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C++ WldScene::Debugger_updateItemList方法代码示例

本文整理汇总了C++中WldScene::Debugger_updateItemList方法的典型用法代码示例。如果您正苦于以下问题:C++ WldScene::Debugger_updateItemList方法的具体用法?C++ WldScene::Debugger_updateItemList怎么用?C++ WldScene::Debugger_updateItemList使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WldScene的用法示例。


在下文中一共展示了WldScene::Debugger_updateItemList方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: mousePress

void WLD_ModePlace::mousePress(QGraphicsSceneMouseEvent *mouseEvent)
{
    if(!scene) return;
    WldScene *s = qobject_cast<WldScene *>(scene);

    if( mouseEvent->buttons() & Qt::RightButton )
    {
        item_rectangles::clearArray();
        MainWinConnect::pMainWin->on_actionSelect_triggered();
        dontCallEvent = true;
        s->IsMoved = true;
        return;
    }

    s->last_tile_arrayID=s->WldData->tile_array_id;
    s->last_scene_arrayID=s->WldData->scene_array_id;
    s->last_path_arrayID=s->WldData->path_array_id;
    s->last_level_arrayID=s->WldData->level_array_id;
    s->last_musicbox_arrayID=s->WldData->musicbox_array_id;

    if(s->cursor){
        s->cursor->setPos( QPointF(s->applyGrid( mouseEvent->scenePos().toPoint()-
                                           QPoint(WldPlacingItems::c_offset_x,
                                                  WldPlacingItems::c_offset_y),
                                           WldPlacingItems::gridSz,
                                           WldPlacingItems::gridOffset)));
    }

    s->placeItemUnderCursor();
    s->Debugger_updateItemList();

    s->MousePressEventOnly = true;
    s->mousePressEvent(mouseEvent);
    dontCallEvent = true;
}
开发者ID:tcvicio,项目名称:PGE-Project,代码行数:35,代码来源:wld_mode_place.cpp

示例2: mouseMove

void WLD_ModePlace::mouseMove(QGraphicsSceneMouseEvent *mouseEvent)
{
    if(!scene) return;
    WldScene *s = qobject_cast<WldScene *>(scene);

    s->clearSelection();

    if(mouseEvent->modifiers() & Qt::ControlModifier )
        s->setMessageBoxItem(true, mouseEvent->scenePos(),
                               (s->cursor?
                                    (
                               QString::number( s->cursor->scenePos().toPoint().x() ) + "x" +
                               QString::number( s->cursor->scenePos().toPoint().y() )
                                    )
                                        :""));
    else
        s->setMessageBoxItem(false);

    if(s->cursor)
    {
               s->cursor->setPos( QPointF(s->applyGrid( mouseEvent->scenePos().toPoint()-
                                                   QPoint(WldPlacingItems::c_offset_x,
                                                          WldPlacingItems::c_offset_y),
                                                 WldPlacingItems::gridSz,
                                                 WldPlacingItems::gridOffset)));
               s->cursor->show();
    }
    if( mouseEvent->buttons() & Qt::LeftButton )
    {
        s->placeItemUnderCursor();
        s->Debugger_updateItemList();
    }
}
开发者ID:tcvicio,项目名称:PGE-Project,代码行数:33,代码来源:wld_mode_place.cpp

示例3: mousePress

void WLD_ModeErase::mousePress(QGraphicsSceneMouseEvent *mouseEvent)
{
    if(!scene) return;
    WldScene *s = dynamic_cast<WldScene *>(scene);

    if( mouseEvent->buttons() & Qt::RightButton )
    {
        MainWinConnect::pMainWin->on_actionSelect_triggered();
        dontCallEvent = true;
        s->m_mouseIsMovedAfterKey = true;
        return;
    }

    if(s->m_cursorItemImg){
       s->m_cursorItemImg->show();
       s->m_cursorItemImg->setPos(mouseEvent->scenePos());
    }

    s->m_skipChildMousePressEvent = true;
    s->mousePressEvent(mouseEvent);
    dontCallEvent = true;

    QList<QGraphicsItem*> selectedList = s->selectedItems();
    if (!selectedList.isEmpty())
    {
        s->removeItemUnderCursor();
        s->Debugger_updateItemList();
        s->m_eraserIsEnabled=true;
    }
}
开发者ID:Wohlhabend-Networks,项目名称:PGE-Project,代码行数:30,代码来源:wld_mode_erase.cpp

示例4: mouseRelease

void WLD_ModeErase::mouseRelease(QGraphicsSceneMouseEvent *mouseEvent)
{
    Q_UNUSED(mouseEvent);
    if(!scene) return;
    WldScene *s = dynamic_cast<WldScene *>(scene);

    if(!s->m_overwritedItems.tiles.isEmpty()||
        !s->m_overwritedItems.scenery.isEmpty()||
        !s->m_overwritedItems.paths.isEmpty()||
        !s->m_overwritedItems.levels.isEmpty()||
        !s->m_overwritedItems.music.isEmpty() )
    {
        s->m_history->addRemoveHistory(s->m_overwritedItems);
        s->m_overwritedItems.tiles.clear();
        s->m_overwritedItems.scenery.clear();
        s->m_overwritedItems.paths.clear();
        s->m_overwritedItems.levels.clear();
        s->m_overwritedItems.music.clear();
    }

    QList<QGraphicsItem*> selectedList = s->selectedItems();

    // check for grid snap
    if ((!selectedList.isEmpty())&&(s->m_mouseIsMoved))
    {
        s->removeWldItems(selectedList);
        selectedList = s->selectedItems();
        s->Debugger_updateItemList();
    }

    s->m_eraserIsEnabled = false;
}
开发者ID:Wohlhabend-Networks,项目名称:PGE-Project,代码行数:32,代码来源:wld_mode_erase.cpp

