingleton().getDefaultGUIContext().getMouseCursor().setDefaultImage("TaharezLook/MouseArrow");

	CEGUI::WindowManager &wmgr = CEGUI::WindowManager::getSingleton();
	CEGUI::Window *sheet = wmgr.createWindow("DefaultWindow", "Main");
	
	CEGUI::System::getSingleton().getDefaultGUIContext().setRootWindow(sheet);

	CEGUI::Window *quit = wmgr.createWindow("TaharezLook/Button", "QuitButton");

	quit->setText("Quit");
	quit->setSize(CEGUI::USize(CEGUI::UDim(0.15, 0), CEGUI::UDim(0.05, 0)));
	quit->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&TutorialApplication::quit, this));

	sheet->addChild(quit);
}
开发者ID:hslee613,项目名称:Tutorial,代码行数:27,代码来源:TutorialApplication.cpp

示例11: initialiseSkinCombobox

void WidgetDemo::initialiseSkinCombobox(CEGUI::Window* container)
{
    WindowManager& winMgr = WindowManager::getSingleton();

    CEGUI::Window* skinSelectionComboboxLabel = winMgr.createWindow("Vanilla/Label", "SkinSelectionComboboxLabel");
    skinSelectionComboboxLabel->setText("Select a Skin and a Widget");
    skinSelectionComboboxLabel->setPosition(CEGUI::UVector2(cegui_reldim(0.65f), cegui_reldim(0.12f)));
    skinSelectionComboboxLabel->setSize(CEGUI::USize(cegui_reldim(0.24f), cegui_reldim(0.07f)));

    d_skinSelectionCombobox = static_cast<CEGUI::Combobox*>(winMgr.createWindow("Vanilla/Combobox", "SkinSelectionCombobox"));
    d_skinSelectionCombobox->setPosition(CEGUI::UVector2(cegui_reldim(0.65f), cegui_reldim(0.2f)));
    d_skinSelectionCombobox->setSize(CEGUI::USize(cegui_reldim(0.24f), cegui_reldim(0.3f)));
    d_skinSelectionCombobox->setReadOnly(true);
    d_skinSelectionCombobox->setSortingEnabled(false);

    d_skinSelectionCombobox->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted, Event::Subscriber(&WidgetDemo::handleSkinSelectionAccepted, this));

    std::map<CEGUI::String, WidgetListType>::iterator iter = d_skinListItemsMap.begin();
    while(iter != d_skinListItemsMap.end())
    {
        d_skinSelectionCombobox->addItem(new MyListItem(iter->first));

        ++iter;
    }

    container->addChild(d_skinSelectionCombobox);
    container->addChild(skinSelectionComboboxLabel);
}
开发者ID:AjaxWang1989,项目名称:cegui,代码行数:28,代码来源:WidgetDemo.cpp

示例12: createGUI

void PlayState::createGUI ()
{
  _renderer = &CEGUI::OgreRenderer::bootstrapSystem();
  CEGUI::Scheme::setDefaultResourceGroup ("Schemes");
  CEGUI::ImageManager::setImagesetDefaultResourceGroup ("Imagesets");
  CEGUI::Font::setDefaultResourceGroup ("Fonts");
  CEGUI::WindowManager::setDefaultResourceGroup ("Layouts");
  CEGUI::WidgetLookManager::setDefaultResourceGroup ("LookNFeel");

  CEGUI::SchemeManager::getSingleton ().createFromFile ("TaharezLook.scheme");
    
  CEGUI::System::getSingleton ().getDefaultGUIContext ().setDefaultFont ("DejaVuSans-12");
  CEGUI::System::getSingleton ().getDefaultGUIContext ().getMouseCursor ().setDefaultImage ("TaharezLook/MouseArrow");
  
  //PARCHEO RATÓN CEGUI: para que al inicio se encuentre en la misma posicion que el raton de OIS
  // Move CEGUI mouse to (0,0)                                        
  CEGUI::Vector2f mousePos = CEGUI::System::getSingleton().getDefaultGUIContext().getMouseCursor().getPosition();
  CEGUI::System::getSingleton().getDefaultGUIContext().injectMouseMove(-mousePos.d_x,-mousePos.d_y);
 
  //Sheet
  CEGUI::Window* sheet = CEGUI::WindowManager::getSingleton ().createWindow ("DefaultWindow","HLF/Sheet");

  //Quit button
  CEGUI::Window* quitButton = CEGUI::WindowManager::getSingleton ().createWindow ("TaharezLook/Button", "HLF/QuitButton");
  quitButton->setText ("Quit");
  quitButton->setSize (CEGUI::USize (CEGUI::UDim (0.15, 0), CEGUI::UDim (0.05, 0)));
  quitButton->setPosition (CEGUI::UVector2 (CEGUI::UDim (0.84, 0), CEGUI::UDim (0.01, 0)));
  quitButton->subscribeEvent (CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber (&PlayState::quit, this));

