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C++ WldScene::paste方法代码示例

本文整理汇总了C++中WldScene::paste方法的典型用法代码示例。如果您正苦于以下问题:C++ WldScene::paste方法的具体用法?C++ WldScene::paste怎么用?C++ WldScene::paste使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WldScene的用法示例。


在下文中一共展示了WldScene::paste方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: mouseRelease

void WLD_ModeSelect::mouseRelease(QGraphicsSceneMouseEvent *mouseEvent)
{
    if(!scene) return;
    WldScene *s = dynamic_cast<WldScene *>(scene);

    if( mouseEvent->button() != Qt::LeftButton )
    {
        dontCallEvent = true;
        return;
    }

    s->cursor->hide();

    s->haveSelected = false;

    QString ObjType;
    bool collisionPassed = false;

    //History
    WorldData historyBuffer;// bool deleted=false;
    WorldData historySourceBuffer;

    if(s->PasteFromBuffer)
    {
        s->paste( s->WldBuffer, mouseEvent->scenePos().toPoint() );
        s->Debugger_updateItemList();
        s->PasteFromBuffer = false;
        s->mouseMoved=false;
        MainWinConnect::pMainWin->on_actionSelect_triggered();
    }

    QList<QGraphicsItem*> selectedList = s->selectedItems();

    // check for grid snap
    if ((!selectedList.isEmpty())&&(s->mouseMoved))
    {

        //Set Grid Size/Offset, sourcePosition
        setItemSourceData(selectedList.first(), selectedList.first()->data(0).toString());
        //Check first selected element is it was moved
        if( (sourcePos == QPoint(
                 (long)(selectedList.first()->scenePos().x()),
                 ((long)selectedList.first()->scenePos().y())
                 ) ) )
        {
            s->mouseMoved=false;
            return; //break fetch when items is not moved
        }


        s->applyGroupGrid(selectedList);

        // Check collisions
        //Only if collision ckecking enabled
        if(!s->PasteFromBuffer)
        {
            if(s->opts.collisionsEnabled && s->checkGroupCollisions(&selectedList))
            {
                collisionPassed = false;
                s->returnItemBackGroup(selectedList);
            }
            else
            {
                collisionPassed = true;
                //applyArrayForItemGroup(selectedList);
                s->WldData->modified=true;
            }
        }


        if((collisionPassed) || (!s->opts.collisionsEnabled))
        for (QList<QGraphicsItem*>::iterator it = selectedList.begin();
             it != selectedList.end(); it++)
        { ////////////////////////SECOND FETCH///////////////////////
           ObjType = (*it)->data(0).toString();

           /////////////////////////GET DATA///////////////
           setItemSourceData((*it), (*it)->data(0).toString()); //Set Grid Size/Offset, sourcePosition
           /////////////////////////GET DATA/////////////////////

           //Check position
           if( (sourcePos == QPoint((long)((*it)->scenePos().x()), ((long)(*it)->scenePos().y()))))
           {
               s->mouseMoved=false;
               break; //break fetch when items is not moved
           }

           if( ObjType == "TILE")
           {
               //Applay move into main array
               historySourceBuffer.tiles.push_back(((ItemTile *)(*it))->tileData);
               ((ItemTile *)(*it))->tileData.x = (long)(*it)->scenePos().x();
               ((ItemTile *)(*it))->tileData.y = (long)(*it)->scenePos().y();
               ((ItemTile *)(*it))->arrayApply();
               historyBuffer.tiles.push_back(((ItemTile *)(*it))->tileData);
               s->WldData->modified = true;
           }
           else
           if( ObjType == "SCENERY")
           {
//.........这里部分代码省略.........
开发者ID:hacheipe399,项目名称:PlatGEnWohl,代码行数:101,代码来源:wld_mode_select.cpp


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