本文整理汇总了C++中Tileset::tileCount方法的典型用法代码示例。如果您正苦于以下问题:C++ Tileset::tileCount方法的具体用法?C++ Tileset::tileCount怎么用?C++ Tileset::tileCount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Tileset
的用法示例。
在下文中一共展示了Tileset::tileCount方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sameTileImages
static bool sameTileImages(const Tileset &a, const Tileset &b)
{
Q_ASSERT(a.tileCount() == b.tileCount());
for (int i = 0; i < a.tileCount(); ++i) {
const Tile *tileA = a.tileAt(i);
const Tile *tileB = b.tileAt(i);
if (tileA->imageSource() != tileB->imageSource())
return false;
}
return true;
}
示例2: tr
Tileset *VariantToMapConverter::toTileset(const QVariant &variant)
{
const QVariantMap variantMap = variant.toMap();
const int firstGid = variantMap["firstgid"].toInt();
const QString name = variantMap["name"].toString();
const int tileWidth = variantMap["tilewidth"].toInt();
const int tileHeight = variantMap["tileheight"].toInt();
const int spacing = variantMap["spacing"].toInt();
const int margin = variantMap["margin"].toInt();
const QVariantMap tileOffset = variantMap["tileoffset"].toMap();
const int tileOffsetX = tileOffset["x"].toInt();
const int tileOffsetY = tileOffset["y"].toInt();
if (tileWidth <= 0 || tileHeight <= 0 || firstGid == 0) {
mError = tr("Invalid tileset parameters for tileset '%1'").arg(name);
return 0;
}
Tileset *tileset = new Tileset(name,
tileWidth, tileHeight,
spacing, margin);
tileset->setTileOffset(QPoint(tileOffsetX, tileOffsetY));
const QString trans = variantMap["transparentcolor"].toString();
if (!trans.isEmpty())
#if QT_VERSION >= 0x040700
if (QColor::isValidColor(trans))
#endif
tileset->setTransparentColor(QColor(trans));
QString imageSource = variantMap["image"].toString();
if (QDir::isRelativePath(imageSource))
imageSource = mMapDir.path() + QLatin1Char('/') + imageSource;
if (!tileset->loadFromImage(QImage(imageSource), imageSource)) {
mError = tr("Error loading tileset image:\n'%1'").arg(imageSource);
delete tileset;
return 0;
}
tileset->setProperties(toProperties(variantMap["properties"]));
QVariantMap propertiesVariantMap = variantMap["tileproperties"].toMap();
QVariantMap::const_iterator it = propertiesVariantMap.constBegin();
for (; it != propertiesVariantMap.constEnd(); ++it) {
const int tileIndex = it.key().toInt();
const QVariant propertiesVar = it.value();
if (tileIndex >= 0 && tileIndex < tileset->tileCount()) {
const Properties properties = toProperties(propertiesVar);
tileset->tileAt(tileIndex)->setProperties(properties);
}
}
mGidMapper.insert(firstGid, tileset);
return tileset;
}
示例3: toVariant
QVariant MapToVariantConverter::toVariant(const Tileset &tileset,
int firstGid) const
{
QVariantMap tilesetVariant;
if (firstGid > 0)
tilesetVariant[QLatin1String("firstgid")] = firstGid;
else
tilesetVariant[QLatin1String("version")] = 1.2; // external tileset
const QString &fileName = tileset.fileName();
if (!fileName.isEmpty() && firstGid > 0) {
QString source = mMapDir.relativeFilePath(fileName);
tilesetVariant[QLatin1String("source")] = source;
// Tileset is external, so no need to write any of the stuff below
return tilesetVariant;
}
// Include a 'type' property if we are writing the tileset to its own file
if (firstGid == 0)
tilesetVariant[QLatin1String("type")] = QLatin1String("tileset");
tilesetVariant[QLatin1String("name")] = tileset.name();
tilesetVariant[QLatin1String("tilewidth")] = tileset.tileWidth();
tilesetVariant[QLatin1String("tileheight")] = tileset.tileHeight();
tilesetVariant[QLatin1String("spacing")] = tileset.tileSpacing();
tilesetVariant[QLatin1String("margin")] = tileset.margin();
tilesetVariant[QLatin1String("tilecount")] = tileset.tileCount();
tilesetVariant[QLatin1String("columns")] = tileset.columnCount();
const QColor bgColor = tileset.backgroundColor();
if (bgColor.isValid())
tilesetVariant[QLatin1String("backgroundcolor")] = colorToString(bgColor);
addProperties(tilesetVariant, tileset.properties());
const QPoint offset = tileset.tileOffset();
if (!offset.isNull()) {
QVariantMap tileOffset;
tileOffset[QLatin1String("x")] = offset.x();
tileOffset[QLatin1String("y")] = offset.y();
tilesetVariant[QLatin1String("tileoffset")] = tileOffset;
}
if (tileset.orientation() != Tileset::Orthogonal || tileset.gridSize() != tileset.tileSize()) {
QVariantMap grid;
grid[QLatin1String("orientation")] = Tileset::orientationToString(tileset.orientation());
grid[QLatin1String("width")] = tileset.gridSize().width();
grid[QLatin1String("height")] = tileset.gridSize().height();
tilesetVariant[QLatin1String("grid")] = grid;
}
// Write the image element
const QUrl &imageSource = tileset.imageSource();
if (!imageSource.isEmpty()) {
const QString rel = toFileReference(imageSource, mMapDir);
tilesetVariant[QLatin1String("image")] = rel;
const QColor transColor = tileset.transparentColor();
if (transColor.isValid())
tilesetVariant[QLatin1String("transparentcolor")] = transColor.name();
tilesetVariant[QLatin1String("imagewidth")] = tileset.imageWidth();
tilesetVariant[QLatin1String("imageheight")] = tileset.imageHeight();
}
// Write the properties, terrain, external image, object group and
// animation for those tiles that have them.
QVariantList tilesVariant;
for (const Tile *tile : tileset.tiles()) {
const Properties properties = tile->properties();
QVariantMap tileVariant;
addProperties(tileVariant, properties);
if (!tile->type().isEmpty())
tileVariant[QLatin1String("type")] = tile->type();
if (tile->terrain() != 0xFFFFFFFF) {
QVariantList terrainIds;
for (int j = 0; j < 4; ++j)
terrainIds << QVariant(tile->cornerTerrainId(j));
tileVariant[QLatin1String("terrain")] = terrainIds;
}
if (tile->probability() != 1.0)
tileVariant[QLatin1String("probability")] = tile->probability();
if (!tile->imageSource().isEmpty()) {
const QString rel = toFileReference(tile->imageSource(), mMapDir);
tileVariant[QLatin1String("image")] = rel;
const QSize tileSize = tile->size();
if (!tileSize.isNull()) {
tileVariant[QLatin1String("imagewidth")] = tileSize.width();
tileVariant[QLatin1String("imageheight")] = tileSize.height();
}
}
if (tile->objectGroup())
tileVariant[QLatin1String("objectgroup")] = toVariant(*tile->objectGroup());
if (tile->isAnimated()) {
//.........这里部分代码省略.........