  //Attaching buttons
  sheet->addChild (quitButton);
  CEGUI::System::getSingleton().getDefaultGUIContext ().setRootWindow (sheet);
}
开发者ID:trojanwarrior,项目名称:HundirLaFlota2,代码行数:33,代码来源:PlayState.cpp

示例13: createGUIDefensaHumano

void PlayState::createGUIDefensaHumano()
{

  if (_jugadores[0]->_num_portaviones < _jugadores[0]->NUM_MAX_PORTAVIONES)
  {          
      CEGUI::Window* btnPortaviones = CEGUI::WindowManager::getSingleton ().createWindow ("TaharezLook/Button", "HLF/Portaviones");
      btnPortaviones->setText ("Portaviones");
      btnPortaviones->setSize (CEGUI::USize (CEGUI::UDim (0.15, 0), CEGUI::UDim (0.05, 0)));
      btnPortaviones->setPosition (CEGUI::UVector2 (CEGUI::UDim (0.01, 0), CEGUI::UDim (0.01, 0)));
      btnPortaviones->subscribeEvent (CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber (&PlayState::colocaPortaviones, this));
      CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow()->addChild(btnPortaviones);

  }
  
  if (_jugadores[0]->_num_acorazados < _jugadores[0]->NUM_MAX_ACORAZADOS)
  {
      CEGUI::Window* btnAcorazado = CEGUI::WindowManager::getSingleton ().createWindow ("TaharezLook/Button", "HLF/Acorazado");
      btnAcorazado->setText ("Acorazado");
      btnAcorazado->setSize (CEGUI::USize (CEGUI::UDim (0.15, 0), CEGUI::UDim (0.05, 0)));
      btnAcorazado->setPosition (CEGUI::UVector2 (CEGUI::UDim (0.20, 0), CEGUI::UDim (0.01, 0)));
      btnAcorazado->subscribeEvent (CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber (&PlayState::colocaAcorazado, this));
      CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow()->addChild(btnAcorazado);
  }

  if (_jugadores[0]->_num_lanchas < _jugadores[0]->NUM_MAX_LANCHAS)
  {
      CEGUI::Window* btnLancha = CEGUI::WindowManager::getSingleton ().createWindow ("TaharezLook/Button", "HLF/Lancha");
      btnLancha->setText ("Lancha");
      btnLancha->setSize (CEGUI::USize (CEGUI::UDim (0.15, 0), CEGUI::UDim (0.05, 0)));
      btnLancha->setPosition (CEGUI::UVector2 (CEGUI::UDim (0.39, 0), CEGUI::UDim (0.01, 0)));
      btnLancha->subscribeEvent (CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber (&PlayState::colocaLancha, this));
      CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow()->addChild(btnLancha);
  }
  
  if ( _jugadores[0]->_num_acorazados + _jugadores[0]->_num_lanchas + _jugadores[0]->_num_portaviones  == 
       _jugadores[0]->NUM_MAX_ACORAZADOS + _jugadores[0]->NUM_MAX_LANCHAS + _jugadores[0]->NUM_MAX_PORTAVIONES)
  {
       addSceneAtaque();
       createGUINext(); 
       createGUIInfo();
       _turnoEnCurso = true;
       _estado = jugando;
  }
  
  
  
}
开发者ID:trojanwarrior,项目名称:HundirLaFlota2,代码行数:47,代码来源:PlayState.cpp

示例14: DrawBlueprint

void DrawBase::DrawBlueprint(Logic::SendBlueToGui *evnt){
	
	CEGUI::WindowManager &wmgr = CEGUI::WindowManager::getSingleton();
	CEGUI::Window *res;
	Ogre::String name;
	Ogre::String text;
	int x=0,y=0,i=0;
	std::vector<Logic::BuildingBlueprint *>::iterator the_iterator;
	the_iterator = evnt->allBlue.begin();
	
	if(wmgr.isWindowPresent( "Blueprint/sheet")){
		mBlueSheet= wmgr.getWindow( "Blueprint/sheet");
		ClearFromAllChild(mBlueSheet);
		mBlueSheet->addChildWindow(mBlueSheetClose); 

