本文整理汇总了C++中mat4::rotate_y方法的典型用法代码示例。如果您正苦于以下问题:C++ mat4::rotate_y方法的具体用法?C++ mat4::rotate_y怎么用?C++ mat4::rotate_y使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类mat4
的用法示例。
在下文中一共展示了mat4::rotate_y方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: opengl_display
void opengl_display()
{
static double start = get_time();
float t = get_time()-start;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
t *= 25.f;
background_world.rotate_y(t);
vec3 eye = vec3(0,0,distance_z);
view.look_at(eye, vec3(0,0,0), vec3(0,1,0));
//render background
wvp = projection * background_world;
if(background_mesh.program != NULL)
{
glDisable(GL_CULL_FACE);
glUseProgram(background_mesh.program->get_program());
glUniformMatrix4fv(background_mesh.wvp_loc, 1, GL_FALSE, &wvp[0]);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_CUBE_MAP, background_mesh.texs_idxs[0]);
glUniform1i(background_mesh.texs_locs[0], 0);
glUniformMatrix4fv(background_mesh.wvp_loc, 1, GL_FALSE, &wvp[0]);
background_mesh.draw();
}
//render statue
env_inv_world = background_world.inverse();
wvp = projection * view;
wvp *= statue_world;
eye = env_inv_world * eye;
if(statue_mesh.program != NULL)
{
glEnable(GL_CULL_FACE);
glUseProgram(statue_mesh.program->get_program());
glUniformMatrix4fv(statue_mesh.wvp_loc, 1, GL_FALSE, &wvp[0]);
glUniformMatrix4fv(statue_mesh.world_loc, 1, GL_FALSE, &statue_world[0]);
glUniformMatrix4fv(statue_mesh.env_inv_world_loc, 1,GL_FALSE, &env_inv_world[0]);
glUniform3fv(statue_mesh.eye_loc, 1, &eye.x);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, statue_mesh.texs_idxs[0]);
glUniform1i(statue_mesh.texs_locs[0], 0);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_CUBE_MAP, statue_mesh.texs_idxs[1]);
glUniform1i(statue_mesh.texs_locs[1], 1);
statue_mesh.draw();
}
}