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C++ TWeakObjectPtr::SetTarget方法代码示例

本文整理汇总了C++中TWeakObjectPtr::SetTarget方法的典型用法代码示例。如果您正苦于以下问题:C++ TWeakObjectPtr::SetTarget方法的具体用法?C++ TWeakObjectPtr::SetTarget怎么用?C++ TWeakObjectPtr::SetTarget使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TWeakObjectPtr的用法示例。


在下文中一共展示了TWeakObjectPtr::SetTarget方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SphereParams

TArray<AActor*> URPGEffectBase::SpreadEffect(URPGEffectBase* EffectIn, FVector FromLoc, float Radius, int32 MaxTargets)
{
	TArray<AActor*> ActorHits;
	if ((!GetWorld()))
		return ActorHits;

	TWeakObjectPtr<URPGEffectPeriodic> PeriodicEffect = Cast<URPGEffectPeriodic>(EffectIn);

	float TargetCounter = 0;
	//EffectSpec.SetEffect();

	FCollisionQueryParams SphereParams(this->GetFName(), false, CausedBy);
	//make sure we have world

	TArray<FOverlapResult> Overlaps;
	GetWorld()->OverlapMulti(Overlaps, FromLoc, FQuat::Identity, FCollisionShape::MakeSphere(Radius), SphereParams, FCollisionObjectQueryParams(FCollisionObjectQueryParams::InitType::AllDynamicObjects));


	for (FOverlapResult& overlap : Overlaps)
	{
		ActorHits.AddUnique(overlap.GetActor());
	}

	if (ActorHits.Num() > 0)
	{
		int32 TargetCounter = 0;
		if (MaxTargets > TargetCounter)
		{
			TargetCounter++;
			for (AActor* ActorHit : ActorHits)
			{
				URPGAttributeComponent* HitActorAttribute = ActorHit->FindComponentByClass<URPGAttributeComponent>();

				if (HitActorAttribute)
				{
					if (PeriodicEffect.IsValid())
					{
						PeriodicEffect->SetTarget(ActorHit);
						PeriodicEffect->PreInitialize();
						PeriodicEffect->Initialize();
						HitActorAttribute->ApplyPeriodicEffect(PeriodicEffect.Get());
						continue;
					}
					EffectIn->SetTarget(ActorHit);

					EffectIn->PreInitialize();
					EffectIn->Initialize();
				}
			}

		}
	}

	return ActorHits;
}
开发者ID:Aboutdept,项目名称:RPGFramework,代码行数:55,代码来源:RPGEffectBase.cpp


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