本文整理汇总了C++中cegui::Window::getChildRecursive方法的典型用法代码示例。如果您正苦于以下问题:C++ Window::getChildRecursive方法的具体用法?C++ Window::getChildRecursive怎么用?C++ Window::getChildRecursive使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cegui::Window
的用法示例。
在下文中一共展示了Window::getChildRecursive方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnPlayerShopUpdateMoneyInfo
bool OnPlayerShopUpdateMoneyInfo(const CEGUI::EventArgs& e)
{
// 目前个人商店只支持金币一种货币类型@todo
CEGUI::Window* wnd = WEArgs(e).window;
if(!wnd) return false;
CPlayer* pPlayer = GetGame()->GetMainPlayer();
if (!pPlayer) return false;
CEGUI::Window* tradeGoldsWnd = wnd->getChildRecursive("PlayerShop/backgrond/SumUp/TradeGolds");
CEGUI::Window* haveGoldsWnd = wnd->getChildRecursive("PlayerShop/backgrond/SumUp/HaveGolds");
if (!tradeGoldsWnd || !haveGoldsWnd) return false;
int curShopState = GetPlayerShop().GetCurShopState();
ulonglong tradeGolds = GetPlayerShop().GetTradeGold();
char str[256];
if(curShopState==PlayerShop::SET_SHOP || curShopState==PlayerShop::OPEN_SHOP)
{
// 获得金币
if (tradeGolds>=2000000000)
{
wsprintf(str,"+ %d",2000000000);
}else
wsprintf(str,"+ %d",tradeGolds);
tradeGoldsWnd->setText(ToCEGUIString(str));
// 持有金币
if (pPlayer->GetMoney()>=2000000000)
{
wsprintf(str,"%d",2000000000);
}else
wsprintf(str,"%d",pPlayer->GetMoney());
haveGoldsWnd->setText(ToCEGUIString(str));
}
else if(curShopState==PlayerShop::SHOPPING_SHOP)
{
// 花费金币
if (tradeGolds>=2000000000)
{
wsprintf(str,"- %d",2000000000);
}else
wsprintf(str,"- %d",tradeGolds);
tradeGoldsWnd->setText(ToCEGUIString(str));
// 持有金币
if (pPlayer->GetMoney()>=2000000000)
{
wsprintf(str,"%d",2000000000);
}else
wsprintf(str,"%d",pPlayer->GetMoney());
haveGoldsWnd->setText(ToCEGUIString(str));
}
return true;
}
示例2: UpdatePickUPUIDate
bool UpdatePickUPUIDate(const CEGUI::EventArgs& e)
{
CEGUI::Window* pageWnd = WEArgs(e).window;
CEGUI::Editbox* edb = WEditBox(pageWnd->getChildRecursive("Auction/Pickup/EditGold"));
AHdata& ah = GetInst(AHdata);
edb->setText(CEGUI::PropertyHelper::intToString(ah.GetNumGoldCanPickUp()));
edb = WEditBox(pageWnd->getChildRecursive("Auction/Pickup/EditWeimian"));
edb->setText(CEGUI::PropertyHelper::intToString(ah.GetNumWeimianCanPickUp()));
return true;
}
示例3: OnPageLoad
void CREvent::OnPageLoad(GamePage *pPage)
{
pPage->LoadPageWindow();
CEGUI::Window *pPageWin = pPage->GetPageWindow();
CEGUI::PushButton* pCreateBtn = static_cast<CEGUI::PushButton*>(pPageWin->getChild("CreateRole"));
pCreateBtn->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(&CREvent::OnCreateRoleBtn, this));
CEGUI::PushButton* pGoBackBtn = static_cast<CEGUI::PushButton*>(pPageWin->getChildRecursive("BackToSelRol"));
pGoBackBtn->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(&CREvent::GoBackBtn,this));
SetCreateRoleInitProperty(pPageWin);
m_bRoleLeftRotate = false; //向左旋转
m_bRoleRightRotate = false; //向右旋转
if (m_SelectSence == NULL)
{
m_SelectSence = new GameScene();
m_SelectSence->CreateSence("model/interface/selectchar/map",
"model/interface/selectchar/map/camera_end",
"model/interface/selectchar/map/envcreature",
"model/interface/selectchar/map/enveffect");
}
CRFile* prfile = rfOpen("data/CreateRolePos.ini");
if (prfile)
{
stringstream stream;
