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C++ game_import_t::ConfigString方法代码示例

本文整理汇总了C++中game_import_t::ConfigString方法的典型用法代码示例。如果您正苦于以下问题:C++ game_import_t::ConfigString方法的具体用法?C++ game_import_t::ConfigString怎么用?C++ game_import_t::ConfigString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在game_import_t的用法示例。


在下文中一共展示了game_import_t::ConfigString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: G_RunFrame

/**
 * @sa SV_RunGameFrame
 * @sa G_MatchEndTrigger
 * @sa AI_Run
 * @return true if game reaches its end - false otherwise
 */
static bool G_RunFrame (void)
{
	level.framenum++;
	/* server is running at 10 fps */
	level.time = level.framenum * SERVER_FRAME_SECONDS;

	/* this doesn't belong here, but it works */
	if (!level.routed) {
		level.routed = true;
		G_CompleteRecalcRouting();
	}

	/* still waiting for other players */
	if (!G_MatchIsRunning()) {
		if (sv_maxteams->modified) {
			/* inform the client */
			gi.ConfigString(CS_MAXTEAMS, "%i", sv_maxteams->integer);
			sv_maxteams->modified = false;
		}
	}

	if (G_IsMultiPlayer()) {
		if (sv_roundtimelimit->modified) {
			/* some played around here - restart the count down */
			level.roundstartTime = level.time;
			/* don't allow smaller values here */
			if (sv_roundtimelimit->integer < 30 && sv_roundtimelimit->integer > 0) {
				gi.DPrintf("The minimum value for sv_roundtimelimit is 30\n");
				gi.Cvar_Set("sv_roundtimelimit", "30");
			}
			sv_roundtimelimit->modified = false;
		}
		G_CheckForceEndRound();
	}

	/* end this game? */
	if (G_MatchDoEnd())
		return true;

	CheckNeedPass();

	/* run ai */
	AI_Run();

	/* not all teams are spawned or game has already ended */
	if (G_MatchIsRunning())
		G_EdictsThink();

	G_SendBoundingBoxes();

	return false;
}
开发者ID:yason,项目名称:ufoai,代码行数:58,代码来源:g_main.cpp


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