本文整理汇总了C++中WldScene::mousePressEvent方法的典型用法代码示例。如果您正苦于以下问题:C++ WldScene::mousePressEvent方法的具体用法?C++ WldScene::mousePressEvent怎么用?C++ WldScene::mousePressEvent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WldScene
的用法示例。
在下文中一共展示了WldScene::mousePressEvent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: mousePress
void WLD_ModeErase::mousePress(QGraphicsSceneMouseEvent *mouseEvent)
{
if(!scene) return;
WldScene *s = dynamic_cast<WldScene *>(scene);
if( mouseEvent->buttons() & Qt::RightButton )
{
MainWinConnect::pMainWin->on_actionSelect_triggered();
dontCallEvent = true;
s->m_mouseIsMovedAfterKey = true;
return;
}
if(s->m_cursorItemImg){
s->m_cursorItemImg->show();
s->m_cursorItemImg->setPos(mouseEvent->scenePos());
}
s->m_skipChildMousePressEvent = true;
s->mousePressEvent(mouseEvent);
dontCallEvent = true;
QList<QGraphicsItem*> selectedList = s->selectedItems();
if (!selectedList.isEmpty())
{
s->removeItemUnderCursor();
s->Debugger_updateItemList();
s->m_eraserIsEnabled=true;
}
}
示例2: mousePress
void WLD_ModePlace::mousePress(QGraphicsSceneMouseEvent *mouseEvent)
{
if(!scene) return;
WldScene *s = qobject_cast<WldScene *>(scene);
if( mouseEvent->buttons() & Qt::RightButton )
{
item_rectangles::clearArray();
MainWinConnect::pMainWin->on_actionSelect_triggered();
dontCallEvent = true;
s->IsMoved = true;
return;
}
s->last_tile_arrayID=s->WldData->tile_array_id;
s->last_scene_arrayID=s->WldData->scene_array_id;
s->last_path_arrayID=s->WldData->path_array_id;
s->last_level_arrayID=s->WldData->level_array_id;
s->last_musicbox_arrayID=s->WldData->musicbox_array_id;
if(s->cursor){
s->cursor->setPos( QPointF(s->applyGrid( mouseEvent->scenePos().toPoint()-
QPoint(WldPlacingItems::c_offset_x,
WldPlacingItems::c_offset_y),
WldPlacingItems::gridSz,
WldPlacingItems::gridOffset)));
}
s->placeItemUnderCursor();
s->Debugger_updateItemList();
s->MousePressEventOnly = true;
s->mousePressEvent(mouseEvent);
dontCallEvent = true;
}
示例3: mousePress
void WLD_ModeResize::mousePress(QGraphicsSceneMouseEvent *mouseEvent)
{
Q_UNUSED(mouseEvent);
if(!scene) return;
WldScene *s = dynamic_cast<WldScene *>(scene);
s->MousePressEventOnly = true;
s->mousePressEvent(mouseEvent);
dontCallEvent = true;
}