	}else{

		mBlueSheet= wmgr.createWindow("TaharezLook/StaticImage", "Blueprint/sheet");
		mBlueSheet->setSize(CEGUI::UVector2(CEGUI::UDim(0.5, 0), CEGUI::UDim(0.5, 0)));
		mBlueSheet->setPosition(CEGUI::UVector2(CEGUI::UDim(0.5,0), CEGUI::UDim(0, 0)));
		mBlueSheetClose= wmgr.createWindow("TaharezLook/Button",   "Blueprint/close");
		mBlueSheetClose->setPosition(CEGUI::UVector2(CEGUI::UDim(0,0), CEGUI::UDim(0, 0)));
		mBlueSheetClose->setSize(CEGUI::UVector2(CEGUI::UDim(0.3, 0), CEGUI::UDim(0.1, 0)));
		mBlueSheetClose->setText("Close");
		mBlueSheetClose->subscribeEvent(CEGUI::PushButton::EventClicked,
			CEGUI::Event::Subscriber(&BaseDraw::Close,(BaseDraw*) this));
		mBlueSheet->addChildWindow(mBlueSheetClose); 
	}
	while (the_iterator !=  evnt->allBlue.end()) {
		name= "Blueprint/BlueNum"+Logic::LogicStd::IntToString(i++);
		if(wmgr.isWindowPresent(name)){
			res= wmgr.getWindow(name);
			res->setUserData((*the_iterator));
			mBlueSheet->addChildWindow(res);
		}else{
			res= wmgr.createWindow("TaharezLook/Button", name);
			res->setPosition(CEGUI::UVector2(CEGUI::UDim(0.5*x,0), CEGUI::UDim(0.2*y+0.1, 0)));
			res->setSize(CEGUI::UVector2(CEGUI::UDim(0.5, 0), CEGUI::UDim(0.2, 0)));
			res->setUserData((*the_iterator));

			mBlueSheet->addChildWindow(res);
			res->subscribeEvent(CEGUI::PushButton::EventClicked,
				CEGUI::Event::Subscriber(&DrawBase::BuildOrder, this));


		}
		text=(*the_iterator)->mName;
		text+="_"+Logic::LogicStd::IntToString((*the_iterator)->mCost);
		res->setText(text);
		if(++x>=2){
			x=0;
			y++;
		}
		++the_iterator;
	}
	mMainWindow->addChildWindow(mBlueSheet);


}
开发者ID:JazzyJohn,项目名称:ProtoSpaceGame,代码行数:59,代码来源:DrawBase.cpp

示例15: spawnPlate

CEGUI::Window* HUDDemo::spawnPlate()
{
    CEGUI::WindowManager& winMgr = CEGUI::WindowManager::getSingleton();

    CEGUI::Window* plateRoot = winMgr.createWindow("DefaultWindow");
    plateRoot->setSize(CEGUI::USize(cegui_absdim(0.0f), cegui_reldim(0.16f)));
    plateRoot->setAspectMode(CEGUI::AM_EXPAND);
    plateRoot->setAspectRatio(1.0f);
    plateRoot->setRiseOnClickEnabled(false);
    plateRoot->setPixelAligned(false);
    plateRoot->subscribeEvent(CEGUI::Window::EventMouseButtonDown, Event::Subscriber(&HUDDemo::handlePlateWindowClicked, this));
    d_rootIngame->addChild(plateRoot);

    CEGUI::Window* plateImgWnd = winMgr.createWindow("Generic/Image", "ImageWindowPlate");
    plateImgWnd->setProperty("Image", s_imageNamePlate);
    plateImgWnd->setSize(CEGUI::USize(cegui_reldim(1.0f), cegui_absdim(0.0f)));
    plateImgWnd->setAspectRatio(3.308f);
    plateImgWnd->setAspectMode(CEGUI::AM_EXPAND);
    plateImgWnd->setVerticalAlignment(CEGUI::VA_BOTTOM);
    plateImgWnd->setMousePassThroughEnabled(true);
    plateImgWnd->setPixelAligned(false);
    plateRoot->addChild(plateImgWnd);

    CEGUI::String image = getRandomGameImage();

    CEGUI::Window* plateTopping = winMgr.createWindow("Generic/Image", "ImageWindowObject");
    plateTopping->setProperty("Image", image);
    plateTopping->setSize(CEGUI::USize(cegui_reldim(0.88f), cegui_absdim(0.0f)));
    plateTopping->setAspectRatio(1.0f);
    plateTopping->setAspectMode(CEGUI::AM_EXPAND);
    plateTopping->setHorizontalAlignment(CEGUI::HA_CENTRE);
    plateTopping->setMousePassThroughEnabled(true);
    plateTopping->setPixelAligned(false);
    plateRoot->addChild(plateTopping);


    int randumNumber = rand() % 10000;
    float posY = randumNumber / 10000.0f;

    plateRoot->setPosition(CEGUI::UVector2(cegui_absdim(0.0f), cegui_reldim(0.1f + 0.6f * posY)));

    return plateRoot;
}
开发者ID:scw000000,项目名称:Engine,代码行数:43,代码来源:HUDemo.cpp


注:本文中的cegui::Window::setSize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。