本文整理汇总了C++中Universe::GetUIDs方法的典型用法代码示例。如果您正苦于以下问题:C++ Universe::GetUIDs方法的具体用法?C++ Universe::GetUIDs怎么用?C++ Universe::GetUIDs使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Universe
的用法示例。
在下文中一共展示了Universe::GetUIDs方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetUIDs
/*
* Fetch the UID list for a universe
*/
void OlaServerServiceImpl::GetUIDs(RpcController* controller,
const ola::proto::UniverseRequest* request,
ola::proto::UIDListReply* response,
google::protobuf::Closure* done) {
ClosureRunner runner(done);
Universe *universe = m_universe_store->GetUniverse(request->universe());
if (!universe)
return MissingUniverseError(controller);
response->set_universe(universe->UniverseId());
UIDSet uid_set;
universe->GetUIDs(&uid_set);
UIDSet::Iterator iter = uid_set.Begin();
for (; iter != uid_set.End(); ++iter) {
ola::proto::UID *uid = response->add_uid();
uid->set_esta_id(iter->ManufacturerId());
uid->set_device_id(iter->DeviceId());
}
}
示例2: GetUIDs
/*
* Fetch the UID list for a universe
*/
void OlaServerServiceImpl::GetUIDs(
RpcController* controller,
const ola::proto::UniverseRequest* request,
ola::proto::UIDListReply* response,
ola::rpc::RpcService::CompletionCallback* done) {
ClosureRunner runner(done);
Universe *universe = m_universe_store->GetUniverse(request->universe());
if (!universe)
return MissingUniverseError(controller);
response->set_universe(universe->UniverseId());
UIDSet uid_set;
universe->GetUIDs(&uid_set);
UIDSet::Iterator iter = uid_set.Begin();
for (; iter != uid_set.End(); ++iter) {
ola::proto::UID *uid = response->add_uid();
SetProtoUID(*iter, uid);
}
}
示例3: testRDMDiscovery
/**
* Test RDM discovery for a universe/
*/
void UniverseTest::testRDMDiscovery() {
Universe *universe = m_store->GetUniverseOrCreate(TEST_UNIVERSE);
OLA_ASSERT(universe);
// check the uid set is initially empty
UIDSet universe_uids;
universe->GetUIDs(&universe_uids);
OLA_ASSERT_EQ(0u, universe_uids.Size());
UID uid1(0x7a70, 1);
UID uid2(0x7a70, 2);
UID uid3(0x7a70, 3);
UIDSet port1_uids, port2_uids;
port1_uids.AddUID(uid1);
port2_uids.AddUID(uid2);
TestMockRDMOutputPort port1(NULL, 1, &port1_uids);
// this port is configured to update the uids on patch
TestMockRDMOutputPort port2(NULL, 2, &port2_uids, true);
universe->AddPort(&port1);
port1.SetUniverse(universe);
universe->AddPort(&port2);
port2.SetUniverse(universe);
OLA_ASSERT_EQ((unsigned int) 0, universe->InputPortCount());
OLA_ASSERT_EQ((unsigned int) 2, universe->OutputPortCount());
universe->GetUIDs(&universe_uids);
OLA_ASSERT_EQ(1u, universe_uids.Size());
OLA_ASSERT(universe_uids.Contains(uid2));
OLA_ASSERT(universe->IsActive());
// now trigger discovery
UIDSet expected_uids;
expected_uids.AddUID(uid1);
expected_uids.AddUID(uid2);
universe->RunRDMDiscovery(
NewSingleCallback(this, &UniverseTest::ConfirmUIDs, &expected_uids),
true);
// now add a uid to one port, and remove a uid from another
port1_uids.AddUID(uid3);
port2_uids.RemoveUID(uid2);
expected_uids.AddUID(uid3);
expected_uids.RemoveUID(uid2);
universe->RunRDMDiscovery(
NewSingleCallback(this, &UniverseTest::ConfirmUIDs, &expected_uids),
true);
// remove the first port from the universe and confirm there are no more UIDs
universe->RemovePort(&port1);
expected_uids.Clear();
universe->RunRDMDiscovery(
NewSingleCallback(this, &UniverseTest::ConfirmUIDs, &expected_uids),
true);
universe_uids.Clear();
universe->GetUIDs(&universe_uids);
OLA_ASSERT_EQ(0u, universe_uids.Size());
universe->RemovePort(&port2);
OLA_ASSERT_EQ((unsigned int) 0, universe->InputPortCount());
OLA_ASSERT_EQ((unsigned int) 0, universe->OutputPortCount());
OLA_ASSERT_FALSE(universe->IsActive());
}