prfile->ReadToStream(stream);
rfClose(prfile);
stream >> s_RolePos[0] >> s_RolePos[1] >> s_RolePos[2] >> s_RolePos[3];
}
if(m_pPlayer == NULL)
m_pPlayer = new CPlayer;
m_pPlayer->SetGraphicsID(CREvent::GetSelectSex()+1);
LoadFaceHairIni();
m_pPlayer->SetDisplayModel();
m_pPlayer->SetDisplayModelGroup();
}
示例4: OpenSaleUI
bool OpenSaleUI()
{
CEGUI::WindowManager& wndmgr = GetWndMgr();
//获取出售订单ID
CEGUI::MultiColumnList* mcl = WMCL(wndmgr.getWindow("Auction/Tab/BuySale/BuyMCL"));
if(!mcl)
return false;
CEGUI::ListboxItem* lbi = mcl->getFirstSelectedItem();
if(!lbi)
{
//MessageBox(g_hWnd,AppFrame::GetText("AU_100"),"ERROR",MB_OK);
GetInst(MsgEventManager).PushEvent(Msg_Ok,AppFrame::GetText("AU_100"),NULL,NULL,true);
return false;
}
CEGUI::Window* wnd = wndmgr.getWindow("Auction/SaleWnd");
wnd->setVisible(true);
wnd->setAlwaysOnTop(true);
CEGUI::Editbox* editbox = WEditBox(wnd->getChildRecursive("Auction/SaleWnd/saleNum"));//出售界面编辑框激活
editbox->activate();
AHdata& ah = GetInst(AHdata);
uint ID = lbi->getID();
ah.SetCanSaleID(ID);
return true;
}
示例5: OnPlayerShopClearGoodsInfo
// 清空商品详情中的显示
bool OnPlayerShopClearGoodsInfo(const CEGUI::EventArgs& e)
{
CEGUI::Window* wnd = WEArgs(e).window;
if(!wnd) return false;
CEGUI::Window* iconWnd = wnd->getChildRecursive("PlayerShop/backgrond/GoodsInfo/Icon");
CEGUI::Window* nameWnd = wnd->getChildRecursive("PlayerShop/backgrond/GoodsInfo/Name");
CEGUI::Window* oneGroupNumWnd = wnd->getChildRecursive("PlayerShop/backgrond/GoodsInfo/OneGroupNum");
CEGUI::Window* priceWnd = wnd->getChildRecursive("PlayerShop/backgrond/GoodsInfo/Price");
CEGUI::Window* averagePriceWnd = wnd->getChildRecursive("PlayerShop/backgrond/GoodsInfo/AveragePrice");
if (!iconWnd || !nameWnd || !oneGroupNumWnd || !priceWnd || !averagePriceWnd)
return false;
iconWnd->setProperty("Image","");
nameWnd->setText("");
oneGroupNumWnd->setText("");
priceWnd->setText("");
averagePriceWnd->setText("");
return true;
}
示例6: OpenBuyUI
bool OpenBuyUI()
{
CEGUI::WindowManager& wndmgr = GetWndMgr();
CEGUI::MultiColumnList* mcl = WMCL(wndmgr.getWindow("Auction/Tab/BuySale/SaleMCL"));
if(!mcl)
return false;
CEGUI::ListboxItem* lbi = mcl->getFirstSelectedItem();
if(!lbi)
{
GetInst(MsgEventManager).PushEvent(Msg_Ok,AppFrame::GetText("AU_102"),NULL,NULL,true);
return false;
}
CEGUI::Window* wnd = wndmgr.getWindow("Auction/BuyWnd");
wnd->setVisible(true);
wnd->setAlwaysOnTop(true);
CEGUI::Editbox* editbox = WEditBox(wnd->getChildRecursive("Auction/Buy/buyNum"));//购买界面编辑框激活
editbox->activate();
AHdata& ah = GetInst(AHdata);
//界面获取购买订单ID
uint ID = lbi->getID();
ah.SetCanBuyID(ID);//保存要购买的订单ID
return true;
}
示例7: SubscriberAHEvent
void SubscriberAHEvent(CEGUI::Window* pageWnd)
{
pageWnd->subscribeEvent(EVENT_OPEN,CEGUI::Event::Subscriber(OnOpenedUpdate));//绑定打开界面刷新数据事件
pageWnd->subscribeEvent("UpdatePickUpUI",CEGUI::Event::Subscriber(UpdatePickUPUIDate));//更新提取界面UI
CEGUI::PushButton* btn = WPushButton(pageWnd->getChildRecursive("Auction/Tab/BuySale/BtnBuyWeimian"));
btn->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(OnBuyWeimianBtnClicked));//点击按钮购买位面
btn = WPushButton(pageWnd->getChildRecursive("Auction/Tab/BuySale/BtnSalWeimian"));
btn->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(OnSaleWeimianBtnClicked));//点击按钮出售位面
