本文整理汇总了C++中Tileset::margin方法的典型用法代码示例。如果您正苦于以下问题:C++ Tileset::margin方法的具体用法?C++ Tileset::margin怎么用?C++ Tileset::margin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Tileset
的用法示例。
在下文中一共展示了Tileset::margin方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: imageSource
TilesetParameters::TilesetParameters(const Tileset &tileset)
: imageSource(tileset.imageSource())
, transparentColor(tileset.transparentColor())
, tileSize(tileset.tileSize())
, tileSpacing(tileset.tileSpacing())
, margin(tileset.margin())
{
}
示例2: toVariant
QVariant MapToVariantConverter::toVariant(const Tileset &tileset,
int firstGid) const
{
QVariantMap tilesetVariant;
if (firstGid > 0)
tilesetVariant[QLatin1String("firstgid")] = firstGid;
else
tilesetVariant[QLatin1String("version")] = 1.2; // external tileset
const QString &fileName = tileset.fileName();
if (!fileName.isEmpty() && firstGid > 0) {
QString source = mMapDir.relativeFilePath(fileName);
tilesetVariant[QLatin1String("source")] = source;
// Tileset is external, so no need to write any of the stuff below
return tilesetVariant;
}
// Include a 'type' property if we are writing the tileset to its own file
if (firstGid == 0)
tilesetVariant[QLatin1String("type")] = QLatin1String("tileset");
tilesetVariant[QLatin1String("name")] = tileset.name();
tilesetVariant[QLatin1String("tilewidth")] = tileset.tileWidth();
tilesetVariant[QLatin1String("tileheight")] = tileset.tileHeight();
tilesetVariant[QLatin1String("spacing")] = tileset.tileSpacing();
tilesetVariant[QLatin1String("margin")] = tileset.margin();
tilesetVariant[QLatin1String("tilecount")] = tileset.tileCount();
tilesetVariant[QLatin1String("columns")] = tileset.columnCount();
const QColor bgColor = tileset.backgroundColor();
if (bgColor.isValid())
tilesetVariant[QLatin1String("backgroundcolor")] = colorToString(bgColor);
addProperties(tilesetVariant, tileset.properties());
const QPoint offset = tileset.tileOffset();
if (!offset.isNull()) {
QVariantMap tileOffset;
tileOffset[QLatin1String("x")] = offset.x();
tileOffset[QLatin1String("y")] = offset.y();
tilesetVariant[QLatin1String("tileoffset")] = tileOffset;
}
if (tileset.orientation() != Tileset::Orthogonal || tileset.gridSize() != tileset.tileSize()) {
QVariantMap grid;
grid[QLatin1String("orientation")] = Tileset::orientationToString(tileset.orientation());
grid[QLatin1String("width")] = tileset.gridSize().width();
grid[QLatin1String("height")] = tileset.gridSize().height();
tilesetVariant[QLatin1String("grid")] = grid;
}
// Write the image element
const QUrl &imageSource = tileset.imageSource();
if (!imageSource.isEmpty()) {
const QString rel = toFileReference(imageSource, mMapDir);
tilesetVariant[QLatin1String("image")] = rel;
const QColor transColor = tileset.transparentColor();
if (transColor.isValid())
tilesetVariant[QLatin1String("transparentcolor")] = transColor.name();
tilesetVariant[QLatin1String("imagewidth")] = tileset.imageWidth();
tilesetVariant[QLatin1String("imageheight")] = tileset.imageHeight();
}
// Write the properties, terrain, external image, object group and
// animation for those tiles that have them.
QVariantList tilesVariant;
for (const Tile *tile : tileset.tiles()) {
const Properties properties = tile->properties();
QVariantMap tileVariant;
addProperties(tileVariant, properties);
if (!tile->type().isEmpty())
tileVariant[QLatin1String("type")] = tile->type();
if (tile->terrain() != 0xFFFFFFFF) {
QVariantList terrainIds;
for (int j = 0; j < 4; ++j)
terrainIds << QVariant(tile->cornerTerrainId(j));
tileVariant[QLatin1String("terrain")] = terrainIds;
}
if (tile->probability() != 1.0)
tileVariant[QLatin1String("probability")] = tile->probability();
if (!tile->imageSource().isEmpty()) {
const QString rel = toFileReference(tile->imageSource(), mMapDir);
tileVariant[QLatin1String("image")] = rel;
const QSize tileSize = tile->size();
if (!tileSize.isNull()) {
tileVariant[QLatin1String("imagewidth")] = tileSize.width();
tileVariant[QLatin1String("imageheight")] = tileSize.height();
}
}
if (tile->objectGroup())
tileVariant[QLatin1String("objectgroup")] = toVariant(*tile->objectGroup());
if (tile->isAnimated()) {
//.........这里部分代码省略.........