本文整理汇总了C++中camera::rotateX方法的典型用法代码示例。如果您正苦于以下问题:C++ camera::rotateX方法的具体用法?C++ camera::rotateX怎么用?C++ camera::rotateX使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类camera
的用法示例。
在下文中一共展示了camera::rotateX方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleEvents
void HandleEvents(SDL_Event e, float dt)
{
//User requests quit
if ( e.type == SDL_QUIT )
{
quit = true;
}
else if (e.type == SDL_KEYDOWN)
{
// handle key down events here
if (e.key.keysym.sym == SDLK_ESCAPE)
{
quit = true;
}
// rotate camera left
if (e.key.keysym.sym == SDLK_q)
{
Camera.rotateX(1 * dt);
}
// rotate camera right
if (e.key.keysym.sym == SDLK_e)
{
Camera.rotateX(-1 * dt);
}
//Camera.applyRotation();
// Move left
if (e.key.keysym.sym == SDLK_a)
{
Camera.strafe(10 * dt);
}
// move back
if (e.key.keysym.sym == SDLK_s)
{
Camera.translate(-10 * dt);
}
// move right
if (e.key.keysym.sym == SDLK_d)
{
Camera.strafe(-10 * dt);
}
// move forward
if (e.key.keysym.sym == SDLK_w)
{
Camera.translate(10 * dt);
}
if (e.key.keysym.sym == SDLK_y)
{
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
}
if (e.key.keysym.sym == SDLK_u)
{
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
}
if (e.key.keysym.sym == SDLK_z)
{
Camera.rotateY(-1 * dt);
}
if (e.key.keysym.sym == SDLK_x)
{
Camera.rotateY(1 * dt);
}
if (e.key.keysym.sym == SDLK_r)
{
Camera.flight(1 * dt);
}
if (e.key.keysym.sym == SDLK_f)
{
Camera.flight(-1 * dt);
}
}
else if (e.type == SDL_KEYUP)
{
if (e.key.keysym.sym == SDLK_w)
{
cout << "W RELEASED" << endl;
Camera.resetVerticalSpeed();
}
else if (e.key.keysym.sym == SDLK_s)
{
cout << "S RELEASED" << endl;
Camera.resetVerticalSpeed();
}
if (e.key.keysym.sym == SDLK_a || e.key.keysym.sym == SDLK_d)
{
Camera.resetHorizontalSpeed();
}
if (e.key.keysym.sym == SDLK_q || e.key.keysym.sym == SDLK_e)
{
// Reset Horizontal rotation
Camera.resetHorizontalRotation();
}
if (e.key.keysym.sym == SDLK_z || e.key.keysym.sym == SDLK_x)
{
//.........这里部分代码省略.........