btn = WPushButton(pageWnd->getChildRecursive("Auction/Pickup/BtnGold"));
btn->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(OnPickUpGold));//提取金币
btn = WPushButton(pageWnd->getChildRecursive("Auction/Pickup/BtnWeimian"));
btn->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(OnPickUpWeimian));//提取位面
CEGUI::MultiColumnList* mcl = WMCL(pageWnd->getChildRecursive("Auction/Tab/BuySale/SaleMCL"));
mcl->subscribeEvent(CEGUI::MultiColumnList::EventSelectionChanged,CEGUI::Event::Subscriber(OnSaleMCLSelChanged));//位面可购买条目选中事件
mcl->subscribeEvent("UpdateCanBuyMCL",CEGUI::Event::Subscriber(UpdateCanBuyMCLDate));//更新可购买出售列表
mcl->subscribeEvent(CEGUI::Window::EventMouseDoubleClick,CEGUI::Event::Subscriber(OnBuyWeimianBtnClicked));//双击可购买Item,事件响应
mcl = WMCL(pageWnd->getChildRecursive("Auction/Tab/BuySale/BuyMCL"));
mcl->subscribeEvent(CEGUI::MultiColumnList::EventSelectionChanged,CEGUI::Event::Subscriber(OnBuyMCLSelChanged));//位面可出售条目选中事件
mcl->subscribeEvent("UpdateBuyMCL",CEGUI::Event::Subscriber(UpdateCanSaleMCLDate));//更新可出售列表
mcl->subscribeEvent(CEGUI::Window::EventMouseDoubleClick,CEGUI::Event::Subscriber(OnSaleWeimianBtnClicked));//双击可出售Item,事件响应
mcl = WMCL(pageWnd->getChildRecursive("Auction/Tab/Query/MCL"));
mcl->subscribeEvent(CEGUI::MultiColumnList::EventSelectionChanged,CEGUI::Event::Subscriber(OnPerMCLSelChanged));//个人挂单条目选中事件
mcl->subscribeEvent("UpdatePerMCL",CEGUI::Event::Subscriber(UpdatePerMCLDate));//更新个人挂单列表
CEGUI::Window* wnd = pageWnd->getChildRecursive("Auction/SaleWnd");
wnd->subscribeEvent(CEGUI::FrameWindow::EventCloseClicked,CEGUI::Event::Subscriber(OnSaleUIClosed));//出售界面关闭
btn = WPushButton(wnd->getChildRecursive("Auction/SaleWnd/Submit"));
btn->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(OnSaleSubmit));//提交出售请求
wnd = pageWnd->getChildRecursive("Auction/BuyWnd");
wnd->subscribeEvent(CEGUI::FrameWindow::EventCloseClicked,CEGUI::Event::Subscriber(OnBuyUIClosed));//购买界面关闭
btn = WPushButton(wnd->getChildRecursive("Auction/Buy/Submit"));
btn->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(OnBuySubmit));//提交购买请求
CEGUI::Editbox* edb = WEditBox(pageWnd->getChildRecursive("Auction/Buy/buyNum"));//
edb->subscribeEvent(CEGUI::Window::EventTextChanged,CEGUI::Event::Subscriber(UpdateBuyUIDate));//购买界面UI更新
edb = WEditBox(pageWnd->getChildRecursive("Auction/SaleWnd/saleNum"));
edb->subscribeEvent(CEGUI::Window::EventTextChanged,CEGUI::Event::Subscriber(UpdateSaleUIDate));//出售界面UI更新
btn = WPushButton(pageWnd->getChildRecursive("Auction/Tab/Agent/sale/Submit"));
btn->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(OnAgentSaleSubmit));//委托出售挂单提交
btn = WPushButton(pageWnd->getChildRecursive("Auction/Tab/Agent/Buy/Submit"));
btn->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(OnAgentBuySubmit));//委托求购挂单提交
edb = WEditBox(pageWnd->getChildRecursive("Auction/Tab/Agent/sale/EditNum"));
edb->subscribeEvent(CEGUI::Window::EventTextChanged,CEGUI::Event::Subscriber(UpdateAgentSaleUIDate));//委托出售挂单UI更新
edb = WEditBox(pageWnd->getChildRecursive("Auction/Tab/Agent/sale/EditPrice"));
edb->subscribeEvent(CEGUI::Window::EventTextChanged,CEGUI::Event::Subscriber(UpdateAgentSaleUIDate));//委托出售挂单UI更新
