当前位置: 首页>>代码示例>>C++>>正文


C++ mat4::look_at方法代码示例

本文整理汇总了C++中mat4::look_at方法的典型用法代码示例。如果您正苦于以下问题:C++ mat4::look_at方法的具体用法?C++ mat4::look_at怎么用?C++ mat4::look_at使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在mat4的用法示例。


在下文中一共展示了mat4::look_at方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: idle

void GLAppMain::idle()
{
    float ratio = (float)window_width / (float) window_height;
    projection.perspective(45,ratio,1,10000);

    vec3 lat = vec3(0,1,0)^lookat;
    lat.normalize();

    // keyboard events
    if(keys[KEY_ESC]) exit();
    if(keys[' ']){ 
	    goon = !goon;
	    keys[' '] = 0;
	  }
    if(keys[KEY_UP]) {
        pos += lookat*(50/fps);
        keys[KEY_UP] = 0;
    }
    if(keys[KEY_DOWN]) {
        pos -= lookat*(50/fps);
        keys[KEY_DOWN] = 0;
    }
    if(keys[KEY_LEFT]) {
        pos += lat*(50/fps);
        keys[KEY_LEFT] = 0;
    }
    if(keys[KEY_RIGHT]) {
        pos -= lat*(50/fps);
        keys[KEY_RIGHT] = 0;
    }

    static int look = 0;
    if(!look && mouse_button & BUTTON_LEFT) {
        setCursor(window_width / 2,window_height / 2);
        mouse_x = window_width / 2;
        mouse_y = window_height / 2;
        look = 1;
    }
    if(mouse_button & BUTTON_RIGHT) look = 0;

    if(look) {
        showCursor(0);
        mat3 m;
        m.rotate( lat, (mouse_y - window_height / 2) * 0.2 );
        lookat = m*lookat;
        m.rotate_y( -(mouse_x - window_width / 2) * 0.2 );
        lookat = m*lookat;
        setCursor(window_width / 2,window_height / 2);
    } else showCursor(1);

    vec3 up = lookat^lat;
    up.normalize();
    modelview.look_at(pos,pos+lookat,up);
}
开发者ID:,项目名称:,代码行数:54,代码来源:

示例2: opengl_display

void opengl_display()
{
//	glBindFramebuffer(GL_FRAMEBUFFER, 0);
	glBindFramebuffer(GL_FRAMEBUFFER, frame_buffer);

	if(torus_mesh.program != NULL)
	{
		glViewport(0,0,1024,1024);
		glClearColor(0.004,0.01,0.01,0.01);
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);		


		view_matrix.look_at(vec3(0,0,distance_z), vec3(0,0,0), vec3(0,1,0));
		view_proj_matrix = quad_proj_matrix * view_matrix * world_matrix;

		glEnable(GL_BLEND);
		glBlendFunc(GL_ONE, GL_ONE);

		glUseProgram(torus_mesh.program->get_program());
		glUniformMatrix4fv(torus_mesh.loc_view_proj_matrix, 1, GL_FALSE, &view_proj_matrix[0]);

		torus_mesh.draw();
	}

	glBindFramebuffer(GL_FRAMEBUFFER, 0);

	if(quad_mesh.program != NULL)
	{
		glViewport(0,0,width, height);
		glClearColor(0.004,0.01,0.01,0.01);
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	

		glDisable(GL_BLEND);

//		view_proj_matrix = mat4();

		glUseProgram(quad_mesh.program->get_program());
//		glUniformMatrix4fv(quad_mesh.loc_view_proj_matrix, 1, GL_FALSE, &view_proj_matrix[0]);

		glActiveTexture(GL_TEXTURE0);
		glBindTexture(GL_TEXTURE_2D, quad_mesh.texs_idxs[0]);
		glUniform1i(quad_mesh.texs_locs[0], 0);

		glActiveTexture(GL_TEXTURE1);
		glBindTexture(GL_TEXTURE_2D, quad_mesh.texs_idxs[1]);
		glUniform1i(quad_mesh.texs_locs[1], 1);

		quad_mesh.draw();

	}
}
开发者ID:gaoguanglei,项目名称:Android-OpenGL-ES-2.0-Effects,代码行数:51,代码来源:main.cpp


注:本文中的mat4::look_at方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。