示例5: mouseMove

void WLD_ModeErase::mouseMove(QGraphicsSceneMouseEvent *mouseEvent)
{
    if(!scene) return;
    WldScene *s = dynamic_cast<WldScene *>(scene);

    if(s->m_cursorItemImg) s->m_cursorItemImg->setPos(mouseEvent->scenePos());
    if (s->m_eraserIsEnabled)// Remove All items, placed under Cursor
    {
        s->removeItemUnderCursor();
        s->Debugger_updateItemList();
    }
}
开发者ID:Wohlhabend-Networks,项目名称:PGE-Project,代码行数:12,代码来源:wld_mode_erase.cpp

示例6: mouseRelease

void WLD_ModeSquare::mouseRelease(QGraphicsSceneMouseEvent *mouseEvent)
{
    Q_UNUSED(mouseEvent);

    if(!scene) return;
    WldScene *s = dynamic_cast<WldScene *>(scene);

    if(s->cursor)
    {

        // /////////// Don't draw with zero width or height //////////////
        if( (((QGraphicsRectItem *)s->cursor)->rect().width()==0) ||
          (((QGraphicsRectItem *)s->cursor)->rect().height()==0))
        {
            s->cursor->hide();
            return;
        }
        //QPointF p = ((QGraphicsRectItem *)s->cursor)->scenePos();
        //QSizeF sz = ((QGraphicsRectItem *)s->cursor)->rect().size();

//        s->collisionCheckBuffer = s->items(QRectF(
//                    p.x()-10, p.y()-10,
//                    sz.width()+20, sz.height()+20),
//                    Qt::IntersectsItemBoundingRect);

//        if(s->collisionCheckBuffer.isEmpty())
//            s->emptyCollisionCheck = true;
//        else
//            s->prepareCollisionBuffer();
        s->placeItemsByRectArray();
        s->Debugger_updateItemList();

        s->emptyCollisionCheck = false;
        s->collisionCheckBuffer.clear();

        s->WldData->modified = true;
        s->cursor->hide();
    }
}
开发者ID:tcvicio,项目名称:PGE-Project,代码行数:39,代码来源:wld_mode_square.cpp

示例7: mouseRelease

void WLD_ModeSelect::mouseRelease(QGraphicsSceneMouseEvent *mouseEvent)
{
    if(!scene) return;
    WldScene *s = dynamic_cast<WldScene *>(scene);

    if( mouseEvent->button() != Qt::LeftButton )
    {
        dontCallEvent = true;
        return;
    }

    s->cursor->hide();

    s->haveSelected = false;

    QString ObjType;
    bool collisionPassed = false;

    //History
    WorldData historyBuffer;// bool deleted=false;
    WorldData historySourceBuffer;

    if(s->PasteFromBuffer)
    {
        s->paste( s->WldBuffer, mouseEvent->scenePos().toPoint() );
        s->Debugger_updateItemList();
        s->PasteFromBuffer = false;
        s->mouseMoved=false;
        MainWinConnect::pMainWin->on_actionSelect_triggered();
    }

    QList<QGraphicsItem*> selectedList = s->selectedItems();

    // check for grid snap
    if ((!selectedList.isEmpty())&&(s->mouseMoved))
    {

        //Set Grid Size/Offset, sourcePosition
        setItemSourceData(selectedList.first(), selectedList.first()->data(0).toString());
        //Check first selected element is it was moved
        if( (sourcePos == QPoint(
                 (long)(selectedList.first()->scenePos().x()),
                 ((long)selectedList.first()->scenePos().y())
                 ) ) )
        {
            s->mouseMoved=false;
            return; //break fetch when items is not moved
        }


        s->applyGroupGrid(selectedList);

        // Check collisions
        //Only if collision ckecking enabled
        if(!s->PasteFromBuffer)
        {
            if(s->opts.collisionsEnabled && s->checkGroupCollisions(&selectedList))
            {
                collisionPassed = false;
                s->returnItemBackGroup(selectedList);
            }
            else
            {
                collisionPassed = true;
                //applyArrayForItemGroup(selectedList);
                s->WldData->modified=true;
            }
        }


        if((collisionPassed) || (!s->opts.collisionsEnabled))
        for (QList<QGraphicsItem*>::iterator it = selectedList.begin();
             it != selectedList.end(); it++)
        { ////////////////////////SECOND FETCH///////////////////////
           ObjType = (*it)->data(0).toString();

           /////////////////////////GET DATA///////////////
           setItemSourceData((*it), (*it)->data(0).toString()); //Set Grid Size/Offset, sourcePosition
           /////////////////////////GET DATA/////////////////////

           //Check position
           if( (sourcePos == QPoint((long)((*it)->scenePos().x()), ((long)(*it)->scenePos().y()))))
           {
               s->mouseMoved=false;
               break; //break fetch when items is not moved
           }

           if( ObjType == "TILE")
           {
               //Applay move into main array
               historySourceBuffer.tiles.push_back(((ItemTile *)(*it))->tileData);
               ((ItemTile *)(*it))->tileData.x = (long)(*it)->scenePos().x();
               ((ItemTile *)(*it))->tileData.y = (long)(*it)->scenePos().y();
               ((ItemTile *)(*it))->arrayApply();
               historyBuffer.tiles.push_back(((ItemTile *)(*it))->tileData);
               s->WldData->modified = true;
           }
           else
           if( ObjType == "SCENERY")
           {
//.........这里部分代码省略.........
开发者ID:hacheipe399,项目名称:PlatGEnWohl,代码行数:101,代码来源:wld_mode_select.cpp


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