edb = WEditBox(pageWnd->getChildRecursive("Auction/Tab/Agent/Buy/EditNum"));
edb->subscribeEvent(CEGUI::Window::EventTextChanged,CEGUI::Event::Subscriber(UpdateAgentBuyUIDate));//委托求购UI更新
edb = WEditBox(pageWnd->getChildRecursive("Auction/Tab/Agent/Buy/EditPrice"));
edb->subscribeEvent(CEGUI::Window::EventTextChanged,CEGUI::Event::Subscriber(UpdateAgentBuyUIDate));//委托求购UI更新
btn = WPushButton(pageWnd->getChildRecursive("Auction/Tab/Query/Cancel"));//个人委托撤销挂单
btn->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(OnCancelAgentOrder));
//
btn = WPushButton(pageWnd->getChildRecursive("Auction/Tab/Query/Refresh"));//发送请求更新个人挂单列表
btn->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(OnRefreshPerMCL));
btn = WPushButton(pageWnd->getChildRecursive("Auction/Tab/BuySale/RefreshSale"));
btn->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(OnRefreshSaleMCL));//发送请求更新出售委托挂单列表
btn = WPushButton(pageWnd->getChildRecursive("Auction/Tab/BuySale/RefreshBuy"));
btn->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(OnRefreshBuyMCL));//发送请求更新求购委托挂单列表
}
示例8: OnPlayerShopOperBtnUpdate
// 更新界面操作按钮状态
bool OnPlayerShopOperBtnUpdate(const CEGUI::EventArgs& e)
{
CEGUI::Window* mainPage = WEArgs(e).window;
if(!mainPage) return false;
CEGUI::Window* messageBoardBtn = mainPage->getChildRecursive("PlayerShop/backgrond/Messageboard");
CEGUI::Window* HideShowBtn = mainPage->getChildRecursive("PlayerShop/backgrond/HideShowBtn");
CEGUI::Window* beginStopBtn = mainPage->getChildRecursive("PlayerShop/backgrond/BeginStopBtn");
CEGUI::Window* closeBtn = mainPage->getChildRecursive("PlayerShop/backgrond/CloseBtn");
if (!messageBoardBtn || !HideShowBtn || !beginStopBtn || !closeBtn) return false;
PlayerShop& playerShop = GetPlayerShop();
int shopState = playerShop.GetCurShopState();
bool shopSetSure = playerShop.GetbSetTrue();
if(shopState < 0 || shopState >= PlayerShop::SHOP_STATE)
return false;
vector<PlayerShop::tagGoodsItem>& myShopGoods = playerShop.GetMyShopGoods();
// 设置商店
if(shopState == PlayerShop::SET_SHOP)
{
if (!myShopGoods.empty())
{
// 如果商店中有物品就把开始摆摊显示出来
beginStopBtn->setVisible(true);
beginStopBtn->enable();
beginStopBtn->setText(ToCEGUIString(AppFrame::GetText("开始贩卖")));
}else
{
// 如果商店中有物品就让开始摆摊不显示出来
beginStopBtn->setVisible(false);
}
HideShowBtn->setVisible(false);
}
// 打开商店
else if(shopState == PlayerShop::OPEN_SHOP)
{
// 停止摆摊 & 隐藏商店显示出来
beginStopBtn->setVisible(true);
beginStopBtn->enable();
beginStopBtn->setText(ToCEGUIString(AppFrame::GetText("停止贩卖")));
HideShowBtn->setVisible(true);
HideShowBtn->enable();
HideShowBtn->setText(ToCEGUIString(AppFrame::GetText("隐藏商店")));
}
// 购买状态
else if(shopState == PlayerShop::SHOPPING_SHOP)
{
if (shopSetSure)
{
// 重设 & 购买显示出来
beginStopBtn->setVisible(true);
beginStopBtn->enable();
beginStopBtn->setText(ToCEGUIString(AppFrame::GetText("购买")));
HideShowBtn->setVisible(true);
HideShowBtn->enable();
HideShowBtn->setText(ToCEGUIString(AppFrame::GetText("重设")));
}
else
{
// 确定 & 购买显示出来
beginStopBtn->setVisible(true);
beginStopBtn->disable();
beginStopBtn->setText(ToCEGUIString(AppFrame::GetText("购买")));
HideShowBtn->setVisible(true);
HideShowBtn->enable();
HideShowBtn->setText(ToCEGUIString(AppFrame::GetText("确定")));
}
}
return true;
}