本文整理汇总了C++中WldScene::addPlaceHistory方法的典型用法代码示例。如果您正苦于以下问题:C++ WldScene::addPlaceHistory方法的具体用法?C++ WldScene::addPlaceHistory怎么用?C++ WldScene::addPlaceHistory使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WldScene
的用法示例。
在下文中一共展示了WldScene::addPlaceHistory方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: mouseRelease
void WLD_ModePlace::mouseRelease(QGraphicsSceneMouseEvent *mouseEvent)
{
Q_UNUSED(mouseEvent);
if(!scene) return;
WldScene *s = qobject_cast<WldScene *>(scene);
if(!s->overwritedItems.tiles.isEmpty()||
!s->overwritedItems.scenery.isEmpty()||
!s->overwritedItems.paths.isEmpty()||
!s->overwritedItems.levels.isEmpty()||
!s->overwritedItems.music.isEmpty() )
{
s->addOverwriteHistory(s->overwritedItems, s->placingItems);
s->overwritedItems.tiles.clear();
s->overwritedItems.scenery.clear();
s->overwritedItems.paths.clear();
s->overwritedItems.levels.clear();
s->overwritedItems.music.clear();
s->placingItems.tiles.clear();
s->placingItems.paths.clear();
s->placingItems.scenery.clear();
s->placingItems.levels.clear();
s->placingItems.music.clear();
}
else
if(!s->placingItems.tiles.isEmpty()||
!s->placingItems.paths.isEmpty()||
!s->placingItems.scenery.isEmpty()||
!s->placingItems.levels.isEmpty()||
!s->placingItems.music.isEmpty()){
s->addPlaceHistory(s->placingItems);
s->placingItems.tiles.clear();
s->placingItems.paths.clear();
s->placingItems.scenery.clear();
s->placingItems.levels.clear();
s->placingItems.music.clear();
}
}